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i agree with everything here except the last paragraph because taser = glock in terms of when to roll and when to action, only difference is we had to action to aim for a specific place in the same action we'd also shootI vaguely remember this being brought up before. . . anywho
-1
Basically everything that ghostfireswords said applies. Gang fighting is mainly about Gang VS. Gang, not Gang VS. KPD. You're meant to stay away from fighting them, which is why they have access to tasers and tranq guns and such. Not having to roll to taze not only really makes sense, seeing as they only need to pull a trigger and properly aim (and before you say they have to roll to hit you or not, they can shoot at you but they can still miss if their aim sucks, so why roll for it another time?) whilst attackers need to action to actually swing at them, since that's a bit more complicated than pulling a trigger
KPD is meant to be a somewhat overpowering force, after all they're the 'good-bad' for the criminals, the people who shut us down. In my eyes there is nothing wrong with having them not roll for attempting (since they can still miss) to taze someone, since it's just a trigger pool, and they are meant to be overpowering (but not totally OP, which they aren't). It more so stimulates. criminals to stay away from cops, if not gather a large crowd of gang members to take down one cop. Which is actually what would make it be gangRP, since you need more than 1 person for it to be gangRP.
Plus, this only goes for weapons such as Tasers and Tranq guns. Any other form of action IS rolled for by officers (Restraining, arresting, punching, kicking, grabbing, shield, etc.) In some form it already has been 'nerfed', seeing as KPD members now need to action to taze, cause if I'm not mistaken there was a time where they could just taze you.. no questions or actions asked. Of course, KPD uses keybinds for this, but still, they can't taze people mindlessly now
Besides, a tazer is not a lethal option, so I don't see why this can't be a little more punishing. Back when glocks were a thing, officers had to both action to raise their gun and shoot it when they wanted to shoot someone in a lethal era, essentially extending the timer for someone if they were on the inevitable verge of death by getting shot. But a tazer is just a stun that at most will get you arrested, so from that point onwards really it just depends on if you have people to back you up or not for if one of you gets tazed, since they can't taze em all at the same time.
Harming cops requires a group and planning, else this stuff happens.
no way you just called me salty lol, im making a suggestion-1
I don't agree with this suggestion. If KPD already has their taser out then realistically they shouldn't have to roll to taze you. The simple fact is KPD is meant to be avoided when committing crimes realistically. If you get caught and tazed thats your own fault and you should have tried your best to avoid the KPD, now during combat situations in which their tazer is not out then they should roll, but from reading everything you just seem to be salty that you can't fight back against them. The KPD in that clip did the proper thing. They don't need to roll to taze you lol.
before reading through all of this, how is it possible to miss if you aren't allowed to move and have to be stood still whilst in combat with them? Obviously they can miss when you're out of range but I'm not saying they have to roll for thatI vaguely remember this being brought up before. . . anywho
-1
Basically everything that ghostfireswords said applies. Gang fighting is mainly about Gang VS. Gang, not Gang VS. KPD. You're meant to stay away from fighting them, which is why they have access to tasers and tranq guns and such. Not having to roll to taze not only really makes sense, seeing as they only need to pull a trigger and properly aim (and before you say they have to roll to hit you or not, they can shoot at you but they can still miss if their aim sucks, so why roll for it another time?) whilst attackers need to action to actually swing at them, since that's a bit more complicated than pulling a trigger
KPD is meant to be a somewhat overpowering force, after all they're the 'good-bad' for the criminals, the people who shut us down. In my eyes there is nothing wrong with having them not roll for attempting (since they can still miss) to taze someone, since it's just a trigger pool, and they are meant to be overpowering (but not totally OP, which they aren't). It more so stimulates. criminals to stay away from cops, if not gather a large crowd of gang members to take down one cop. Which is actually what would make it be gangRP, since you need more than 1 person for it to be gangRP.
Plus, this only goes for weapons such as Tasers and Tranq guns. Any other form of action IS rolled for by officers (Restraining, arresting, punching, kicking, grabbing, shield, etc.) In some form it already has been 'nerfed', seeing as KPD members now need to action to taze, cause if I'm not mistaken there was a time where they could just taze you.. no questions or actions asked. Of course, KPD uses keybinds for this, but still, they can't taze people mindlessly now
Besides, a tazer is not a lethal option, so I don't see why this can't be a little more punishing. Back when glocks were a thing, officers had to both action to raise their gun and shoot it when they wanted to shoot someone in a lethal era, essentially extending the timer for someone if they were on the inevitable verge of death by getting shot. But a tazer is just a stun that at most will get you arrested, so from that point onwards really it just depends on if you have people to back you up or not for if one of you gets tazed, since they can't taze em all at the same time.
Harming cops requires a group and planning, else this stuff happens.
hitboxes of tasers are quite weird. always have been, how is it possible to miss if you aren't allowed to move and have to be stood
Same bro, sameI’m just here to watch the rare occurrence of philbertman42 fired up on a GangRP suggestion
One, I do NOT suck at krunker!! I've beaten Eco PLENTY of times >:(-1
LETS PUT THIS IN PERSPECTIVE GUYS BECAUSE I THINK YOUR STRUGGLING TO UNDERSTAND HOW A TRIGGER WORKS.
Officer Do Men is being jumped by Noriki Kirishiky!!!
Do Men is in range and actions to pull their tazer out!!!
Noriki Kirishiky actions to knock her tazer out of range but has stumpy legs so she misses!!
Do Men pulls what you call a "Trigger" and tazes Noriki!! Because its a trigger and triggers work almost immediately, Noriki is immediately tazed!!
end of scenario!!
Hey, guess what we also have to aim when using our tazers. And since half of KPD (Minus Eco) suck at krunker we have aim worse than new borns. Even in close range if we miss the hitbox or get a hitbox glitch oyu arent tazed.
I have too but we still suck >:[One, I do NOT suck at krunker!! I've beaten Eco PLENTY of times >:(
Anyways, -1
I don't agree with this statement, everything arguing it can already be found in this forum.
You arent allowed to dodge when in combat-1
just dodge the tase/tranq its not hard its been done plenty of times before
For everyone saying that its realistic, I'm aware that IRL you wouldnt be able to stop a KPD officer from pressing the trigger and tasing you.IGN: Aradicle
DATE:11th November
WHAT YOU WANT TO SUGGEST OR MENTION:
HOW WILL THIS BENEFIT THE SERVER/COMMUNITY: I believe KPD having to roll to tase someone when in range should be brought back and is common sense, first of all officers having a much higher chance of outrolling you when you try to attack them then being able to honor insta tasing/ending you is completely unfair. Realistically if someone is holding a weapon 2 block range from a taser they should have to roll to shoot it. Please bring back KPD actions not just being honoured to give gangrpers a fair chance, it forces us to gather 6 man groups to be able to have a chance against 1-2 cops because each of their turns guarantee someone being put out of the fight without having any chance of not being tased. Pretty much if you miss your attack which is likely, the officer has a guaranteed chance of tasing you.
Fights against KPD practically rely on gangrpers getting lucky and rolling against /roll 200, the second they miss they’re out of the fight. Imagine fighting someone who is guaranteed to finish you in one singular blow with no chance of them missing, KPD should have to roll to tase when in range change my mind. #makeitbalanced
Edit: At the very least I believe certain weapons in range of a KPD officer should be allowed to deny the taser and make them roll to shoot it in range. For example a katana should have to be rolled against to tase.
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