pashy
Level 183
IGN:
PashOP
DATE:
It's the 24th of February
WHAT YOU NEED TO SUGGEST OR MENTION:
I wanted to suggest adding rules for HostageRP. I have reviewed the rules, and I didn't find anywhere it talks about something such as this. So I wanted to mention it as it goes more for realism.
Now, if you put a weapon to someone's throat. He should be unable to action dipping or something. This is something that I've seen. Player A putting a weapon to B's throat, and B magically just hits him to get out of it or dip. Now I'd say if the other person is going to resist, he can roll for getting a weapon to his throat. However, he cannot act if he loses the roll. I also think as he cannot act the turn should be back to the first player to kill him maybe. I think this is fair because let's say I went to kill someone and I had KPs. Instead of stabbing him, I have put a weapon to his throat and won the roll. I could've simply stabbed his throat instead, but I'm taking him hostage. Maybe the KPD pulled up and I needed something to try to escape. This will build more RP and will build more realism.
I also wanted this thing to be added to the rules too which is FearRP hostages. Meaning, if for example KPD pulls up and finds me with hostages. They cannot just get in and taze me. The way to solve this out is to be figured out ICly. Whatsoever, they cannot just try to taze me. They have to FearRP the hostage's life. It's not only for KPD but for rival gangs too, and families, or anyone related to each other and close. Now I'm killing a rival gang member and his mates pull over, I can just tip my knife to his throat and use him as a hostage in which they will have to listen to me and FearRP for their mate's life.
Thank you for taking time reading this suggestion, and I hope you agree with me.
Luv u
PashOP
DATE:
It's the 24th of February
WHAT YOU NEED TO SUGGEST OR MENTION:
I wanted to suggest adding rules for HostageRP. I have reviewed the rules, and I didn't find anywhere it talks about something such as this. So I wanted to mention it as it goes more for realism.
Now, if you put a weapon to someone's throat. He should be unable to action dipping or something. This is something that I've seen. Player A putting a weapon to B's throat, and B magically just hits him to get out of it or dip. Now I'd say if the other person is going to resist, he can roll for getting a weapon to his throat. However, he cannot act if he loses the roll. I also think as he cannot act the turn should be back to the first player to kill him maybe. I think this is fair because let's say I went to kill someone and I had KPs. Instead of stabbing him, I have put a weapon to his throat and won the roll. I could've simply stabbed his throat instead, but I'm taking him hostage. Maybe the KPD pulled up and I needed something to try to escape. This will build more RP and will build more realism.
I also wanted this thing to be added to the rules too which is FearRP hostages. Meaning, if for example KPD pulls up and finds me with hostages. They cannot just get in and taze me. The way to solve this out is to be figured out ICly. Whatsoever, they cannot just try to taze me. They have to FearRP the hostage's life. It's not only for KPD but for rival gangs too, and families, or anyone related to each other and close. Now I'm killing a rival gang member and his mates pull over, I can just tip my knife to his throat and use him as a hostage in which they will have to listen to me and FearRP for their mate's life.
Thank you for taking time reading this suggestion, and I hope you agree with me.
Luv u