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Exactly!!-1
With the long update list, I don't see this as necessary. Color codes are purely cosmetic, they don't add anything to your conversation.. your characters cannot hear colors ICly, nor can they hear you speaking in italics. If you want to portray your text a certain way, portray your character the same, you can do that by adjusting their dialogue (words, accent, etc.), and their overall feel.
But like, if you're doing it in a language (French for example) and the other party doesn't have the language, wouldn't it just show up as (character) said something in French. If this is a suggestion for the factor of actions, that totally changes my view on it—perhaps you can use some sort of new command to incorporate a language such as putting [lang"text" infront, for example+1 I know other people said that it's not necessary, but often roleplayers like to incorporate actions into their character speaking and do this by coloring the action so that it contrasts from the spoken words ex. [role] name says "Hi" &9waved (Although I don't think talking in italics matters since there's an alternative, not being able to action in lang limits roleplay)
I don't know how complex adding this would be but I assume it'd be a quick fix with us already being able to do this when speaking in Japanese and like Joe.exe said it can just be added to the queue if it is a complex fix
hahahahstop speaking in pink and u wouldnt have this issue
hahaha lollllwhat is the point in this you wanna yell at people in russian in gangrp red? huh?