Earlier today, while browsing through the Blockbench discord server for inspiration, I was reminded of some of the oldest models on SRP, and how a few of them haven’t been updated since they were first added. That's when I thought, what if I tried remaking them in a more modern style? They’ve been part of the server for over half a decade now, and even though my renditions won't be implemented in-game, I thought it’d be a nice way to practice my shading style and hopefully inspire someone else to give 3D-modelling a try :]
Now, as a little disclaimer, these models were made a LOOOONG time ago, and modelling criteria has changed a lot ever since then. While I'm not sure who made these models in the first place, considering they were around even before I joined this community, I don't intend to discredit their work, and much less call their models "ugly".
Anyways, enough yapping.
Cat Ears Headband
This was the first model I tried remaking. The main issue I saw with the original was the fact that it was too basic, not to mention it didn't use specific textures and wasn't even attached to the head properly. While making mine, I added a headband strap around the head, as well as some fluff inside the ears to add more variety to the model.
Halloween Clown Mask
This was actually the model I remembered while scrolling through Blockbench’s Discord server. I always found it a bit weird how it has scattered elements all over the place, tho I understand the original modeller wanted to create a sort of "weathered" effect. With that in mind, I tried to recreate the same effect by adding extra flat textures as a second layer, especially around the eyes and eyebrows. At first, I was going to make the mouth part hollow, but then I realized the player's face would be visible behind the mask's teeth. While it didn't necessarily look bad, I tried to remain as faithful to the original model as possible.
Flower Crown
Definitely a classic of all time. This was the very first item I bought when I joined SRP in 2019 (i think). Anyhow, I replaced the irregular arrangement of elements with flat textures for both the vines and the flowers. I will admit making the front flowers was kind of tricky, specially because I wanted to avoid using mixels as far as possible. Oh, and I also switched the flowers' color to a more red-tone hue to improve the shading quality.
When I first saw the original model, I initially thought it was a rat hat; probably because of the concept’s color choices. Either way, while recreating it, I experimented with changing the tail’s rotation and added a flat texture to give the remake a bit more flavor. Let me know what you think of the result!
A personal favourite! As you might've noticed, I changed the arrangement of the ornaments (?) on the hat so that it's clearer and more contrasting. One thing I did notice, though, is the fact that the original hat doesn't actually go ontop of the head. It's kinda just hovering over it. I assume this has to do with the fact that player heads would clip through the hat. I tried to adjuust this by making the hat's base a bit thicker.
This one was fairly simple, but that simplicity is actually what gave me the most trouble. Because the model is so small, remaking it without resorting to a higher resolution was challenging. While I could've used a 64x64 UV map, I wanted to keep the model as close to the original concept as possible. I also adjusted the design so the tiara wraps around the front of the head instead of just sitting on top of it.
Finally comes the headband! This modeel was the only one that had a custom texture instead of using default Minecraft blocks to paint them. However, it does use mixelling, and that's something I'd like to avoid as far as possible. At first, I tried to use flat elements to make the headband. However, I soon realized that the second layer of the player's head conflicted with it. Thankfully, all I had to do was bump up the model's thickness to 1.0. As for the yen symbol, the closest I could get to it without mixelling was the symbol below. Let me know how it turned out!
When I first looked at this model, I was honestly a bit confused about how the shading even worked. The shape itself was also pretty outdated, to put it lightly, so I decided to freestyle the geometry and add a small badge to the front of the hat. I’m especially proud of how this one turned out!
When I first saw this model, I was a bit concerned about the topology and the transition between 3D elements and flat textures. While working on it, I thought it would be pretty cool if wearing a scuba mask granted extra respiration time. If anyone wants to make a suggestion, feel free to use this idea :]
One of my personal favourites! Though I must say that when first checking the original model, the UV map was... certainly something. Regardless, when remaking it I added a few more spikes on the back of the head to spice it up a lil'.
Honestly, at first I thought this model would be one of the hardest, considering just how much is going on. However, it actually didn't take me that long to finish it, mostly because parts of the model are hidden and not visible.
I'm very public about my hatred towards helmets and pretty much any model that wraps around the player's head. Having to take into account the player's hair is quite annoying when modelling. Not my proudest creation, but at least it's shaded! :thumbs_up:
Viking Helmet
Helmet 2: Electric Bogaloo. Now, to be fair, this one wasn't as tricky as the previous one, specially thanks to the horns on the sides, which makes the helmet not look as bland. Making the eye holes align with the player's eyes was kinda difficult though.
Overtime, I'll try to remake other old models in the newer style, but do let me know if you have any feedback relating to the models I've made so far! I haven't modelled in a fair bit, so I wanna make sure I'm caught up to the current modelling style ^^
Now, as a little disclaimer, these models were made a LOOOONG time ago, and modelling criteria has changed a lot ever since then. While I'm not sure who made these models in the first place, considering they were around even before I joined this community, I don't intend to discredit their work, and much less call their models "ugly".
Anyways, enough yapping.
Cat Ears Headband
This was the first model I tried remaking. The main issue I saw with the original was the fact that it was too basic, not to mention it didn't use specific textures and wasn't even attached to the head properly. While making mine, I added a headband strap around the head, as well as some fluff inside the ears to add more variety to the model.
Before | After |
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Halloween Clown Mask
This was actually the model I remembered while scrolling through Blockbench’s Discord server. I always found it a bit weird how it has scattered elements all over the place, tho I understand the original modeller wanted to create a sort of "weathered" effect. With that in mind, I tried to recreate the same effect by adding extra flat textures as a second layer, especially around the eyes and eyebrows. At first, I was going to make the mouth part hollow, but then I realized the player's face would be visible behind the mask's teeth. While it didn't necessarily look bad, I tried to remain as faithful to the original model as possible.
Before | After |
|
|
Flower Crown
Definitely a classic of all time. This was the very first item I bought when I joined SRP in 2019 (i think). Anyhow, I replaced the irregular arrangement of elements with flat textures for both the vines and the flowers. I will admit making the front flowers was kind of tricky, specially because I wanted to avoid using mixels as far as possible. Oh, and I also switched the flowers' color to a more red-tone hue to improve the shading quality.
Before | After |
|
|
Kitty Hat
When I first saw the original model, I initially thought it was a rat hat; probably because of the concept’s color choices. Either way, while recreating it, I experimented with changing the tail’s rotation and added a flat texture to give the remake a bit more flavor. Let me know what you think of the result!
Before | After |
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|
Mexican Sombrero
A personal favourite! As you might've noticed, I changed the arrangement of the ornaments (?) on the hat so that it's clearer and more contrasting. One thing I did notice, though, is the fact that the original hat doesn't actually go ontop of the head. It's kinda just hovering over it. I assume this has to do with the fact that player heads would clip through the hat. I tried to adjuust this by making the hat's base a bit thicker.
Before | After |
|
|
Novelty Tiara
This one was fairly simple, but that simplicity is actually what gave me the most trouble. Because the model is so small, remaking it without resorting to a higher resolution was challenging. While I could've used a 64x64 UV map, I wanted to keep the model as close to the original concept as possible. I also adjusted the design so the tiara wraps around the front of the head instead of just sitting on top of it.
Before | After |
|
|
Sports Headband
Finally comes the headband! This modeel was the only one that had a custom texture instead of using default Minecraft blocks to paint them. However, it does use mixelling, and that's something I'd like to avoid as far as possible. At first, I tried to use flat elements to make the headband. However, I soon realized that the second layer of the player's head conflicted with it. Thankfully, all I had to do was bump up the model's thickness to 1.0. As for the yen symbol, the closest I could get to it without mixelling was the symbol below. Let me know how it turned out!
Before | After |
|
|
Cowboy Hat
When I first looked at this model, I was honestly a bit confused about how the shading even worked. The shape itself was also pretty outdated, to put it lightly, so I decided to freestyle the geometry and add a small badge to the front of the hat. I’m especially proud of how this one turned out!
Before | After |
|
|
Scuba Mask
When I first saw this model, I was a bit concerned about the topology and the transition between 3D elements and flat textures. While working on it, I thought it would be pretty cool if wearing a scuba mask granted extra respiration time. If anyone wants to make a suggestion, feel free to use this idea :]
Before | After |
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|
Dino Hat
One of my personal favourites! Though I must say that when first checking the original model, the UV map was... certainly something. Regardless, when remaking it I added a few more spikes on the back of the head to spice it up a lil'.
Before | After |
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Stacker Hat
Honestly, at first I thought this model would be one of the hardest, considering just how much is going on. However, it actually didn't take me that long to finish it, mostly because parts of the model are hidden and not visible.
Before | After |
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Spartan Helmet
I'm very public about my hatred towards helmets and pretty much any model that wraps around the player's head. Having to take into account the player's hair is quite annoying when modelling. Not my proudest creation, but at least it's shaded! :thumbs_up:
Before | After |
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|
Viking Helmet
Helmet 2: Electric Bogaloo. Now, to be fair, this one wasn't as tricky as the previous one, specially thanks to the horns on the sides, which makes the helmet not look as bland. Making the eye holes align with the player's eyes was kinda difficult though.
Before | After |
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|
Overtime, I'll try to remake other old models in the newer style, but do let me know if you have any feedback relating to the models I've made so far! I haven't modelled in a fair bit, so I wanna make sure I'm caught up to the current modelling style ^^
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