What's your Minecraft Username?:
FollowingCitizen
What's the title of your suggestion?:
Gang Roleplay issues and fixes
What's your suggestion?
If you aren't involved in gang roleplay, this suggestion isn't for you. I want gang roleplayers here who make valid points. This isn't a suggestion for other factions, just gang roleplayers as a whole who aren't fond of the current roleplay inside their community. This suggestion does not affect perms just events, the current state of role-play, and how gangs are treated.
Introduction
I had a thing for a lack of interaction for a while in gang roleplay. Often, gangs don't interact with me at all. I feel like activity is down from my standpoint. Let me know if it's more active. I just have a shitty time zone, and I'm never on. I feel like gang roleplay fell off in a sense. I don't see many gangs existing today that were actually decent and weren't scared to challenge people
Competition
. I feel like gangs, in a sense, had smaller gangs that weren't afraid to challenge the most powerful, which I miss. Now people are afraid to lose their gear and go into recovery, and I feel like those fears are valid, but those are possessions that can be gained back, and I feel like gear fear is a big problem, as well as metagaming. You should be able to react when you see 10 people storming at you and make a decision and run to save yourself, rather than just avoiding fights and roleplaying with other organizations
I want gangs not to be afraid to challenge the gangs on top themselves, even if it means losing gear. We're always gonna have a fear of losing gear. Not saying you can't run if you are outnumbered, but don't be afraid to fight against the organization or roleplay even passively with the other group.
Avoiding Role-play Issue
I feel like there are roleplay issues between these gangs, feeling like they can role-play with whom they want to or not. I feel like there shouldn't be. I feel like there should be rules against not interacting with other gangs, and if you avoid roleplaying conflict for stupid reasons, like this is a copy of Valhalla in disguise is stupid.
Avoiding roleplay with other gangs is just not right unless there's a very good reason for it. Not because of a gang named after a 1960s cartoon character. Only if the gang is filled with bad people and it's not good to interact with should it be allowed.
Quota system solution
In summary, to avoid roleplay issues, I feel like requiring gangs to make a certain number of events, like a quota system for gangs in unverified and verified gangs, should be a thing. Not saying like overdo it, like events that would be basically more roleplay interaction. Let's say you had to do like 1 to 2 events a month. I feel like that should be a requirement unless the gang lead is on inactivity temporarily. Let's say a brawl between another gang, a gang meeting, or a celebration, as well as encourage turf activity and reward players for being active through ikigai and bmd.
Target the people, not the concepts of these gangs or the gang entirely
I feel like avoiding these interactions and events just limits activity. I feel like planned events with other gangs should be something that should be done to maintain an unverified or verified status, unless they don't have a super good standing in the community, not because of the name or the concept of the gang, but because of the people and the gang leader. I feel like the people should be called out for toxicity, not the entire gang, unless the gang lead lets the toxicity slide.
No Copying issues or having similar things that aren't even related, just its own concept
If the gang is filled with good roleplayers, I feel like they shouldn't be excluded just because of a concept someone made years ago, saying whoopty whoopty doo we can never do this again in any way. I feel like players should be able to make unique twists, not entirely copying the gang, but having the same/similar concept should be cool after a long time, like 6 months to a year after that gang disbands.
The Issue with Gang Leads and Rules on them
If there are active fail roleplayers or toxicity in a scenario, punish them in the gang discord, give them strikes, remove them, and enforce rules preventing gang members from doing this. I feel like if the gang leader punishes infractions like that, interaction shouldn't be off the picture just because 1 member made a mistake. Just because 1 person was toxic doesn't mean roleplay should be ruined with the entire group.
More passive interactions, even if it isnt war
Aside from the wars and planned events, it would be cool to see a joint gang hang out smoking with each other and chilling as buddies rather than enemies. Not like a ride and die type alliance, but like a hangout or festival, not all gang events have to be killing or perms
More Wars
Not saying have a war every weekend, but I feel like gangs need more wars even if it doesn't involve their turf. If they scheduled more wars, it'd be pretty fun for everyone. Unique events, brawls, and even storylines can be created out of this.
Aside from this, the quota for Factions
I know gang roleplay or crime roleplay isn't the main focus of this server, but without it, there would be no Karakura police, no quota for anybody. If gang roleplay is active, it helps everyone get quota, it helps teachers find kids to give detentions to, besides jocks and greenies, and it gives school nurses a purpose. I feel like therapy and parking tickets would get boring for these factions.
Summary
I'm not asking for gangs to interact with gangs, but to improve ways to avoid not interacting with people for dumb reasons. Aren't street gangs and organized crime supposed to be active? There should at least be a reason for the players to stay active at this rate, like fun events. There should be: More gang interaction, passive rp with other gangs as well, more wars, and more competition. less fear to compete by making certain events fair. targeting players more before targeting gangs if they are filled with bad players that aren't nice oocly
How will this benefit the server and community?:
It would mostly benefit gang roleplayers. It would be a step up for them; other than that, it would help hospital workers reach quota and give more things for the Karakura police department to do.
Note
If this isn't good ill rewrite and improvise the suggestion to the gang RP communities' liking, not everyone is gonna agree to this.
FollowingCitizen
What's the title of your suggestion?:
Gang Roleplay issues and fixes
What's your suggestion?
If you aren't involved in gang roleplay, this suggestion isn't for you. I want gang roleplayers here who make valid points. This isn't a suggestion for other factions, just gang roleplayers as a whole who aren't fond of the current roleplay inside their community. This suggestion does not affect perms just events, the current state of role-play, and how gangs are treated.
Introduction
I had a thing for a lack of interaction for a while in gang roleplay. Often, gangs don't interact with me at all. I feel like activity is down from my standpoint. Let me know if it's more active. I just have a shitty time zone, and I'm never on. I feel like gang roleplay fell off in a sense. I don't see many gangs existing today that were actually decent and weren't scared to challenge people
Competition
. I feel like gangs, in a sense, had smaller gangs that weren't afraid to challenge the most powerful, which I miss. Now people are afraid to lose their gear and go into recovery, and I feel like those fears are valid, but those are possessions that can be gained back, and I feel like gear fear is a big problem, as well as metagaming. You should be able to react when you see 10 people storming at you and make a decision and run to save yourself, rather than just avoiding fights and roleplaying with other organizations
I want gangs not to be afraid to challenge the gangs on top themselves, even if it means losing gear. We're always gonna have a fear of losing gear. Not saying you can't run if you are outnumbered, but don't be afraid to fight against the organization or roleplay even passively with the other group.
Avoiding Role-play Issue
I feel like there are roleplay issues between these gangs, feeling like they can role-play with whom they want to or not. I feel like there shouldn't be. I feel like there should be rules against not interacting with other gangs, and if you avoid roleplaying conflict for stupid reasons, like this is a copy of Valhalla in disguise is stupid.
Avoiding roleplay with other gangs is just not right unless there's a very good reason for it. Not because of a gang named after a 1960s cartoon character. Only if the gang is filled with bad people and it's not good to interact with should it be allowed.
Quota system solution
In summary, to avoid roleplay issues, I feel like requiring gangs to make a certain number of events, like a quota system for gangs in unverified and verified gangs, should be a thing. Not saying like overdo it, like events that would be basically more roleplay interaction. Let's say you had to do like 1 to 2 events a month. I feel like that should be a requirement unless the gang lead is on inactivity temporarily. Let's say a brawl between another gang, a gang meeting, or a celebration, as well as encourage turf activity and reward players for being active through ikigai and bmd.
Target the people, not the concepts of these gangs or the gang entirely
I feel like avoiding these interactions and events just limits activity. I feel like planned events with other gangs should be something that should be done to maintain an unverified or verified status, unless they don't have a super good standing in the community, not because of the name or the concept of the gang, but because of the people and the gang leader. I feel like the people should be called out for toxicity, not the entire gang, unless the gang lead lets the toxicity slide.
No Copying issues or having similar things that aren't even related, just its own concept
If the gang is filled with good roleplayers, I feel like they shouldn't be excluded just because of a concept someone made years ago, saying whoopty whoopty doo we can never do this again in any way. I feel like players should be able to make unique twists, not entirely copying the gang, but having the same/similar concept should be cool after a long time, like 6 months to a year after that gang disbands.
The Issue with Gang Leads and Rules on them
If there are active fail roleplayers or toxicity in a scenario, punish them in the gang discord, give them strikes, remove them, and enforce rules preventing gang members from doing this. I feel like if the gang leader punishes infractions like that, interaction shouldn't be off the picture just because 1 member made a mistake. Just because 1 person was toxic doesn't mean roleplay should be ruined with the entire group.
More passive interactions, even if it isnt war
Aside from the wars and planned events, it would be cool to see a joint gang hang out smoking with each other and chilling as buddies rather than enemies. Not like a ride and die type alliance, but like a hangout or festival, not all gang events have to be killing or perms
More Wars
Not saying have a war every weekend, but I feel like gangs need more wars even if it doesn't involve their turf. If they scheduled more wars, it'd be pretty fun for everyone. Unique events, brawls, and even storylines can be created out of this.
Aside from this, the quota for Factions
I know gang roleplay or crime roleplay isn't the main focus of this server, but without it, there would be no Karakura police, no quota for anybody. If gang roleplay is active, it helps everyone get quota, it helps teachers find kids to give detentions to, besides jocks and greenies, and it gives school nurses a purpose. I feel like therapy and parking tickets would get boring for these factions.
Summary
I'm not asking for gangs to interact with gangs, but to improve ways to avoid not interacting with people for dumb reasons. Aren't street gangs and organized crime supposed to be active? There should at least be a reason for the players to stay active at this rate, like fun events. There should be: More gang interaction, passive rp with other gangs as well, more wars, and more competition. less fear to compete by making certain events fair. targeting players more before targeting gangs if they are filled with bad players that aren't nice oocly
How will this benefit the server and community?:
It would mostly benefit gang roleplayers. It would be a step up for them; other than that, it would help hospital workers reach quota and give more things for the Karakura police department to do.
Note
If this isn't good ill rewrite and improvise the suggestion to the gang RP communities' liking, not everyone is gonna agree to this.
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