"New character, new attributes" has no place in this thread, because it implies that grinding attributes are part of a character's development, when they very much aren't. An RPG-based system where you have to grind your way up in order to have some kind of advantage over other players will never be part of a character's development - this is literally the base for every RPG game. The current system encourages stats grinding and enforces powergaming, which would never be part of any other roleplaying server. Once someone has achieved max speed, they are destined to reach every other player who hasn't yet. Once someone has achieved max acrobatics, they can pretty much escape 80% of the playerbase by simply jumping a fence, when a character who, ICly, may have the similar physique and training as them can't, or when the fence-jumping character who has never had any development that allows them to actually be able to jump a fence, is easily able to do it. Max endurance means they can do the smart 20 blocks fall when no one is looking. Max swimming speed, the sewers system is the number one escape route. Overall, the system is currently too OP and gives way too many benefits over actual RP and verisimilitude.
On a same note, though, it has been stated that it's impossible to transfer stats from one account to another. Perhaps, as I mentioned before, a complete rework of the system would be better than what's been suggested here. I wouldn't expect players to give their precious grinding up, though.