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Ideas to improve job opportunities and communication

X8Mxria8X

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What's your Minecraft Username?: X8Mxria8X
What's the title of your suggestion?: Ideas to improve job opportunities and communication

What's your suggestion?:
Why don't we replace collecting money through fish with something else?

For example, NPC shopping centers are built that only sell cooking materials such as vegetables, fruits, edible items, and kitchen items.

All you have to do is work there in a daily job that pays you 10,000 yen.

You don't need to commit to a whole month, it's just a one-day commitment, and you enter this daily job by clicking on the panel.

The work day can also be divided into two shifts, a morning shift and an evening shift... it means every shift will give you 5000 yen

I think it will solve so many things.. This will solve the job problems and will be easier for newcomers to understand the systemin that world. Also, no one will get lost while looking for kitchen supplies or have to wait for certain stores to open or, for example, have to go to more than one store because the supplies are distributed.

And the Personal or private shops will be more designed and creative..

I don't understand the field of shopping and business, but I thought this would make the user experience easier, like me for example..

I find many different cashiers in all places empty.. It would be good to use them also for recruitment with the same ideaIdeas to improve job opportunities and communication

How will this benefit the server and community?:
This will provide more realistic opportunities for increased communication between players, especially shy ones, and will provide more variety in topics. It will also improve income in more realistic ways! In addition, people will be able to purchase specific items in a single shopping area or large NPC building.
 
I am neutral on this. As a student you can work at player ran shops you just gotta apply for a position at one when they are hiring. NPC ran shops such as family store have signs that you click that lets you buy the item. Plus the furniture store has a menu where you can buy the items from. So for your character to do a shift at an NPC ran shop they would have to change something for it to work I believe.
 
i agree there should be more money opportunities to achieve aside from jobs u have to manually apply for and such. working as an employee for an official shop in srp has degraded and u dont really earn that much as it did before but it still raises your wallet, better than nothing. no guarantee that you'd get accepted either, considering how plenty of them get swarmed with MANY applications, and for beginners on the server, it may be challenging for acceptance. its not "just" apply. everyone takes their chances to apply to a player ran shop because theres little to nothing else besides that, which is what makes it tougher. although shops dont open super often, or im just not online that much. anyhow, think about a daily or weekly reward you get by completing something.

like, reaching a certain amount of blocks walked/ran. this however, may or may not prevent plenty people just standing afk despite actually being there, and the space around the map, would get more active, chances of running into an RP situation, would raise and so on. employees, have for example quotas to reach for a pay. i barely see anyone running around the map, plaza is mostly dominated, others hang in households and whatnot, business district is lowkey dead, library barely used, bowling alley is gone, shopping district has been completely changed, yet only "active" if a shop opens. but itd be kinda silly seeing people just running and walking back and forth.. you have to initiate the RP yourself, and those solely just running, may ignore you.

i dunno, maybe goals for reaching a certain building. library should be used more, for example, RP studying or "RP" doing your homework there alone or not. yea may be boring, but its just the starting point of an idea, obviously it can be something completely different. money reward or not, they should implement nonforceful (optional) tasks each week or day, even if it's just visiting the library, there are genuine books there to read, yet not populated at all.

money reward can be as low as 500-1,000 daily for one, or 5k weekly. i think it being weekly will just be forgotten+boring though, buuuut maybe some people dont have the time to throw away every single day. this is also a great substitute for the previous daily reward you could claim for doing literally nothing other than logging on. the money raised each day you'd log on, claim, reset once you reach day 7 i think, but it was removed at some point, which idk why but could be due to bugs. not sure if it'd ever make it's comeback.

between the hyphens i just talk about timezone issues with events n shops opening that interfere, you can skip this if u cant be bothered to read it
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when a shop opens, depending on the shop of course.. players run their way there, its essentially swarmed and may become an active zone. i get events arent easy to create, they need planning etc. i have no insight on the event team whatsoever. another issue is time zone too, seeing as the server is america time dominated, shops or events are placed at a time where the player count is at it's peak. mostly during fridays to sunday, 3PM EST or later - which is late night (9PM or later) for europe fellas.

whether or not you were to open, work as cashier or spend ur money at the place, it may be a sufficient issue for other players in the eu, africa, asia, oceania time zone. it may be well past night for some people when such things occur, and they unfortunately cant attend unless they sacrifice some sleep yada yada. all is optional however. i suppose some people already sacrifice their time and sleep to go to a certain shop/event everyday, idk. but its kind of a drag to do allat for the ones 8+ hours ahead of america. auction comes in clutch there, but its not its best, all different items, you cant even inspect or see what the item looks like properly.
the indifferent time zones are quite unfortunate, because the player count highkey dies, so there's not much to do. it varies of course, and not much you can do about it.

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regardless, i very much agree. say you have a goal, you want to rent an apartment, house, get a proper vehicle other than a rusty bike, (which has certain upgrades... they're decent but, not worth due to how vehicles can bug n rare usage. i had ts happen to me, fully upgraded vehicle disappeared into some brick n returned as a normal vehicle without any upgrades that come to a sum of 1M spent on just upgrades. couldnt get that back which is ridiculous.) items, skin, whatever. vehicles are 500,000 and up, which i know gets tough for fresh players especially. i dont think everybody wants to fish, its time consuming, havent tried myself, but that to be the one of the "only" and first money option to start off with is not the best... considering how srp has lived for so long, id imagine there'd be more opportunities. other than the demanding job applications that are 30/70 chance of acceptance, due to bias. < only certain positions as far as i know.

idk how difficult, easy or confusing it is for beginners to get started from 0 but i can imagine that it should be better than as it is right now. this is just very tricky, as u cant "just" get a job asap. you do get an introduction, 20k(?), shows you varies of the map to explore, GPS, but you go without an insight nor goal. srp, is something you have to play to understand, its hard to jump into completely new. im not sure abt these ideas, but it could get played around with. thatd be more intriguing, plus you'd essentially have more time to burn to grade up and actually do something rather than stand around or grind attributes < which also errands can come into play. attributes arent supposed to be grindy, thats why they're so time consuming when you try to grind them. but with actual activity to do besides classes, should be essential. more scenarios are created that way anyways. im not the best at explaining but, yeah. the space around the map isn't used enough either, imo.

unlike well.... when december comes around, theres exactly 25 gifts scattered across the entire map you can find and receive money for each gift, be the first to get all, you get an exclusive item. that is currently, the only one i can think of that is similar to what im trying to say. im unsure if easter is treated the same, but yeah. that is only once a year.

furthermore, this can get repetitive and the errands you run would not be infinite... but the suggestion here is dreadful. the block goal is silly, but it is something. i can think of one more thing which is the homework you get assigned when you have gone through a class, which can get a reward (even if its as low as 500) assigned to it aswell = players may join classes more often. i know people join, then /spawn just to get homework n graduation points whatever its called.. so maybe not. but other tags would miss out and get nothing, aside from those with a job title. therefore they would feel left out and treated unfairly. as said, these are only starting points, just an idea, there's always a better way around this but more opportunities other than mugging, reselling, fishing are necessary in my honest opinion. skins arent for everyone either, so thats out of the question.

with all that being said.... and my explanation skills at rock bottom, quests and the daily job you suggest may be hard to implement, and may take a long time. but bringing the daily reward claim isn't too bad either, tho it would not solve the issue with what you mean by communication. it also doesnt pour into much activity. log on, claim daily money, afk or do ur thing. you could say it'd feel like a daily chore.. money is great but afterall it's kinda just boring clicking your left mouse button twice. well, i also think nobody would mind it. this is just rough and needs brainstorming if you wish to raise actual RP activity daily. RP is something you have to initiate, join a club, team, spot people and interact. simplest of them all, most fair while maybe not much, is the daily reward claim.

please take everything ive said with a grain of salt.
 
+1, having more to do with the server is generally a good thing, especially with new people who sadly don't have /feed or eat, and will waste a lot of money on food

Not only that, player-driven shops, while as good as they are, their basically impossible for a new player to even know how to apply to one. You might doubt me, but find a new player, and ask them if they can find a store discord/etc, they would just stare at you, confused. And even if they do find said discord server to apply which might take a while unless you invite them or someone tells them how to, the chances of them getting accepted to said store compared to someone more experienced in roleplaying, writing, etc, is basically low to impossible levels, that's like expecting a greenie who became Grade 10 to somehow enter a sports team without knowing the difference between /it and /me (or not having the ability to use color codes in actions unless they made it so that people with no rank can use emote colors in /me or /it actions)

Anyhow, more reason that I do agree with this suggestion is that it doesn't even affect the economy, so players won't have a crazy amount of money or anything
and also timezones, I won't really talk much about it since Pepsae said it perfectly, ain't no new player gonna wait for a job opening of a store that might accept them only to find out that the timezones of the store's openings don't suit them

 
-1, I feel there are enough oppurtunites already, you Just need to give it a look, and apply for those your interested in, Faction or Shop!
 
What's your Minecraft Username?: X8Mxria8X
What's the title of your suggestion?: Ideas to improve job opportunities and communication

What's your suggestion?:
Why don't we replace collecting money through fish with something else?

For example, NPC shopping centers are built that only sell cooking materials such as vegetables, fruits, edible items, and kitchen items.

All you have to do is work there in a daily job that pays you 10,000 yen.

You don't need to commit to a whole month, it's just a one-day commitment, and you enter this daily job by clicking on the panel.

The work day can also be divided into two shifts, a morning shift and an evening shift... it means every shift will give you 5000 yen

I think it will solve so many things.. This will solve the job problems and will be easier for newcomers to understand the systemin that world. Also, no one will get lost while looking for kitchen supplies or have to wait for certain stores to open or, for example, have to go to more than one store because the supplies are distributed.

And the Personal or private shops will be more designed and creative..

I don't understand the field of shopping and business, but I thought this would make the user experience easier, like me for example..

I find many different cashiers in all places empty.. It would be good to use them also for recruitment with the same ideaIdeas to improve job opportunities and communication

How will this benefit the server and community?:
This will provide more realistic opportunities for increased communication between players, especially shy ones, and will provide more variety in topics. It will also improve income in more realistic ways! In addition, people will be able to purchase specific items in a single shopping area or large NPC building.
Neutral. I see how this would make it easier to make money but also pretty redundant. The player ran shops often need employees so just apply for them when they do.
 
+1. as a long-time player, player-run shops are difficult to get into for new players or even those who have been around fairly long but haven't managed to build up a reputation in one way or another. i think that this should be limited, however, per ~24 hours, and a set amount earnable per shift. something low, like 5-10k for a fifteen to thirty minute shift. player-run shops can run individuals tens of thousands of yen just by existing because of the price of certain items.

this would likely be a long-time developable plugin but i think that it would be a good thing & something fun for newer players (and old ones alike) to experience :]
 
-1, I feel there are enough oppurtunites already, you Just need to give it a look, and apply for those your interested in, Faction or Shop!
Not for the money and job opportunities specifically.. I wanted a reason to fill empty spaces.. like the library or certain empty halls.. it would be good to find a reason to make them inhabited and can earn money at the same time :D
 
-1

I think the system we have with player run shops are good enough though I would want to emphasis on this thought it would more then likely be it's own thing that's different from fishing
 
-1

I would say this. With due time, you will start to open up to more job opportunities. Take it from me, who didn't understand a single thing of SRP and had to learn many things 'the hard way'. Earning money is a process in SRP that comes with work (and a lot of times, creativity). Give it time. You will adapt fine, just keep the grind and start looking for open spots on shops or factions. Believe me, there are open slots; just keep looking for them.

pepsae laughing at my reply. This is the last straw.

ALRIGHT PEOPLE STOP LAUGHING IM GONNA CRY
 
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