IGN: Springwood
DATE: 12 August, 2022
WHAT YOU WANT TO SUGGEST OR MENTION:
Stricten the permissions that are granted in the power plant: While I believe that the power plant is an excellent location for criminal activity, it is currently being used as a way of receiving specific requirements without even having a solid motive, and as a way for criminal organizations to continue their criminal activity by acting on these loosened requirements. Anyone who enters the power plant, regardless of whether they are the nicest person in-character, is knocked out if they refuse to give up their personal belongings in the event that they are robbed or anything similar to that.
I believe that receiving permissions in the power plant is far too loosened, far too easy to receive - make receiving permissions in the power plant more difficult to obtain so that actual roleplay can eventuate. The daily cycle of most of today's gang roleplayers is to enter the power plant, wait for a player to enter it, and knock them out if they refuse to do something in order for them to post it in their gang activity. Make permissions loosened, but let there be a catch attached to it.
HOW WILL THIS BENEFIT THE SERVER/COMMUNITY?: By making receiving permissions in the power plant more difficult to obtain, I believe, will create great roleplay and add actual motive behind any criminal activity that occurs in there. This could potentially boost the reputation of certain gangs and make them more well-known for their remarkable roleplay in the criminal world.
[Brought up by oInfi]
DATE: 12 August, 2022
WHAT YOU WANT TO SUGGEST OR MENTION:
Stricten the permissions that are granted in the power plant: While I believe that the power plant is an excellent location for criminal activity, it is currently being used as a way of receiving specific requirements without even having a solid motive, and as a way for criminal organizations to continue their criminal activity by acting on these loosened requirements. Anyone who enters the power plant, regardless of whether they are the nicest person in-character, is knocked out if they refuse to give up their personal belongings in the event that they are robbed or anything similar to that.
I believe that receiving permissions in the power plant is far too loosened, far too easy to receive - make receiving permissions in the power plant more difficult to obtain so that actual roleplay can eventuate. The daily cycle of most of today's gang roleplayers is to enter the power plant, wait for a player to enter it, and knock them out if they refuse to do something in order for them to post it in their gang activity. Make permissions loosened, but let there be a catch attached to it.
HOW WILL THIS BENEFIT THE SERVER/COMMUNITY?: By making receiving permissions in the power plant more difficult to obtain, I believe, will create great roleplay and add actual motive behind any criminal activity that occurs in there. This could potentially boost the reputation of certain gangs and make them more well-known for their remarkable roleplay in the criminal world.
[Brought up by oInfi]