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Bring back KPS ...but better

I wasn't detailed in my response, lemme just add stuff.

Characters and roleplay in general is taken alot more seriously right now. People work hard on characters and alot of the time generally create them to keep. With this comes people not wanting these characters to just die and never be played again, it wastes the time spent and the amount of effort put in gone over past permissions.

Moreover, with the addition of GangRP being more roleplay based, KPS without consent has been rendered useless and isn't worth the time or the effort it was used too. With permissions as someone stated previously, we have enough issues with lack of motive. Consented permissions were deliberately given to have motive and to have a story to the KPS. Yes, there is that fear but it doesn't add nor does it carry the motive or story that consented does. If you want KPS, ask for it oocly and make sure you have motive and you can do it all you wish!

As far as I'm aware, KPS was only really given as a permission to ADD roleplay, not make it.

If we were to ads KPS back, it would take too many rules and add too much complications and just make it a boring feature.
 
I've made similar explanations before, I've seen my friend's mental illness worsen because their character was killed in a brutal, 18+ bloody way after accidentally giving someone a kps, you have to understand, not everyone on this server likes gangrp, my good friends and I don't want the characters we've invested a lot of energy (more than 2 years) in to be killed or even seriously injured, we never get involved in gangrp, we don't want to be affected in return.
I wish aggravated assault would also have to be authorized unless both parties were in gangs.
If somebody's mental illness worsens because of somebody icly murdering their character, they are not only unfit to be playing srp, they should seriously seek therapy. That's a genuinely problematic connection to an oc.
 
If somebody's mental illness worsens because of somebody icly murdering their character, they are not only unfit to be playing srp, they should seriously seek therapy. That's a genuinely problematic connection to an oc.
It's more the excession of GoreRP, and its not your business on another persons mental health.
 
I wasn't detailed in my response, lemme just add stuff.

Characters and roleplay in general is taken alot more seriously right now. People work hard on characters and alot of the time generally create them to keep. With this comes people not wanting these characters to just die and never be played again, it wastes the time spent and the amount of effort put in gone over past permissions.

Moreover, with the addition of GangRP being more roleplay based, KPS without consent has been rendered useless and isn't worth the time or the effort it was used too. With permissions as someone stated previously, we have enough issues with lack of motive. Consented permissions were deliberately given to have motive and to have a story to the KPS. Yes, there is that fear but it doesn't add nor does it carry the motive or story that consented does. If you want KPS, ask for it oocly and make sure you have motive and you can do it all you wish!

As far as I'm aware, KPS was only really given as a permission to ADD roleplay, not make it.

If we were to ads KPS back, it would take too many rules and add too much complications and just make it a boring feature.
That's a fair response, but I suggested a form of KPS that you have to almost be trying to get killed for somebody to get perms on you. Like Vexosphere said, it should be very hard for vgs and bmds to get kps, and most likely, it would be a very rare scenario. I'm not proposing that it goes back to early 2020s style
 
It's more the excession of GoreRP, and its not your business on another persons mental health.
If goreRP on a minecraft server is effecting somebody's health, they should seriously consider a break from that minecraft server, because they're too attached to it. Also, it isn't my business, but they were using it as an argument.

And in addition, I never said ANYTHING about bringing back gore, I spoke against it in fact, meaning that whole 'my friends mental health was effected because of a brutal murder of a fictional character they created' argument doesn't make any sense, especially since I never advocated for gore or extreme violence to be added.
 
That's a fair response, but I suggested a form of KPS that you have to almost be trying to get killed for somebody to get perms on you. Like Vexosphere said, it should be very hard for vgs and bmds to get kps, and most likely, it would be a very rare scenario. I'm not proposing that it goes back to early 2020s style
Again, it doesn't add to roleplay nor does it help the situation. Most scenarios you mentioned ( if KPS IS necessary ) consented perms are given.
 
If somebody's mental illness worsens because of somebody icly murdering their character, they are not only unfit to be playing srp, they should seriously seek therapy. That's a genuinely problematic connection to an oc.
I will take your statement as an offense, I doubt you enjoy destroying other people's characters, SRP stands for School Role Play, this is a 12+ server, this is a server mainly for playing students and school life, not daily crazy killing (you are more suitable to play GTA Role Play)
I have made concessions, I originally hoped that all GangRP should be eliminated, or exist in another server.
 
I will take your statement as an offense, I doubt you enjoy destroying other people's characters, SRP stands for School Role Play, this is a 12+ server, this is a server mainly for playing students and school life, not daily crazy killing (you are more suitable to play GTA Role Play)
I have made concessions, I originally hoped that all GangRP should be eliminated, or exist in another server.
As I said above, in the four years I have been in SRP, I have never participated in GangRP, I have never killed any character or done any serious harm to any character, I don't want me to be affected, that's it.
Those who participate in GangRP on both sides can continue to play their favorite kps, and it cannot affect players who do not participate in GangRP or have not joined a gang.
 
I will take your statement as an offense, I doubt you enjoy destroying other people's characters, SRP stands for School Role Play, this is a 12+ server, this is a server mainly for playing students and school life, not daily crazy killing (you are more suitable to play GTA Role Play)
I have made concessions, I originally hoped that all GangRP should be eliminated, or exist in another server.
Nobody was talking about 'Daily crazy killing' but you seem to have some kind of inability to read, as I explicitly mentioned (once again) that KPS should only be given in certain scenarios.

And I don't care if you take an offense to an entirely objective statement, and I hope your friend got any help they needed.
Once again, you're cherry picking very specific parts of what I said, and hyper-focusing on them (Similar to how modern propaganda works, so congrats) while ignoring most of the original point. The point was to make gangs more feared, and to reintegrate gangrp without all of the excess gore and extreme violence. And you're entitled to your opinion, but it is clearly pretty radical, if you think all of gangRP (Which is something a majority of SRPers have participated in at some point) should be removed.

Since you're unable to read the comments above you for some reason, you should only be killable in VERY specific and very RARE situations, which were:
* Repeated major assault (You won't be effected)
* A vendetta against you, and since you probably won't research what vendetta means, I'll provide the definition: a blood feud in which the family of a murdered person seeks vengeance on the murderer or the murderer's family. (You won't be effected)
* Ratting to the police which then results in arrest. (You most likely won't be effected, and if so, you have nobody to blame but yourself)

All 3 of these are easy to avoid. The first and second ones require you to already be into gangrp (And if you love to avoid it so much, you won't be involved,) and the 3rd one can also easily be avoided, narc in secret, as many players do. And most likely, you won't need to be contacting the police if you aren't involved in fights / gangrp / harming people.
 
I've made similar explanations before, I've seen my friend's mental illness worsen because their character was killed in a brutal, 18+ bloody way after accidentally giving someone a kps, you have to understand, not everyone on this server likes gangrp, my good friends and I don't want the characters we've invested a lot of energy (more than 2 years) in to be killed or even seriously injured, we never get involved in gangrp, we don't want to be affected in return.
I wish aggravated assault would also have to be authorized unless both parties were in gangs.
And looking back at your original message, the only way you could get killed is if you are already gangrping, or if you are caught narcing.

For the first one, you openly advocate to hate gangRP, so why would this effect you? It just sounds like you're bent that one of your OCs was killed because of your actions, now you have a permanent grudge against it.
For the second one, you should be able to be stealthy if you do want to narc, and you chose to involve yourself in somebody's crimeRP. You can be a bystander, especially if you know the consequences.
 
Nobody was talking about 'Daily crazy killing' but you seem to have some kind of inability to read, as I explicitly mentioned (once again) that KPS should only be given in certain scenarios.

And I don't care if you take an offense to an entirely objective statement, and I hope your friend got any help they needed.
Once again, you're cherry picking very specific parts of what I said, and hyper-focusing on them (Similar to how modern propaganda works, so congrats) while ignoring most of the original point. The point was to make gangs more feared, and to reintegrate gangrp without all of the excess gore and extreme violence. And you're entitled to your opinion, but it is clearly pretty radical, if you think all of gangRP (Which is something a majority of SRPers have participated in at some point) should be removed.

Since you're unable to read the comments above you for some reason, you should only be killable in VERY specific and very RARE situations, which were:
* Repeated major assault (You won't be effected)
* A vendetta against you, and since you probably won't research what vendetta means, I'll provide the definition: a blood feud in which the family of a murdered person seeks vengeance on the murderer or the murderer's family. (You won't be effected)
* Ratting to the police which then results in arrest. (You most likely won't be effected, and if so, you have nobody to blame but yourself)

All 3 of these are easy to avoid. The first and second ones require you to already be into gangrp (And if you love to avoid it so much, you won't be involved,) and the 3rd one can also easily be avoided, narc in secret, as many players do. And most likely, you won't need to be contacting the police if you aren't involved in fights / gangrp / harming people.
Okay first off lay off the aggresion I know you're trying to prove a point but listen to others points too.

Consented permissions are provided with all of these, you've just given motives for KPS. If people want to engage in this they will consent, I don't think it should be an implemented permission that is forced into RP.
 
All 3 of these are easy to avoid. The first and second ones require you to already be into gangrp (And if you love to avoid it so much, you won't be involved,) and the 3rd one can also easily be avoided, narc in secret, as many players do. And most likely, you won't need to be contacting the police if you aren't involved in fights / gangrp / harming people.
Very good, very sharp, I admire your reply and debate.
But I still won't change my -1, I will never give in on this issue, because I have seen it.
 
No one can perform kps without explicit authorization from the character's owner under any circumstances, unless both parties are gang members.
I hope this spreads to major assault permissions
That is a point on which I cannot compromise.
 
Okay first off lay off the aggresion I know you're trying to prove a point but listen to others points too.

Consented permissions are provided with all of these, you've just given motives for KPS. If people want to engage in this they will consent, I don't think it should be an implemented permission that is forced into RP.
You could make the same argument for majors. What if somebody doesn't want to get stabbed?

Adding back unconsented KPS would add realism to SRP, especially with heavy limitations. Often times, most GangRPers don't want to be killed, so they will screw around, get majored, then go back to screwing around.

Most people aren't as willing as you are to lose their character, and once again, people can screw around with gangs, freely rat on people who they SHOULD be fearing. It would make sense to have KPS if everybody was perfectly rational, and roleplayed just like the experienced person, but the ability to kill somebody adds another OOC layer to it.

In a world where everybody knew how to roleplay perfectly, and was willing to consent in certain times, I would not advocate for bringing back KPS, but we both know that a majority of people will put themselves into situations where their character should be getting killed, but won't, harming the realism of the situation, and also almost undermining the risk to crimeRP.

You shouldn't be able to stab somebody maskless and walk away, you shouldn't be able to (Say somebody's family member consented but perms were gained,) kill somebody's brother and walk away, and you shouldn't be able to get somebody's friend arrested, and walk away. This removal of KPS caused a lack of consequences for actions.
 
No one can perform kps without explicit authorization from the character's owner under any circumstances, unless both parties are gang members.
I hope this spreads to major assault permissions
That is a point on which I cannot compromise.
I was advocating for something similar, that exemption clause was a common agreement, both parties being gang members, or doing gang activities.

If you are in a violent gang, dealing with violent criminals, involving lethal weapons, you shouldn't have the luxury to be able to mess around, and expect to be let off with just a stabbing or broken bone.

And if you are uncompromising, then you shouldn't be arguing at all, and nobody should be arguing with you either, as you're not here to even consider changing your views.

This whole idea is based off a compromise between the idea of unconsented and consented KPS, where actions have consequences, and if you aren't even willing to consider it, you shouldn't even respond to this post.
 
You could make the same argument for majors. What if somebody doesn't want to get stabbed?

Adding back unconsented KPS would add realism to SRP, especially with heavy limitations. Often times, most GangRPers don't want to be killed, so they will screw around, get majored, then go back to screwing around.

Most people aren't as willing as you are to lose their character, and once again, people can screw around with gangs, freely rat on people who they SHOULD be fearing. It would make sense to have KPS if everybody was perfectly rational, and roleplayed just like the experienced person, but the ability to kill somebody adds another OOC layer to it.

In a world where everybody knew how to roleplay perfectly, and was willing to consent in certain times, I would not advocate for bringing back KPS, but we both know that a majority of people will put themselves into situations where their character should be getting killed, but won't, harming the realism of the situation, and also almost undermining the risk to crimeRP.

You shouldn't be able to stab somebody maskless and walk away, you shouldn't be able to (Say somebody's family member consented but perms were gained,) kill somebody's brother and walk away, and you shouldn't be able to get somebody's friend arrested, and walk away. This removal of KPS caused a lack of consequences for actions.
I see your point on majors however you're missing a large part.

Majors are a large roleplay scenario that do not kill off a character or make it go null but have the impact of KPS and the fear with it if roleplayed correctly. If you wish to put someone in a fearp situation you can torture them with a blunt weapon ( PainRP ) and then without using your majors with blunt force, do a fearful act with Major permissions. I get why you keep saying "getting away" however these roleplay scenarios often fuel rivalry and create more immersive roleplay scenarios. KPS again renders this null and rids of this completely.

Unmasked stabbings give majors and can be passed and used within 7 days, thats not just walking away.
 
I see your point on majors however you're missing a large part.

Majors are a large roleplay scenario that do not kill off a character or make it go null but have the impact of KPS and the fear with it if roleplayed correctly. If you wish to put someone in a fearp situation you can torture them with a blunt weapon ( PainRP ) and then without using your majors with blunt force, do a fearful act with Major permissions. I get why you keep saying "getting away" however these roleplay scenarios often fuel rivalry and create more immersive roleplay scenarios. KPS again renders this null and rids of this completely.

Unmasked stabbings give majors and can be passed and used within 7 days, thats not just walking away.
I'm sorry for coming across as combative, that wasn't my intention,

and Majors could act similarly to KPS ICly and a little bit OOCly, but they aren't the same, yet.
I feel like something less gorey, but a way to potentially partially disable a character's limb, would also be good for majors, it is a fitting punishment for an action without completely erasing somebody's character (Read below)

Again, I may be wrong about majors, and walking away. But, killing somebody would cause an absolute outrage in their gang, gangs would certainly want to avenge somebody who got murdered WAY more than if they got stabbed, or a bone broken.

Also, I am not recommending bringing back goreRP, I actually hated it, it was revolting, but there has to be some more freedom with majors, if KPS is to remain consented.

I feel like majors should gain a tiny bit more permission, for example instead of one broken bone or one stabbing, you can stab them twice, or actually cause compound fractures, unlike the rule now about 'shattering' bones. That would give good RPers plenty to go off, and a reasonable fear of gang members, especially with how painful shattered bones are, or being skewered twice.

I would be way more scared if I heard my friend got his arm shattered by a gang and may never work fully again than if I heard he got jumped and broke it. (IRL)
And also, I feel like 2 stabbings would be more reasonable, especially compared to old major perms.

I am not saying that KPS has to be added, I am just trying to say that something is wrong with the higher-end of the perms, that has taken that OOC fear aspect out of GangRP, and some of the IC terror / brutality.
 
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Alright, chat, let's cool it with the replies.

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+1 i support it the purpose for gangrp is to feel in trouble some want to do short roleplay while others want to do p2l its all personal preference but when someone does gangrp and gets mad when they deal with the consequences then just dont do it the whole point of gangrp is to put your character in danger if you cant handle losing that character just dont do it if you want to roleplay out p2ling or whatever do that with people who want to do that if someone wants to do short actions with people who want to do that SRP was created to have differences and for everyone to do their own thing
 

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