IGN: oInfi
DATE: 8/18/22
WHAT YOU WANT TO SUGGEST OR MENTION: I'd like to suggest something somewhat controversial. I would like for those who have participated in being a head of department or higher in EMS to continue to be able to play out their medical knowledge in roleplay. I.e. allow those who have dedicated months of their time and obtained a higherup position in EMS to continue to carry out medical practice on SRP. This would include stitching, performing CPR, and more if given a "medikit" from certain locations. Though this would exclude stopping bleedout timers and any surgical procedure.
HOW WILL THIS BENEFIT THE SERVER/COMMUNITY?: It's already known that those who leave EMS "forget" their knowledge in the medical field, or simply are disallowed to continue medical practice whilst on SRP. I believe it will add a significant more variety and realism to roleplay if a select few (hence why I suggested previous higherups of EMS only) are allowed to continue to carry out their medical procedures. Though they will also have to roleplay out the consequences of not being provided with everything the hospital provides. (Morphine, anesthetic, etc). This would also bring use to the custom medi-kit that is currently on SRP. Lastly, you must have permission from the current Emergency faction lead to be able to continue to carry out medical practice on the same character in which you played your higherup EMS character on. I do not think this would create an issue with balance on the server. If anything it will only be a select few people who earned their previous role that would be able to carry out their work. I also do not think that this will "put current EMS out of business", because it'll literally be only 2-4 people who would have this sort of ability. Once again, they would not be granted the same abilities that the average EMS worker has while in the hospital. It's up to them to utilize what's inside a "medi-kit" skull that can be found in very few locations around the map, or with using the custom medi-kit item.
DATE: 8/18/22
WHAT YOU WANT TO SUGGEST OR MENTION: I'd like to suggest something somewhat controversial. I would like for those who have participated in being a head of department or higher in EMS to continue to be able to play out their medical knowledge in roleplay. I.e. allow those who have dedicated months of their time and obtained a higherup position in EMS to continue to carry out medical practice on SRP. This would include stitching, performing CPR, and more if given a "medikit" from certain locations. Though this would exclude stopping bleedout timers and any surgical procedure.
HOW WILL THIS BENEFIT THE SERVER/COMMUNITY?: It's already known that those who leave EMS "forget" their knowledge in the medical field, or simply are disallowed to continue medical practice whilst on SRP. I believe it will add a significant more variety and realism to roleplay if a select few (hence why I suggested previous higherups of EMS only) are allowed to continue to carry out their medical procedures. Though they will also have to roleplay out the consequences of not being provided with everything the hospital provides. (Morphine, anesthetic, etc). This would also bring use to the custom medi-kit that is currently on SRP. Lastly, you must have permission from the current Emergency faction lead to be able to continue to carry out medical practice on the same character in which you played your higherup EMS character on. I do not think this would create an issue with balance on the server. If anything it will only be a select few people who earned their previous role that would be able to carry out their work. I also do not think that this will "put current EMS out of business", because it'll literally be only 2-4 people who would have this sort of ability. Once again, they would not be granted the same abilities that the average EMS worker has while in the hospital. It's up to them to utilize what's inside a "medi-kit" skull that can be found in very few locations around the map, or with using the custom medi-kit item.