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The Lottery + Stock System

elelmon

Level 24
elelmon_S
elelmon_S
Rich+
IGN: elelmon_S
DATE: 3 August 2022
WHAT YOU WANT TO SUGGEST OR MENTION:

Petition to add some sort of lottery system into SRP(Create prize pool with 100k minimum payout, and whoever wants to tribute has to pay 5k to enter. All of the tributer's money will go into the prize pool. The price pool opens at the end of each week, winner takes everything from the prize pool)

Or
Adding a Stock service(Like the old duxcoin) at the bank.

HOW WILL THIS BENEFIT THE SERVER/COMMUNITY?:

1. Every player would receive a fair chance to become rich/poor
2. Adding an extra feature to the bank (In my opinion, the bank is pretty pointless right now)
3. It offers the thrill of gambling and the enjoyment of winning
 

Latte

Level 199
_A3he
_A3he
Notable
That'd be fun, reminds me of the time duckings brought me and two others to **** ****** ***** clearly it wasn't implemented but it was fun. La casa had a bingo night, maybe it could be similar to how that was run but well in lottery form. I'm not sure how they would get in contact with the winner though, maybe a radio broadcast and they have a day to claim it. Okay that's all, enjoy your gambling.

+1
 

HATOLA

Level 271
HATOLA
HATOLA
Rich+
+1 / -1
I disagree a lot with the stock system and it got removed bc nobody used it
but with the lottery? sounds like a cool idea :D
 

Lizalopod

Level 130
Yknow, lottery sounds interesting tbh. +1

Crypto sounds dumb though. Why would we wanna create another national gpu shortage smh.
 

elelmon

Level 24
elelmon_S
elelmon_S
Rich+
Thread starter
+1 / -1
I disagree a lot with the stock system and it got removed bc nobody used it
but with the lottery? sounds like a cool idea :D
Im pretty sure it got removed because the plugin was broke asf
 

elelmon

Level 24
elelmon_S
elelmon_S
Rich+
Thread starter
That'd be fun, reminds me of the time duckings brought me and two others to **** ****** ***** clearly it wasn't implemented but it was fun. La casa had a bingo night, maybe it could be similar to how that was run but well in lottery form. I'm not sure how they would get in contact with the winner though, maybe a radio broadcast and they have a day to claim it. Okay that's all, enjoy your gambling.

+1
There are many ways you can contact the winner, but at the end of the day they probably just want the money. As long as you have their IGN, staff can just give the money directly or through a plugin into their account.
 

Toto

Level 231
SchoolRP
SchoolRP
Rich
-1

Idea has been denied before and frankly I agreee with staff on this one one.

SRP is a school roleplay first, not an economy strategy game. You gotta start looking at SRP in the right lens
 

RexLobo

Level 112
Administrator
Lore Coordinator
Teacher Lead
RexLobo
RexLobo
Omega+
+1! I love the lottery system, though I'm not so sure with the stock idea.
 

DarkEclipic

Level 192
Community Team
Lore Team
DarkEclipic
DarkEclipic
Omega+
+1/-1

I can see how this type of gambling system could go unused and not fit for the server since a lot of children play on the server and won't understand how it works.

But if staff did add something similar. For Stocks, it could be for Adults(20+) and ran by Shopkeepers and Government Faction(needing ID and submitting some type of application to said shop to get approval)

For gambling, it could be ran by the Crime faction as I'm pretty sure in Japan, Gambling isn't allowed. So if you are caught gambling by police, it could be arrestable/fined.
 

Toto

Level 231
SchoolRP
SchoolRP
Rich
I've decided to write a proper reply to this thread to really explain my thoughts. Note that I was a fan of the duxcoin plugin and have created versions of a stock and lottery system prior to this suggestion for fun. This is not a random hot take.

This Idea has been denied before, not only that but this idea has also resurfaced plenty of times since it's (Duxcoins) timely removal, but only really by players who've never experienced Duxcoin itself.. You've already seen an example of the last attempt at reviving crypto via feedback suggestion if you had clicked the link above. As we know --- The Owner isn't very likely to accept former feedback -- it being an extremely rare occurrence, ignoring that though -- why was it denied?





1) Ignoring the fact that this is a school roleplay -- is this really the best example of a GOOD CityRP update? What makes a good CityRP-esqe update?

Whilst arguable that SchoolRP hasn't been a true 'School' roleplay since 2017 it is also worth mentioning that the server remains a SchoolRP whilst cherry picking aspects of other roleplay scenarios, including that like CityRP concepts. For a CityRP concept to be accepted into SRP I think they generally fit into one or more of these four general catagories.

  1. Kind of essential. (Train systems, shops, landlords)
  2. Non-essential player-driven design choices that drive player activity or lore (The Sewers, Karakura Beach, The Powerplant, Mayoral Court House building.)
  3. Economy driven updates that help lower inflation (Towers, Estates, sport cars, yoahts)
  4. Quality of life updates that improve upon pre-existing server updates (Vending machines, Bank Systems)
I would argue it fits into none of these and is something. It is in no way essential, would not drive player activity or lore -- would DEFINITELLLYYYY not help with our inflation issue and is not in any way a update that improves uon a pre-existing server update.

2) Is there a need(or at the very least a want) for this update?

We've argued that it is Non-Essential. . . But is it heavily needed, liked or wanted by the player base..?
Whilst there isn't any proper statistics to definitely prove that there is a undying love and admiration for the concept of a lottery or a stock system update -- I think this and the prior feedback suggestion give us a little wiggle room into understanding the average SRP players thoughts. Well I've created a table showing all the people who've voted so far on both feedback suggestion threads



Sure, it could be argued that maybe this update could be wanted but I don't think either of us could argue that is needed

3) SRP as an economy strategy

3.1) Karakura Inflation

Now we all know that Inflation is pretty rapid on this server -- it's the reason we've created this awful tax system and why a lot of economy related reasons get denied.
How would this be any different? A lottery system that spawns in money? And a Cryptocurrency system that could make a small amount of players yield unwieldly balances? I think you'd need to find a way to circumvent this.

3.2) Player Freedom
What's to stop you, yes you @elelmon from creating your own lottery or stock system? I myself have created formulas and other what-nots for BOTH of these suggestions just to see if either of them would work and guess what? It's very possible to have it be player-operated, profitable and easy to manage. Even if this feedback suggestion gets denied there is nothing to stop you from you yourself going out of your way to produce either of these two suggestions.

4) A look back at the past. Why was Duxcoin removed? (A conclusion to my thoughts)
Why was Duxcoin originally removed you ask? You specify that you thnk it's because the plugin didn't work? Well it worked just fine -- the problem was the teenage playerbase surrounding it. SRP's playerbase just isn't really fit for this type of economy update. To quote @Tarxan who shares my exact thoughts 1 to 1.




SRP is a school roleplay first, not an economy strategy game. You gotta start looking at SRP in the right lens to really understand why this isn't exactly a very good suggestion -- even if you may like it in the game.

Make up your thoughts but -- personally I'm going to give this a very large -1
 
Last edited:

elelmon

Level 24
elelmon_S
elelmon_S
Rich+
Thread starter
I've decided to write a proper reply to this thread to really explain my thoughts. Note that I was a fan of the duxcoin plugin and have created versions of a stock and lottery system prior to this suggestion for fun. This is not a random hot take.

This Idea has been denied before, not only that but this idea has also resurfaced plenty of times since it's (Duxcoins) timely removal, but only really by players who've never experienced Duxcoin itself.. You've already seen an example of the last attempt at reviving crypto via feedback suggestion if you had clicked the link above. As we know --- The Owner isn't very likely to accept former feedback -- it being an extremely rare occurrence, ignoring that though -- why was it denied?





1) Ignoring the fact that this is a school roleplay -- is this really the best example of a GOOD CityRP update? What makes a good CityRP-esqe update?

Whilst arguable that SchoolRP hasn't been a true 'School' roleplay since 2017 it is also worth mentioning that the server remains a SchoolRP whilst cherry picking aspects of other roleplay scenarios, including that like CityRP concepts. For a CityRP concept to be accepted into SRP I think they generally fit into one or more of these four general catagories.

  1. Kind of essential. (Train systems, shops, landlords)
  2. Non-essential player-driven design choices that drive player activity or lore (The Sewers, Karakura Beach, The Powerplant, Mayoral Court House building.)
  3. Economy driven updates that help lower inflation (Towers, Estates, sport cars, yoahts)
  4. Quality of life updates that improve upon pre-existing server updates (Vending machines, Bank Systems)
I would argue it fits into none of these and is something. It is in no way essential, would not drive player activity or lore -- would DEFINITELLLYYYY not help with our inflation issue and is not in any way a update that improves uon a pre-existing server update.

2) Is there a need(or at the very least a want) for this update?

We've argued that it is Non-Essential. . . But is it heavily needed, liked or wanted by the player base..?
Whilst there isn't any proper statistics to definitely prove that there is a undying love and admiration for the concept of a lottery or a stock system update -- I think this and the prior feedback suggestion give us a little wiggle room into understanding the average SRP players thoughts. Well I've created a table showing all the people who've voted so far on both feedback suggestion threads



Sure, it could be argued that maybe this update could be wanted but I don't think either of us could argue that is needed

3) SRP as an economy strategy

3.1) Karakura Inflation

Now we all know that Inflation is pretty rapid on this server -- it's the reason we've created this awful tax system and why a lot of economy related reasons get denied.
How would this be any different? A lottery system that spawns in money? And a Cryptocurrency system that could make a small amount of players yield unwieldly balances? I think you'd need to find a way to circumvent this.

3.2) Player Freedom
What's to stop you, yes you @elelmon from creating your own lottery or stock system? I myself have created formulas and other what-nots for BOTH of these suggestions just to see if either of them would work and guess what? It's very possible to have it be player-operated, profitable and easy to manage. Even if this feedback suggestion gets denied there is nothing to stop you from you yourself going out of your way to produce either of these two suggestions.

4) A look back at the past. Why was Duxcoin removed? (A conclusion to my thoughts)
Why was Duxcoin originally removed you ask? You specify that you thnk it's because the plugin didn't work? Well it worked just fine -- the problem was the teenage playerbase surrounding it. SRP's playerbase just isn't really fit for this type of economy update. To quote @Tarxan who shares my exact thoughts 1 to 1.




SRP is a school roleplay first, not an economy strategy game. You gotta start looking at SRP in the right lens to really understand why this isn't exactly a very good suggestion -- even if you may like it in the game.

Make up your thoughts but -- personally I'm going to give this a very large -1
I've read your thoughts/reply and I have been processing them inside of my head for a while now ... However, I have to disagree with you on some of the Key arguments that you have listed. In this reply, I will be discussing the reasons why I disagree with them through the lens of economics, SchoolRP as a roleplay server, and its benefit to the community.

1) SRP Inflation
First thing first, let's talk about "the Inflation" that's happening in Karakura. Before we get any further into this argument, I will define the term Inflation: "It is a general increase in the prices of goods and services in an economy" and for those who don't understand what it means I will translate that into simple English, it means that in 2017 you can buy 5 apple with 100 yen but now you can only buy 3(which less) with 100 yen and this is due to inflation.

inf-1.jpeg
  1. Footnote: This is a classic supply and demand curve, D = demand for the goods and services, S= supply of the goods and services, Price = Yen in SRP, and QTY = The number of goods and services you can get in Karakura.
    As you can see in the graph, inflation or deflation only happens when there is a change in demand or supply for goods and services. In this agreement, we are gonna ignore the element of demand, and let's assume that the player demand for Goods and services stays the same for now, otherwise, it's going to be way too long(UNLESS PEOPLE REALLY REALLY WANT TO GO INTO DEPTH ABOUT THIS TOPIC).

    Theoretically, When Karakura citizen's demand for goods and services stays constant (e.g. Housing, Train Transportation, Toys, and WEAPONS) and excluding OOC trades between players, inflation simply
    cannot happen! Why is that the case you might ask? Because, as far as I know, the price of the goods and services that are provided in Karakura is Relatively constant! This due to that fact that cost for creating those supplies are almost zero, and you can always spawn in items anytime you want(Unlimited supplies for everyone). Therefore the VALUE of your money/Yen Does not change(Unless they are planning on changing them in the future, I will note that All weapon prices decreased in 2019-2020, and this is a sign of deflation because you can get more bang for your buck). Now, you might ask... "HEY ELELMON? EVEN IF YOU SAID THAT I STILL SOMEHOW EXPERIENCE THE INFLATION?" Well, when you view SRP Economy as a whole(including the player trades), it's not hard to realize that inflation only exists within the player community. What I meant is that, as SRP "Prints" more money (in your words "Spawns in the money") for everyone, there will be more and more "Yen" existing within the player base, and the value of Yen will decrease.... and why is that? This is because The prices for goods and services(Tailoring, art and writing etc.) change constantly Compared to the prices of goods and services in Karakura. This is because the supply for those goods and services are limited, why do they have to keep the price the same if there are more people want it? So? What do they do? They increase the price for their art and tailoring services AND BOOM INFLATION HAPPENS RIGHT THERE. "Yen's" value has decreased inside of the player's heart over time.

    SO WHAT IS MY POINT?

    Let us go back to your statement "How would this be any different? A lottery system that spawns in money? And a Cryptocurrency system that could make a small amount of players yield unwieldly balances? I think you'd need to find a way to circumvent this." Take lottery as an example, as I've stated in the thread "Create prize pool with 100k(Or perhaps 50k, it is adjustable) minimum payout, and whoever wants to tribute has to pay 5k to enter. All of the tributer's money will go into the prize pool" The money inside of the pot, is most likely to be players' income, therefore they will only be playing with their money. As for the spreading 50-100k among the players will barely have any impact on the economy (Even if it did, SRP can simply adjust the initial prize pool).

    However, I Can't say the same to the Stocks, due to their "surprise" element it is very unstable. People can win sometimes(Adding more currency, Bad for inflation), but they can also lose money sometimes(Reducing currency, good for inflation). It is hard to determine rather the stock beneficial to the economy or not, only time could tell.

    If SRP really wants to stop inflation, there are many things they could try for exmaple :
    Create more Housing or other interesting items such as alcohol for players to consume(Increase Supplies for everyone), and reduce player paycheck(Teachers, police, and Black Market Dealer...). I'm not gonna go into details, but the point is to encourage players to spend their hard-earned money on consumablesrather than saving their Yen trading it among players. Therefore, In my opinion, the reason "It does not help with inflation" is not a solid reason to deny this idea, simply because there are many other good methods avoid inflation, simply by rejecting this idea is not one of them. But once again, its just my opinion on inflation.

Part 2) Regarding to "Is this going to be an essential update?" I am still working on it... will post it when I have the time-
 

robinzee

Level 35
pettirosso7
pettirosso7
Rich
I agree with Toto, in spite of your very eloquently put-together reply.

The demand for goods and services will not and has never stayed the same, as more and more users log on every day. Furthermore, items are never just "spawned in", money is always involved in their production - shopkeepers and BMDs buy goods wholesale. You put a lot of emphasis on OOC player-run ventures (tailoring et. al), but I personally think a minority of players actually use these.

As interesting as a lottery would be, I think it has to be done as a player-run business and not an official SRP thing, as proposed by Toto. However, I am very much against the idea of a random stock market or cryptocurrency.

It's a -1 from me. Thanks for the suggestion.
 

Tippie

Level 169
Senior Admin
College Sports Lead
Event Coordinator
Tippieeeeeeee
Tippieeeeeeee
Fundraiser+
neutral

I'm quite against the lottery idea as the legal gambling age in Japan is 20 and I doubt it'll be used much... It would make the difference between the rich and poor even greater, which isn't something I think we should encourage
1659709918917.png


Then for the stock idea, I think it would be a somewhat fun idea to implement, however most players probably wouldn't understand how a market works if we would implement it properly, meaning that we wouldn't just follow the price of some random crypto but actually implement a supply and demand that decides the price of our stocks. It shouldn't be economy breaking as no money is created or burned but it wouldn't be easy to understand... Imagine having this in a minecraft GUI:1659710217111.png
I would love to have this... but I think the people actually using it could be counted on one hand... And then it doesn't really work...
 

BowSpammed

Level 52
neutral

I'm quite against the lottery idea as the legal gambling age in Japan is 20 and I doubt it'll be used much... It would make the difference between the rich and poor even greater, which isn't something I think we should encourage
View attachment 33858


Then for the stock idea, I think it would be a somewhat fun idea to implement, however most players probably wouldn't understand how a market works if we would implement it properly, meaning that we wouldn't just follow the price of some random crypto but actually implement a supply and demand that decides the price of our stocks. It shouldn't be economy breaking as no money is created or burned but it wouldn't be easy to understand... Imagine having this in a minecraft GUI:View attachment 33862
I would love to have this... but I think the people actually using it could be counted on one hand... And then it doesn't really work...
I think a BUY , SELL , and the price Gui would be good enough tbh
 

RexLobo

Level 112
Administrator
Lore Coordinator
Teacher Lead
RexLobo
RexLobo
Omega+
I think many of us forgot the legal gambling age in Japan when thinking about this post..
 

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