IGN:jeemay
DATE: 4/8/21
WHAT YOU NEED TO SUGGEST OR MENTION:
I wanted to suggest a small change in CombatRP. As we all know, to exit from a group during combat, you need to do /me dips and win a roll to actually start running. My issue with this is that once you win a roll, the opposite party immediately does /me grabs or something along those lines which pretty much makes /me dips useless cause you instantly just get caught again and are unable to actually get a chance at getting away.
Realistically, if the other party's back was turned to you during CombatRP, there's no possible way they'd be able to turn around and grab you in the second you start running. That's just impossible. This doesn't apply to just having their backs turned. When they face you, it's also pretty hard to grab someone when you don't expect when they'll actually start running. By the time you actually process that they began to run, you won't have time to grab onto them. It's just common sense.
The change I'd like to see is some sort of 2-second headstart to when you win a roll of actioning to dip/get away. This just gives you a chance to actually get away and find a way to hide or something as opposed to being instantly grabbed upon running.
(P.S. I'm not sure how good this suggestion is. I was just thinking about it and it popped into my head. It's not over a GangRP situation or something like that. Just a small change that could or could not be useful. I'd love to hear your feedback regardless!)
DATE: 4/8/21
WHAT YOU NEED TO SUGGEST OR MENTION:
I wanted to suggest a small change in CombatRP. As we all know, to exit from a group during combat, you need to do /me dips and win a roll to actually start running. My issue with this is that once you win a roll, the opposite party immediately does /me grabs or something along those lines which pretty much makes /me dips useless cause you instantly just get caught again and are unable to actually get a chance at getting away.
Realistically, if the other party's back was turned to you during CombatRP, there's no possible way they'd be able to turn around and grab you in the second you start running. That's just impossible. This doesn't apply to just having their backs turned. When they face you, it's also pretty hard to grab someone when you don't expect when they'll actually start running. By the time you actually process that they began to run, you won't have time to grab onto them. It's just common sense.
The change I'd like to see is some sort of 2-second headstart to when you win a roll of actioning to dip/get away. This just gives you a chance to actually get away and find a way to hide or something as opposed to being instantly grabbed upon running.
(P.S. I'm not sure how good this suggestion is. I was just thinking about it and it popped into my head. It's not over a GangRP situation or something like that. Just a small change that could or could not be useful. I'd love to hear your feedback regardless!)