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Changing Direction of Events

Kenzo

Level 10
TheInnocentFool
TheInnocentFool
Omega+
IGN: TheInnocentFool
DATE: 11/22/2023
WHAT YOU WANT TO SUGGEST OR MENTION:

There needs to be less of a need to "have big events" and more of a want to "integrate the community."

Most events are comprised of large, temporary, build changes that aim to get everyone in the server to join in. That isn't always necessarily the best. I think that smaller mini-events with builds that'll take someone barely 20 min to build but allow for something that really affects a sub-community would do wonders.

Examples:
- Small GangRP events. Whether it be for a single gang or multiple, small events with minimal, temporary, map altering builds to draw attention and interest to gangs in general would be beneficial. GangRP is dying. Player ran evens where it's just a little fight at powerplant isn't enough to draw in a new crowd. But displaying that each gang (with recognition) can put together and participate in completely custom events would be something that could draw people in.
- More beach events, whether it be "Spring Break!" or just some random "Trash Pickup" event could be fun. The beach has gotten a lot of renovations (ie: Pier), but it doesn't seem as though it's really used much anyway. Something to draw more people to the beach would be really awesome.
- Something more in the forest. I miss the Maze; it wasn't used much but it was cool. Maybe a cave with some fun parkour type thing and another "gem" to receive at the end (just like the mountain climb) could be something new to explore.
- Sewers still need updating. There were some sections of the sewers that were updated, but they were just built a bit. There's nothing actually going on in the sewers. Events such as "feral sewer rats" attacking KPD as they search for a murder or something could lead to a really cool event where the city needs to dig a hole in the street to access the sewers to get the Cop out and to the hospital.

HOW WILL THIS BENEFIT THE SERVER/COMMUNITY?:

More true player integration. Less "buy this, sell this" and more "do this, explore that." More roleplay opportunities that actually encourages player interaction in a meaningful way.
 

wethecreature

Level 110
wethecreature
wethecreature
Rich
+1

as a former event team member, I agree with this. mini events and just fun small things for the community to enjoy are good
 

DylanDeNewb

Level 35
Community Team
Developer
instrumentalityi
instrumentalityi
Notable
Its cool that you want small events and all, though this post does not consider the fact that- no matter what event is hosted, it's going to get traction from a large amount of people; It must cater for a large amount of people, as its the most efficient use of Event Team's time.

As anyone could see, the server usually can get up to 400 people on at a time for announced events, these are very noticeable and work best for making sure that as many people can experience it at once.

Problem with smaller events? These would have to go unannounced and purely rely on the Event Team member informing a small group of people of the event, as, if announced, and catered for a small audience; We run into an issue of having too small a build/area to handle the people that want to attend. This reflects poorly on Event Management as a whole. Problem with relying on the Event Team member to pick who to invite, is that some people may struggle to get an invitation, whereas others receive more.

You might say, well if we're hosting more small events randomly and sporadically, its more immersive, personal, and etc. But no, TLDR; you're wanting to spread an already thin team thinner. More smaller events would take up time from larger more important events, potentially leading to a burn out risk, and may be harder for newer players to be incorporated into.
 

timothy

Level 32
kufn
kufn
Omega+
I'm confused. I thought that GangRP events were supposed to be handled by the respective gang lead?
 

timothy

Level 32
kufn
kufn
Omega+
Mainly -1

I believe that the purpose of the Event Team is to host events that the entirety of the server can enjoy. If their efforts were to go to smaller/faction based events that would be unfair to the rest of the server.

- I feel as if the suggestions regarding GangRP shouldn't have been posted here, and rather the dms of the Gang Lead or something. -1

- I agree that there should be more beach centered events, but right now it's fall/winter.. and I'm sure that you can see the conflicts there. +1

- We just got out of an entire month of the 'forest wanderers' event. So I think that we should move away from forest events for now... -1/+1
 

Kenzo

Level 10
TheInnocentFool
TheInnocentFool
Omega+
Thread starter
Its cool that you want small events and all, though this post does not consider the fact that- no matter what event is hosted, it's going to get traction from a large amount of people; It must cater for a large amount of people, as its the most efficient use of Event Team's time.

As anyone could see, the server usually can get up to 400 people on at a time for announced events, these are very noticeable and work best for making sure that as many people can experience it at once.

Problem with smaller events? These would have to go unannounced and purely rely on the Event Team member informing a small group of people of the event, as, if announced, and catered for a small audience; We run into an issue of having too small a build/area to handle the people that want to attend. This reflects poorly on Event Management as a whole. Problem with relying on the Event Team member to pick who to invite, is that some people may struggle to get an invitation, whereas others receive more.

You might say, well if we're hosting more small events randomly and sporadically, its more immersive, personal, and etc. But no, TLDR; you're wanting to spread an already thin team thinner. More smaller events would take up time from larger more important events, potentially leading to a burn out risk, and may be harder for newer players to be incorporated into.
Sorry, I was still on my way home, so I couldn't respond.

The events could be planned ICly, only needing a single event team member to be part of it, and incorporate the community into these "mini-event" plans. The idea of mini-events are that there is an event that needs only a single team member and can be put together completely within an hour.

Advertisements for the even could happen in game instead of through discord. There could be a board somewhere at plaza where these small events (and even big events) can be posted, and a post on Onrain to accompany it.

The point isn't to have a bunch of people come. If it's small enough, a lot of people won't care and wont come, leaving the location of the event not as overwhelmed. Just like in real life: if there's a lemonade stand or something, the whole city wont go out of their way to stop by, only maybe a hand full of people who see a paper stapled to a utility pole. The events would just be more often and diverse so people who have interests for each go to each, but not everyone at once. Since they're smaller, as long as the right events are chosen, eventually everyone will get to one that they find interesting.

Yes, they'll be smaller events, but also require less of the team and less of their time. It's completely linear
 

Kenzo

Level 10
TheInnocentFool
TheInnocentFool
Omega+
Thread starter
Mainly -1

I believe that the purpose of the Event Team is to host events that the entirety of the server can enjoy. If their efforts were to go to smaller/faction based events that would be unfair to the rest of the server.

- I feel as if the suggestions regarding GangRP shouldn't have been posted here, and rather the dms of the Gang Lead or something. -1

- I agree that there should be more beach centered events, but right now it's fall/winter.. and I'm sure that you can see the conflicts there. +1

- We just got out of an entire month of the 'forest wanderers' event. So I think that we should move away from forest events for now... -1/+1
I believe a suggestion is a suggestions, no matter which faction it's directed to, this Thread is for general suggestions.

Though, yes GangRP events that incorporate the entire community might just go through the Gang Lead, but that's not what this is about. It's about smaller events to display that each gang can do more than just a little fight at powerplant. Where's all the fun in that?

Keep in mind, if there's no holiday coming up, we get an event about once every month, when we could get a small one nearly once to twice a week that takes very little time to setup and think about. They can even be repetitive. Think about a farmers market that gets put up on a local street every week, it happens and people go to it.
 

draculary

Level 111
Moderator
Authorization Team
draculary
draculary
Omega
So basically you're referring to flash events that happen but some that stick like how the powerplant closed down but then there was a crash that left an opening, little events like that but will leave something behind for players to interact with?
- I definitely think you could suggest some of these to event members or even staff to play out to give ideas if you'd like but for small map changes, those would probably have to go through staff since we don't have the ability to really change the map unless they'd like us to and it just gets created into an event. Sometimes people ask staff members to create little events with their characters or gangs for example, they'll suggest it to a staff member and then go from there or they just create a big thing that catches the attention of some players like the recent ambulance crash and ask for a staff member to make small changes like a fire or remove blocks from the building. Just as kufn said, ideas go towards the gang lead so they could further suggest it as an event for other players to see as well.

In the reply you gave to kufn, small events do actually have to be put thought in it and have to be planned out just as other events do, even if it is a smaller one. As for builders, it'll probably get tiring or boring for them to repeatedly have to build the same thing over again and probably end up getting boring for other players as well. It could be popular in the first week and then die out a week after that. They're made flash events because it gives players a woah factor as it happens by quickly to surprise them and something little and quick for them to interact with. But as I said before, you could still suggest ideas to event or staff members to use! I'm sure we are open to literally anything.
 

timothy

Level 32
kufn
kufn
Omega+
I believe a suggestion is a suggestions, no matter which faction it's directed to, this Thread is for general suggestions.

Though, yes GangRP events that incorporate the entire community might just go through the Gang Lead, but that's not what this is about. It's about smaller events to display that each gang can do more than just a little fight at powerplant. Where's all the fun in that?

Keep in mind, if there's no holiday coming up, we get an event about once every month, when we could get a small one nearly once to twice a week that takes very little time to setup and think about. They can even be repetitive. Think about a farmers market that gets put up on a local street every week, it happens and people go to it.
An event once to twice a week is crazy, even if they are small events. All even team members have lives, and a lot of them aren't going to be able to do one to two small events a week. I'm sorry, but I'm telling you right now that it won't work.

You're right though, a suggestion is a suggestion. Sorry!
 

Kenzo

Level 10
TheInnocentFool
TheInnocentFool
Omega+
Thread starter
An event once to twice a week is crazy, even if they are small events. All even team members have lives, and a lot of them aren't going to be able to do one to two small events a week. I'm sorry, but I'm telling you right now that it won't work.

You're right though, a suggestion is a suggestion. Sorry!
Keep in mind, if the Event team is stressed, the higherups of SRP are to blame. FRP had about 100 active members and a 10 person Event team. SRP has triple that yet still only 10 people on the event team. If we kept it consistent to what FRP had, we could have like 30 Event Team members. Now, that sounds like a lot, but it's just an example. Plus, don't forget, these events aren't ones that take a full week of thought and consideration, it doesn't need to be. Planning the event out could be an ICly RP situation where a bunch of friends get together and think up ideas for an ICly thing they hold. there's still plenty of time for the team members to enjoy their own life.
 

Kenzo

Level 10
TheInnocentFool
TheInnocentFool
Omega+
Thread starter
So basically you're referring to flash events that happen but some that stick like how the powerplant closed down but then there was a crash that left an opening, little events like that but will leave something behind for players to interact with?
- I definitely think you could suggest some of these to event members or even staff to play out to give ideas if you'd like but for small map changes, those would probably have to go through staff since we don't have the ability to really change the map unless they'd like us to and it just gets created into an event. Sometimes people ask staff members to create little events with their characters or gangs for example, they'll suggest it to a staff member and then go from there or they just create a big thing that catches the attention of some players like the recent ambulance crash and ask for a staff member to make small changes like a fire or remove blocks from the building. Just as kufn said, ideas go towards the gang lead so they could further suggest it as an event for other players to see as well.

In the reply you gave to kufn, small events do actually have to be put thought in it and have to be planned out just as other events do, even if it is a smaller one. As for builders, it'll probably get tiring or boring for them to repeatedly have to build the same thing over again and probably end up getting boring for other players as well. It could be popular in the first week and then die out a week after that. They're made flash events because it gives players a woah factor as it happens by quickly to surprise them and something little and quick for them to interact with. But as I said before, you could still suggest ideas to event or staff members to use! I'm sure we are open to literally anything.
I dont see why some of the small things even need that much thought into them. It's a small stall or something. It doesn't need to be special, it just needs to be something.

And, depending on the build, it can just be copy and pasted in, the build stored under the map or something.
 

timothy

Level 32
kufn
kufn
Omega+
Keep in mind, if the Event team is stressed, the higherups of SRP are to blame. FRP had about 100 active members and a 10 person Event team. SRP has triple that yet still only 10 people on the event team. If we kept it consistent to what FRP had, we could have like 30 Event Team members. Now, that sounds like a lot, but it's just an example. Plus, don't forget, these events aren't ones that take a full week of thought and consideration, it doesn't need to be. Planning the event out could be an ICly RP situation where a bunch of friends get together and think up ideas for an ICly thing they hold. there's still plenty of time for the team members to enjoy their own life.
I am not an event team member, nor am I a higherup of SRP, so I'm not in the position to blame anyone. Sorry. As Dylan said earlier, "It must cater for a large amount of people, as its the most efficient use of Event Team's time." Being an event team member means that you must look at the entire servers interest and not just your favorite factions interest.

If you are open to the idea of making events ICly, then I'm pretty sure that you are free to RP those situations out yourself/with your friends.
 

Kenzo

Level 10
TheInnocentFool
TheInnocentFool
Omega+
Thread starter
I am not an event team member, nor am I a higherup of SRP, so I'm not in the position to blame anyone. Sorry. As Dylan said earlier, "It must cater for a large amount of people, as its the most efficient use of Event Team's time." Being an event team member means that you must look at the entire servers interest and not just your favorite factions interest.

If you are open to the idea of making events ICly, then I'm pretty sure that you are free to RP those situations out yourself/with your friends.
I never said choosing favorite factions. I said small events in general. The GangRP event idea was just cause GangRP ain't what it used to be and it's boring as hell now.

And if it can only cater for a lot of people, then we'll just keep barely having anything happen.

The idea isn't to play patty cake with 3 other friends, the idea is to accept help from the community in the planning efforts, but still integrate the planning efforts of an event into the RP. This could even help the event team's load.
 

37454

Level 73
Dojoro
Dojoro
Fundraiser+
-1.

This suggestion target's things such as "gangrp is dying" or "pier isn't used as much" event's made by the event team are done for the WHOLE server to be able to participate in. This suggestion doesn't really target that, it mostly targets renovation's for the build team to make and new thing's for developers to script.

I disagree with this suggestion as it mixes the event team with map update's as well. There are many map update's underway, along with update's to add vr, map extensions, school dorms, and many more. If you'd like to see what update's are underway, I suggest checking out this website. https://roleplayhub.dev/schoolrp/
 

klarzs

Level 8
4CD
4CD
Omega+
+1 (as an FRP player myself for some time) that the worldbuilding of FRP was due to the small-scale events. Even if there were limited availability, there were places on the map where you could interact with, if you decided to DM an event staff member. This, obviously wouldn't work as well on SRP as it did on FRP, but it was still a step in the right direction. FRP also had massive world-building/shaping events at the same time, which were often times broadcasted throughout the entire server, with little warning, along with these smaller nation-based events. These allowed players to choose where or when they wanted to attend an event, and since very rarely permakill mechanics (or something to do with death, more likely in the SRP part), they'd be more likely to attend, or less likely depending on what they wanted to partake in. There is no reason why SRP couldn't adopt any of these, and by having more people on the event team, you can fix being short-staffed. I'm not sure why the event team doesn't have atleast 15 members, to be fair. It simply isn't up to scale, and the entire point of an event team is to host an array of events, not all of them need to impact a major part of the playerbase. Some of the most memorable parts of FRP, without concidence were these events.
 
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