aresdotmp3
Level 2
What's your Minecraft Username?: aresdotmp3
What's the title of your suggestion?: One player, two factions maximum.
What's your suggestion?:
HELLO! (Please don't kill me, ;w;)
Yes! You are seeing the title right! With all the factions rolling out applications as more and more spots open, I see the massive amounts of people who (rightfully so) apply to become apart of the team. But as a newer player, I can't help but notice that other applications are made and submitted by other players who already have a spot in a faction.
This isn't a bad thing!
I think the desire to extend your reach farther in roleplay opportunities is a good thing, a great thing even. It's a roleplay server, people are gonna wanna be apart of something that feeds their needs. But I personally believe that there's a boundary that needs to be set when keeping this in mind.
We already have a system to limit "special roles" between players. One account gets to be apart of one faction, whether it's sports, reporter, KPD, etc. This system and its basis of limits for specialties delves even farther into say... things like clubs! From what I know, one account is allowed to join two clubs overall, that's the limit in order to allow for other accounts to join in on the fun as well. And the system doesn't stop there.
Moving off from school, there are systems of limitations that reach out to other aspects of SRP in order to allow for a wider range of opportunities for SRP's community. One important aspect being properties.
Properties are locked under the same system that specialty roles and club affiliations fall under, a limit to the amount one account may get. One account is allowed one property, all is fair and done. But there's a big difference that I've seen between properties and the previously mentioned special roles/club affiliations. Despite being allowed to buy properties, say, on a different account, it is seen as a punishable act to do so.
Why is this?
Well, I'd assume because of the idea that SRP's housing is strictly limited. Taking away the opportunity of a housing situation, when one might already have one on a different account, could be seen as selfish or, ultimately, unfair. Especially with the idea that an alternate account is not accessible to all players on SRP. Thus is why they limit one property to one person. (I mean it's also in the rules to not buy another property on another acc but, I'd like to think that's the bigger meaning behind it.)
Nevertheless, the rule is in place for a reason. Across all accounts, alternates and whatnot, one person is only allowed one property overall. If you see the bridge I'm building here, I applaud you!! YES! I believe that, with a similar style to how we treat housing, we should adapt that system into how we treat the way we limit factions between players.
"So Ares, are you saying we limit the amount of factions per person to just one?"
And to you my fellow SRP player I say. . . YES! (THAT IS A JOKE, I PREFACE THIS NOW. THAT IS A JOKEEEEEUHHHH.)
No, not at all! Again, as I said before, I think that wanting to rp more is good. The desire to join and be a part of something that enables more roleplay opportunities is amazing! But taking a step back and looking at it all, when does it become too much? Not for the person applying, but for the others who may not get that chance in the first place.
Just like properties, factions that come with their “special roles” are limited. There are only so many spaces that can be watched over, taken up, and then held in place by a player. And yet, we allow for factions to be applied and joinable by players who already have roles in separate factions on an alternate account. Again, let me remind you, I have no issue with that fact at all. The issue I have is with the problem that this inherently ends up enabling that unfair advantage that people without alternates do not get. Taking up spaces for people who have yet to even experience a faction in the first place.
There is that right to buy another account and use it as a second life in SRP. It is your money, who are we to judge what you spend it on. But I’ve hinted at it before, (or basically downright SAID it but-) I’ll bring it up again. An alternate account is not accessible to all players on SRP. So… in the end, just what is the right path to take?
Well! Earlier I mentioned the rule about players only being allowed into two clubs at once. That’s where I want to draw the inspiration for how we then decide to limit factions to players in SRP.
One player, two factions maximum.
While writing about my suggestion, I ended up thinking about the effects that would happen once this would take place. One being an issue of what do we do with the people who’re already established in more than two factions, and thus, go against my suggestion. To that, I admit I’m unsure. Some might argue that we enforce an ultimatum, have those players choose between their factions and force them into two only. Others might say that we let them continue, stay in their faction until they end up leaving and retiring from their time. I… have no preference! I’d be happy with either, in the end, that’s for the admins to decide if my suggestion ever comes into effect.
BUTTTT!!! I really do wanna see what everyone else has to say. Maybe pose more suggestions I haven’t thought of? Solutions even? Who knows! I’d love to see what y'all think~! ^ ^
How will this benefit the server and community?:
With the limitations taking effect, I think the server and community will see new faces within the faction departments! A benefit that involves an outreach between player connections. I believe it would not only boost morale and motivation to try out, but also to form new connections and a sense of belonging/friendship that might’ve never existed in the first place due to the overall issue stated before.
What's the title of your suggestion?: One player, two factions maximum.
What's your suggestion?:
HELLO! (Please don't kill me, ;w;)
Yes! You are seeing the title right! With all the factions rolling out applications as more and more spots open, I see the massive amounts of people who (rightfully so) apply to become apart of the team. But as a newer player, I can't help but notice that other applications are made and submitted by other players who already have a spot in a faction.
This isn't a bad thing!
I think the desire to extend your reach farther in roleplay opportunities is a good thing, a great thing even. It's a roleplay server, people are gonna wanna be apart of something that feeds their needs. But I personally believe that there's a boundary that needs to be set when keeping this in mind.
We already have a system to limit "special roles" between players. One account gets to be apart of one faction, whether it's sports, reporter, KPD, etc. This system and its basis of limits for specialties delves even farther into say... things like clubs! From what I know, one account is allowed to join two clubs overall, that's the limit in order to allow for other accounts to join in on the fun as well. And the system doesn't stop there.
Moving off from school, there are systems of limitations that reach out to other aspects of SRP in order to allow for a wider range of opportunities for SRP's community. One important aspect being properties.
Properties are locked under the same system that specialty roles and club affiliations fall under, a limit to the amount one account may get. One account is allowed one property, all is fair and done. But there's a big difference that I've seen between properties and the previously mentioned special roles/club affiliations. Despite being allowed to buy properties, say, on a different account, it is seen as a punishable act to do so.
Why is this?
Well, I'd assume because of the idea that SRP's housing is strictly limited. Taking away the opportunity of a housing situation, when one might already have one on a different account, could be seen as selfish or, ultimately, unfair. Especially with the idea that an alternate account is not accessible to all players on SRP. Thus is why they limit one property to one person. (I mean it's also in the rules to not buy another property on another acc but, I'd like to think that's the bigger meaning behind it.)
Nevertheless, the rule is in place for a reason. Across all accounts, alternates and whatnot, one person is only allowed one property overall. If you see the bridge I'm building here, I applaud you!! YES! I believe that, with a similar style to how we treat housing, we should adapt that system into how we treat the way we limit factions between players.
"So Ares, are you saying we limit the amount of factions per person to just one?"
And to you my fellow SRP player I say. . . YES! (THAT IS A JOKE, I PREFACE THIS NOW. THAT IS A JOKEEEEEUHHHH.)
No, not at all! Again, as I said before, I think that wanting to rp more is good. The desire to join and be a part of something that enables more roleplay opportunities is amazing! But taking a step back and looking at it all, when does it become too much? Not for the person applying, but for the others who may not get that chance in the first place.
Just like properties, factions that come with their “special roles” are limited. There are only so many spaces that can be watched over, taken up, and then held in place by a player. And yet, we allow for factions to be applied and joinable by players who already have roles in separate factions on an alternate account
There is that right to buy another account and use it as a second life in SRP. It is your money, who are we to judge what you spend it on. But I’ve hinted at it before, (or basically downright SAID it but-) I’ll bring it up again. An alternate account is not accessible to all players on SRP. So… in the end, just what is the right path to take?
Well! Earlier I mentioned the rule about players only being allowed into two clubs at once. That’s where I want to draw the inspiration for how we then decide to limit factions to players in SRP.
One player, two factions maximum.
While writing about my suggestion, I ended up thinking about the effects that would happen once this would take place. One being an issue of what do we do with the people who’re already established in more than two factions, and thus, go against my suggestion. To that, I admit I’m unsure. Some might argue that we enforce an ultimatum, have those players choose between their factions and force them into two only. Others might say that we let them continue, stay in their faction until they end up leaving and retiring from their time. I… have no preference! I’d be happy with either, in the end, that’s for the admins to decide if my suggestion ever comes into effect.
BUTTTT!!! I really do wanna see what everyone else has to say. Maybe pose more suggestions I haven’t thought of? Solutions even? Who knows! I’d love to see what y'all think~! ^ ^
How will this benefit the server and community?:
With the limitations taking effect, I think the server and community will see new faces within the faction departments! A benefit that involves an outreach between player connections. I believe it would not only boost morale and motivation to try out, but also to form new connections and a sense of belonging/friendship that might’ve never existed in the first place due to the overall issue stated before.












