IGN:
ayers
DATE:
6/6/20
WHAT YOU NEED TO SUGGEST OR MENTION:
What I suggest is for tasers to be tweaked a little bit, I feel like, in some instances, they are pretty overpowered.
You could tweak the first part by making the cops not able to insta-tase. Lets put an example into this suggestion, I was running away from the cops, but I had gotten cuffed, then I had rolled to resist the arrest, in which I had won it. Then I didn't even have time to move, because I was just tased instantly. In my opinion, I had felt that was unfair because even though I had won the roll, I had no time to run. I think that players should have at least five seconds to be able to run.
The second suggestion would be the cops having to do an action to taze someone, just like how every other player has to action for everything, even going behind someone. I'm not saying they have to roll for the taze, because it's a tase. But I feel like they should have to do something like, /me tases. If there are multiple people they're chasing, maybe specifying the person they're trying to taze. For example, /me tases "ONE". But once you do the action, you may shoot your taser.
These suggestions would add a sense of realism to CopRP, since you would be actually making sense, instead of tasing someone out of nowhere, which isn't really realistic, or fair. I also understand that the roleplay can't be 100% real, but I think these suggestions would be fairer to the player being chased, or arrested.
Because if you really look into it, it has come to the point that you have to roll to take out your katana for example, and roll to stab someone. I feel like these rules, should be applied to cops.
You may not agree with one, or both of these, but this is just what I think.
[EDIT]
Going to refine my point on Mido'ing. As I had been told from people giving me feedback, I had found out that you are able to have 7 seconds towards still being awake.
But I also found out, towards that point, that during that 7 seconds, you can't do anything, which means, it is very unfair, due to the fact that, why would they give you 7 seconds, if you can barely do anything. It's the same thing as being instantly knocked out, mind as well be instantly knocked out, then being paralyzed for 7 seconds, barely able to do anything.
To change this, you may give the player being Mido'ed at least 30 seconds to react to the Mido.
ayers
DATE:
6/6/20
WHAT YOU NEED TO SUGGEST OR MENTION:
What I suggest is for tasers to be tweaked a little bit, I feel like, in some instances, they are pretty overpowered.
You could tweak the first part by making the cops not able to insta-tase. Lets put an example into this suggestion, I was running away from the cops, but I had gotten cuffed, then I had rolled to resist the arrest, in which I had won it. Then I didn't even have time to move, because I was just tased instantly. In my opinion, I had felt that was unfair because even though I had won the roll, I had no time to run. I think that players should have at least five seconds to be able to run.
The second suggestion would be the cops having to do an action to taze someone, just like how every other player has to action for everything, even going behind someone. I'm not saying they have to roll for the taze, because it's a tase. But I feel like they should have to do something like, /me tases. If there are multiple people they're chasing, maybe specifying the person they're trying to taze. For example, /me tases "ONE". But once you do the action, you may shoot your taser.
These suggestions would add a sense of realism to CopRP, since you would be actually making sense, instead of tasing someone out of nowhere, which isn't really realistic, or fair. I also understand that the roleplay can't be 100% real, but I think these suggestions would be fairer to the player being chased, or arrested.
Because if you really look into it, it has come to the point that you have to roll to take out your katana for example, and roll to stab someone. I feel like these rules, should be applied to cops.
You may not agree with one, or both of these, but this is just what I think.
[EDIT]
Going to refine my point on Mido'ing. As I had been told from people giving me feedback, I had found out that you are able to have 7 seconds towards still being awake.
But I also found out, towards that point, that during that 7 seconds, you can't do anything, which means, it is very unfair, due to the fact that, why would they give you 7 seconds, if you can barely do anything. It's the same thing as being instantly knocked out, mind as well be instantly knocked out, then being paralyzed for 7 seconds, barely able to do anything.
To change this, you may give the player being Mido'ed at least 30 seconds to react to the Mido.
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