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One player, two factions maximum.

aresdotmp3

Level 2
What's your Minecraft Username?: aresdotmp3
What's the title of your suggestion?: One player, two factions maximum.

What's your suggestion?:

HELLO! (Please don't kill me, ;w;)

Yes! You are seeing the title right! With all the factions rolling out applications as more and more spots open, I see the massive amounts of people who (rightfully so) apply to become apart of the team. But as a newer player, I can't help but notice that other applications are made and submitted by other players who already have a spot in a faction.

This isn't a bad thing!

I think the desire to extend your reach farther in roleplay opportunities is a good thing, a great thing even. It's a roleplay server, people are gonna wanna be apart of something that feeds their needs. But I personally believe that there's a boundary that needs to be set when keeping this in mind.

We already have a system to limit "special roles" between players. One account gets to be apart of one faction, whether it's sports, reporter, KPD, etc. This system and its basis of limits for specialties delves even farther into say... things like clubs! From what I know, one account is allowed to join two clubs overall, that's the limit in order to allow for other accounts to join in on the fun as well. And the system doesn't stop there.

Moving off from school, there are systems of limitations that reach out to other aspects of SRP in order to allow for a wider range of opportunities for SRP's community. One important aspect being properties.

Properties are locked under the same system that specialty roles and club affiliations fall under, a limit to the amount one account may get. One account is allowed one property, all is fair and done. But there's a big difference that I've seen between properties and the previously mentioned special roles/club affiliations. Despite being allowed to buy properties, say, on a different account, it is seen as a punishable act to do so.

Why is this?

Well, I'd assume because of the idea that SRP's housing is strictly limited. Taking away the opportunity of a housing situation, when one might already have one on a different account, could be seen as selfish or, ultimately, unfair. Especially with the idea that an alternate account is not accessible to all players on SRP. Thus is why they limit one property to one person. (I mean it's also in the rules to not buy another property on another acc but, I'd like to think that's the bigger meaning behind it.)

Nevertheless, the rule is in place for a reason. Across all accounts, alternates and whatnot, one person is only allowed one property overall. If you see the bridge I'm building here, I applaud you!! YES! I believe that, with a similar style to how we treat housing, we should adapt that system into how we treat the way we limit factions between players.

"So Ares, are you saying we limit the amount of factions per person to just one?"


And to you my fellow SRP player I say. . . YES! (THAT IS A JOKE, I PREFACE THIS NOW. THAT IS A JOKEEEEEUHHHH.)

No, not at all! Again, as I said before, I think that wanting to rp more is good. The desire to join and be a part of something that enables more roleplay opportunities is amazing! But taking a step back and looking at it all, when does it become too much? Not for the person applying, but for the others who may not get that chance in the first place.

Just like properties, factions that come with their “special roles” are limited. There are only so many spaces that can be watched over, taken up, and then held in place by a player. And yet, we allow for factions to be applied and joinable by players who already have roles in separate factions on an alternate account. Again, let me remind you, I have no issue with that fact at all. The issue I have is with the problem that this inherently ends up enabling that unfair advantage that people without alternates do not get. Taking up spaces for people who have yet to even experience a faction in the first place.

There is that right to buy another account and use it as a second life in SRP. It is your money, who are we to judge what you spend it on. But I’ve hinted at it before, (or basically downright SAID it but-) I’ll bring it up again. An alternate account is not accessible to all players on SRP. So… in the end, just what is the right path to take?

Well! Earlier I mentioned the rule about players only being allowed into two clubs at once. That’s where I want to draw the inspiration for how we then decide to limit factions to players in SRP.

One player, two factions maximum.

While writing about my suggestion, I ended up thinking about the effects that would happen once this would take place. One being an issue of what do we do with the people who’re already established in more than two factions, and thus, go against my suggestion. To that, I admit I’m unsure. Some might argue that we enforce an ultimatum, have those players choose between their factions and force them into two only. Others might say that we let them continue, stay in their faction until they end up leaving and retiring from their time. I… have no preference! I’d be happy with either, in the end, that’s for the admins to decide if my suggestion ever comes into effect.

BUTTTT!!! I really do wanna see what everyone else has to say. Maybe pose more suggestions I haven’t thought of? Solutions even? Who knows! I’d love to see what y'all think~! ^ ^


How will this benefit the server and community?:
With the limitations taking effect, I think the server and community will see new faces within the faction departments! A benefit that involves an outreach between player connections. I believe it would not only boost morale and motivation to try out, but also to form new connections and a sense of belonging/friendship that might’ve never existed in the first place due to the overall issue stated before.
 
-1

While your issues regarding accounts not being accessible for everyone are valid to a far extent, I know that if someone truly values their time on SRP and wishes to pursue a second account for the purposes of roleplay, I remain certain they will find a way to make it work and several already have.

I would already like to note that many factions already take into account how many other factions a user is in when they are applying. This is more prevalent outside of school factions I think, though even school factions account for this. Oftentimes, priority is given in at least a handful of the available slots to those who are not presently in a faction or who have no faction experience at all.

As far as properties go, this is due to the limitations placed on the size of the SRP map and not relevant overall to the number of players. On top of this, factions have the ability to expand or crunch their rosters as they see fit to meet the needs and constraints of the faction and the map alike. Properties do not have this flexibility and are an immutable part of the map, only changing when the people running the server and in charge of builds deem it fit to do so.

I don't believe that this will solve any issues regarding accessing factions for those who have been rejected. If someone is in three factions at once, I would argue that they have earned their spot. There exists preferential treatment, nepotism, or bias in every faction to at least some degree and these issues are infinitely more prevalent than someone being in too many. I would also personally rather not see a more qualified individual denied from a faction in favour of someone solely because they have less experience. Many factions are riddled and rife with incompetent players who got in through one way or another.

Currently, I would argue that there is a soft limitation on factions, as in, rarely if ever will you see this formula broken. That is, a user being in two professional or paying factions, and one student faction. Student factions being clubs, sports team, or council. This feels like a healthy point from a balancing perspective and from a personal workload perspective. While the number of slots in a faction are limited, they are constantly changing. Faction rosters are rarely stagnant and not moving, they are always changing, there are always new opportunities.

Every single person I know who this would affect is beyond overly qualified to be in the positions they are and have worked hard to achieve it. I do not think players with outstanding reputations and skill sets should be restricted in favour of those who do not possess these traits.

The way to go about fixing this would not be to restrict other players but to find a way to reduce biases in recruitment strategies, focus on faction reform if necessary and ensuring faction leaders are active. Most critically though, helping other players more often; facilitating a more friendly and helpful environment. I have, on a handful of occasions, read an application of someone I did not know or only knew in passing and reached out to them to give them pointers on applications. Rarely do I see individuals offering to help one another or teach one another what to look for, we are to fend for ourselves and figure it out on our own. All we are given is a format and told to fill it out, we are not told what they are looking for, what makes an application good, what gets it accepted or denied. That is learned via experience, and while experience cannot be taught, it can be guided and fostered by those who have it.
 
+1!!!

I absolutely agree, i think this will balance the server much more and let newer players take place in the one of the most wanted thimg in SRP, the factions.

Though I do think only two is a little low, in my opinion maximum three is better.
 
-1

Before I start... Celexaprozac, you yap too much for an SRP Forum, shame on you, I'm the only one allowed to do that. Anyway, back to the topic. I don't think people should be discouraged, or even PROHIBITED from applying for another faction if 1) They look better qualified than the rest of the applicants and 2) They have the availability to do so.

I think almost every faction already states that people within a faction will have a little less priority over someone without one, for the same reason we got a one-player rule for houses and stuff like that: To create an equal ground. Now, equal, at least to me, is not hand-to-hand related to guarantees. Someone without a faction is not entitled to be the top priority, or even the only option. Just because another player is in a faction doesn't mean that all their roleplay should stop there. With the current system, there is a sense of competition, a very healthy thing within a community. Removing it will make it worse for encouraging people wanting to be even more active in the server.

I like where you are coming from, but for me, this is not the way SRP should be doing things.
 
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Neutral

I've suggested this before and it got denied, but I think this opens up opportunities to many more players if done right. Back when I suggested it, there was kinda the same like 5 people on almost every roster, but that isn't really an issue at the minute though...
 
+1
I don't want to spend £20+ to get ANOTHER account JUST to get into another faction AND have to grind my stats up. This system of needing two accounts for two factions doesnt make sense. I honestly think that if they wanted to limit roleplay they should just BAN alts. Also to anyone -1'ing this, I understand that you MAY want to feel that buying an ALT was useless if this gets passed, Thats okay.
 
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I have some mixed feelings about this. I definitely agree that a player shouldn't have to carry the stress of 2-3 simultaneous factions (I've seen this happen first-hand), but at the same time, imposing a rule to prevent it might not be the best way to go about it.

Faction leads and higher ups do consider their other active roles when opening apps. I feel like making a hard limit on faction co-existence might make things harder for both applicants and higher-ups.

For example, if someone's applied for Teacher while being a police officer and a lawyer, perhaps they just want to wait to see if they get accepted as a teacher before resigning from one of the factions they're currently in. Otherwise, if they end up being denied, they would've had to leave a faction for virtually nothing.

Additionally, each faction has different degrees of activity requirements. KPD won't require the same level of activity as, let's say, shopkeeper or news reporter.

TL;DR - I feel like it's best to leave this decision to the faction higher-ups and lead while keeping the acceptance criteria individualized rather than a strict guideline to follow regardless of context
 
Also to anyone -1'ing this, I understand that you MAY want to feel that buying an ALT was useless if this gets passed, Thats okay.
The reason for -1'ing this is not because of ALTs... This suggestion has nothing to do with the matter you are referring to. If this goes through, my ALT would still be useful, as I can still apply to another faction with that one, considering that what the OP said was having a cap of two factions per person. Just to clarify, they are saying to limit the number of factions you can apply to, AS AN OOC PERSON. A suggestion of making one account for multiple factions was made (by me, as a matter of fact) and got rejected due to an account + tag technicality (if I remember correctly, it is not possible to put multiple tags in one account)
 
The reason for -1'ing this is not because of ALTs... This suggestion has nothing to do with the matter you are referring to. If this goes through, my ALT would still be useful, as I can still apply to another faction with that one, considering that what the OP said was having a cap of two factions per person. Just to clarify, they are saying to limit the number of factions you can apply to, AS AN OOC PERSON. A suggestion of making one account for multiple factions was made (by me, as a matter of fact) and got rejected due to an account + tag technicality (if I remember correctly, it is not possible to put multiple tags in one account)
Actually I was thinking about posting this in my suggestion as a possible solution! The idea of allowing one account to be under multiple factions, I believe, would be a really good... work around? Or well, idea that could help with the congestion of alternates or that unfair aspect that I've been mentioning before as well, since one account would open more possibilities to all who don't have the privilege to buy another. If that makes sense! But it's sad to see that it's just not a possible thing to do, due to technical issues and plugin impossibilities.

I was reading your post earlier about you -1! Fun to read, it's great seeing other ppl's opinions. I saw your message at the end, "I like where you are coming from, but for me, this is not the way SRP should be doing things." And I was gonna ask, if there anything you could think of that could pose possible solutions to the issue I bring up in my suggestion? I really did wanna make an "alternate" route section but I just felt so brain fogged when trying to come up with anything good.

ALSO! No worries if not, I know this isn't like a "you have to" thing, but I think it's just so fun to hear what other people come up with or think in the situation. What do u think? :o
 
-1

While your issues regarding accounts not being accessible for everyone are valid to a far extent, I know that if someone truly values their time on SRP and wishes to pursue a second account for the purposes of roleplay, I remain certain they will find a way to make it work and several already have.

I would already like to note that many factions already take into account how many other factions a user is in when they are applying. This is more prevalent outside of school factions I think, though even school factions account for this. Oftentimes, priority is given in at least a handful of the available slots to those who are not presently in a faction or who have no faction experience at all.

As far as properties go, this is due to the limitations placed on the size of the SRP map and not relevant overall to the number of players. On top of this, factions have the ability to expand or crunch their rosters as they see fit to meet the needs and constraints of the faction and the map alike. Properties do not have this flexibility and are an immutable part of the map, only changing when the people running the server and in charge of builds deem it fit to do so.

I don't believe that this will solve any issues regarding accessing factions for those who have been rejected. If someone is in three factions at once, I would argue that they have earned their spot. There exists preferential treatment, nepotism, or bias in every faction to at least some degree and these issues are infinitely more prevalent than someone being in too many. I would also personally rather not see a more qualified individual denied from a faction in favour of someone solely because they have less experience. Many factions are riddled and rife with incompetent players who got in through one way or another.

Currently, I would argue that there is a soft limitation on factions, as in, rarely if ever will you see this formula broken. That is, a user being in two professional or paying factions, and one student faction. Student factions being clubs, sports team, or council. This feels like a healthy point from a balancing perspective and from a personal workload perspective. While the number of slots in a faction are limited, they are constantly changing. Faction rosters are rarely stagnant and not moving, they are always changing, there are always new opportunities.

Every single person I know who this would affect is beyond overly qualified to be in the positions they are and have worked hard to achieve it. I do not think players with outstanding reputations and skill sets should be restricted in favour of those who do not possess these traits.

The way to go about fixing this would not be to restrict other players but to find a way to reduce biases in recruitment strategies, focus on faction reform if necessary and ensuring faction leaders are active. Most critically though, helping other players more often; facilitating a more friendly and helpful environment. I have, on a handful of occasions, read an application of someone I did not know or only knew in passing and reached out to them to give them pointers on applications. Rarely do I see individuals offering to help one another or teach one another what to look for, we are to fend for ourselves and figure it out on our own. All we are given is a format and told to fill it out, we are not told what they are looking for, what makes an application good, what gets it accepted or denied. That is learned via experience, and while experience cannot be taught, it can be guided and fostered by those who have it.

CELEXA! This was an amazing read! There's a LOT of information I received on here that I was ignorant to beforehand. A consistent thing I'm seeing is the fact that factions do take history into account. That, I wasn't aware of!

Much less the fact that "factions have the ability to expand or crunch their rosters as they see fit to meet the needs and constraints of the faction." I always believed that a faction had a hard set standing on how many player were allowed to join factions at the time. A hard cap that could not be moved. I was thinking about writing a solution that involved expanding the capsize of players in factions to open more opportunities, but I felt that this solution was an overall bad idea. I think it would help more outreach and opportunities, sure! But I didn't know if adding more slots would then replay history with the idea of, "we need more of this, then let's make more!" (AKA INFLATION, but on an importance or. . . faction based ruling?) I couldn't say what the negatives of that would be, but I feel like there would be downsides to it.

Or well, I guess you could mention the idea that too many people in once faction could be overwhelming, too much work, or more labor than reward. Which is true, and something I thought about and ultimately is a big reason why I never brought this up in the first place.

"I would also personally rather not see a more qualified individual denied from a faction in favour of someone solely because they have less experience." - I can't help but agree with you here, the logic of denying someone solely based on lesser experience, inherently, goes against my ideas of trying to fix an unfair system since it adds another factor that is based on something that is predetermined/unchangeable. It is a hypocritical point I make, from on where you stand on it all. But I can't help and think of the idea that there are people out there who have so much potential and could unlock it all, but just are prevented from doing so because of other applicants on an extra alternate account. Is it a naive thing to assume? Maybe, but I can't get it out o my head.

I believe like it's a valid view to think that "players with outstanding reputations and skill sets should [not] be restricted in favour of those who do not possess these traits." After all, I am a newer player who hasn't seen even the fullest of SRP, but I'd like to think that a players reputation is, obviously, gained from their outreach, their start to a bigger community. So with that again I circle back to my previous thought of potential and allowing a newer person or a person without a faction to be a rising star if just given the chance. I don't think that someone without a great reputation should be automatically favored, but I kinda do wish it wasn't fully taken into consideration. And, of course, skill set is an important feature that ties a person to a positive viewing, but I'd imagine it's hard to view the skillset of a player if the person isn't allowed to show themselves off in the first place.

But this is all just kinda a personal opinion of mine, things I think make sense as a newer player in the ranks.

Nevertheless, I'm so intrigued by your last statement, a solution I would've never though of saying due to my lack of experience or knowledge. "Reducing biases in recruitment strategies," I was thinking about typing it, mentioning it in the suggestions, but I felt nervous to. And for that I can't help but applaud you for bringing it up. I felt like bias in itself is everywhere, but trying to reduce it overall in recruitment is something I think could ultimately help with the process overall. And your latter half of the statement in helping each other out is nothing short of a beautiful ideal that I think is a wonderful addition. But I just wouldn't know how to inherently implement these into a standard rule or system, it's hard for me to think about.

I loved reading and thinking along with your post! If I misinterpreted anything, I'd love to know more if you'd be willing!! ^ ^
 
I have some mixed feelings about this. I definitely agree that a player shouldn't have to carry the stress of 2-3 simultaneous factions (I've seen this happen first-hand), but at the same time, imposing a rule to prevent it might not be the best way to go about it.

Faction leads and higher ups do consider their other active roles when opening apps. I feel like making a hard limit on faction co-existence might make things harder for both applicants and higher-ups.

For example, if someone's applied for Teacher while being a police officer and a lawyer, perhaps they just want to wait to see if they get accepted as a teacher before resigning from one of the factions they're currently in. Otherwise, if they end up being denied, they would've had to leave a faction for virtually nothing.

Additionally, each faction has different degrees of activity requirements. KPD won't require the same level of activity as, let's say, shopkeeper or news reporter.

TL;DR - I feel like it's best to leave this decision to the faction higher-ups and lead while keeping the acceptance criteria individualized rather than a strict guideline to follow regardless of context
Ouuu, you make extremely valid points in your post Yonio :o

I didn't think about the stress and technicalities of swapping factions to faction, especially since I was informed in this forum that the rosters of factions are ever moving, and always changing. In your example, I can easily see where the line starts to blur, especially for the faction in their decisions to accept/pend/deny, and the applicant who is waiting for their application status.

I could see a solution to the issue, placing a tag or a statement on your application saying something along the lines of "Would swap this faction for this," or like "Swapping [Role] for [Role]." then expanding on the character, reasoning, all the things that might be needed for a faction swap between the two if the limit on roles is ever applied. That way, a process could be made where there would be an understanding of where that person stands and desires for their application.

This is just a thought I had, there could be more to it but I'd have to think abt it a bit more! IDK, let me know if u have anything to add if u ever think of something :3 !
 

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