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[QoL] Disable Starvation Damage & Death Respawning

Yonio

Level 336
YonioTheNacho
YonioTheNacho
Omega+
What's your Minecraft Username?: YonioTheNacho
What's the title of your suggestion?: [QoL] Disable Starvation Damage & Death Respawning

What's your suggestion?:
This suggestion bundles up two pretty simple ideas:



Preventing death respawning
Cancelling the player death event, preventing the player from ever dying and respawning at plaza.

Let's be honest; we've all at some point jumped off the bridge at the top of Mt. Karakura to see what would happen, only to get teleported to spawn upon death. While I agree that doing this will most definitely result in certain death, most people don't actually roleplay out Minecraft deaths as such. Now, this suggestion does not intend to force players to take accidental deaths ICly. Instead, it'll just prevent players from being teleported to spawn if they accidentally take too much damage when falling off a fence.

From a tech standpoint, simply cancelling the death event would allow the player to survive and continue moving as if nothing happened. Instead, I propose applying slowness for a few seconds to simulate IC fall damage, since that's the main cause of players losing HP. Personally, I'd find this change useful for chases where people accidentally (or intentionally) fall off a building and have to wait until the person runs all the way back from spawn to the RP scene.

When coming up with this idea, I thought of the possibility of players somehow ending up in the void, taking infinite damage without respawning. Though this situation is pretty rare, a quick fix to this would be to immediately teleport the player to spawn if the damage cause is "VOID", which realistically would only occur if the player somehow ends up down there.



Disable hunger damage
Preventing the player from taking damage when reaching 0 hunger points.
On a similar note, I propose disabling hunger damage altogether for the same reasons mentioned above. If a player loses all of their hunger points, they wouldn't realistically face immediate death from starvation ICly (unless they willingly roleplay it out). Instead, once their drumstick counter reachez zero, they'd lose the ability to sprint, but they wouldn't take any damage from it.



How will this benefit the server and community?:
While I do agree that these deaths can be quite silly and not that common, it can mean a lot during tense GangRP situations where an unintended mechanical error (e.g.- someone falling off a building, drowning, etc.) can cause a lot of issues for not only players, but also staff monitoring these situations. Moreover, making this change should be pretty easy, development-wise. Cancelling the death event and triggering a slowness effect follows a really simple logic, and disabling hunger damage just takes a check to see if the damage cause is related to hunger loss.
 
Last edited:
getting chased by KPD and hopping down too many blocks and face planting into the ground instead of manifesting at plaza would be a great way to be arrested, yes

+1
 

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