There is barely any character development for characters that players use to GangRP. There are a lot of throw away characters being used for GangRP whilst it being nearly impossible to punish someone for a throwaway character since they're difficult to track down. This is a problem.
There's a rule that directly goes against this, since 'throwaways' can be used so easily and are hard to trackdown. '
If you were a part of Gang and have died / been arrested and lost that character, you cannot re-join or be involved with the same gang for two OOC days.'
Though, even if a throwaway is caught it'll likely result in a warning or a blacklist from gangrp in most severe instances. I agree though, it's hard to develop a character that's involved in gangrp, but not entirely possible to do so. I've had a character involved in gangrp who's been alive for several months. It's about the type of gangrp situations you get your character into which effect the character development, certain people already invested in gangrp will create characters who are in the gang business for seemingly no reason with no buildup but that's just how they decide to portray their characters.
If you were a part of Gang and have died / been arrested and lost that character, you cannot re-join or be involved with the same gang for two OOC days.'
Though, even if a throwaway is caught it'll likely result in a warning or a blacklist from gangrp in most severe instances. I agree though, it's hard to develop a character that's involved in gangrp, but not entirely possible to do so. I've had a character involved in gangrp who's been alive for several months. It's about the type of gangrp situations you get your character into which effect the character development, certain people already invested in gangrp will create characters who are in the gang business for seemingly no reason with no buildup but that's just how they decide to portray their characters.
I suggest we made it more difficult to kill someone to allow characters to live longer, develop more lore behind their name and gain battle scars and stories to tell, in a sense. There should be an increase in the amount of blunt objects/weapons. Have Kill Permissions more difficult to gain and nerf what you can do with Major Assault Permissions.
Personally, I partly agree with this. I've always thought their should be another level between major and minor - instead of major being categorised into either a) breaking a limb (not very severe) or b) literally cutting someone's eye/limb off. (which is the complete opposite.) I just feel like these two concepts clash together for no reason and I feel like their should be an extra stage in-between. KPS, though, apart from a few ways you can gain KPS, i think is fine. Cutting off someone's limb is fine in my opinion but I don't agree to snitching equating to killing permissions.
GangRP can be extremely toxic, so to change that, I suggest an application wall. I suggest we place an application wall for GangRP. For example: FRP has a pretty big player base, it's completely organized, very very few cases of bad failrp, toxicity, and everyone complies very well with the lore.
I completely disagree with an application wall for gangrp, this wont stop toxicity surrounding it - I think it'd rather increase the toxicity as roleplayers would get angry over being suddenly unable to partake in what they find fun on the server if their application (if it's introduced) is denied. It would also ruin character's with gangrp histories in the case their applications do get denied too. Why would, let's say, a gangleader randomly stop being involved in gangs after one day? It makes no sense. Maybe harsher punishments should be introduced instead though.
I get that SRP is more of a "tutorial" roleplay server as people can just join like that and get a sense of roleplay but, GangRP takes more than just learning; It takes mastery to enjoy, to develop genuine lore, and much more.
When I first started gangrp it was alot more fun being unknown to the concepts, but of course this is all based on opinion. Gangrp when you've learned it feels more like a chore then an enjoyable activity in some occasions - but like i said this is opinion-based and some people may still have fun even when they're new/having been in the scene for a while.
So, to really develop GangRP's lore and allow you to enjoy your time playing it more, I suggest: as you get accepted for the GangRP Application, you must cease using rolling within combat situations. It will be purely P2L (Play to Lose). If you don't know what that is, then here is a brief explanation from a friend of mine (with his example)
Forcing someone to commit to a certain style of roleplay is a bad idea in my opinion, not because of repercussions or certain people disliking P2L. I feel like the rolling system doesn't particularly cater to a certain style of roleplay - a new player has the same advantage with rolling as a veteran does - while with P2L a newer roleplay might have a significant disadvantage when it comes to actions. Also P2L can be easily powergamed and knowing gangrp, people would do this.
The last suggestion is to use the new tunnel next to the powerplant. If every section of the series of suggestion in this post is accepted, SRP will get it's very own application team. Once someone is accepted, the team member is to add the username to a door or something to allow them to travel through the tunnel, whether it be on a bus or not, and gain access to a large, run down, crime sector. Something like the powerplant, but dark, using a large solid dome in the sky to make it more dark than usual, assuming large plumes of smog and such collect there. It would also be a "minor assault permissions all the time" location, though with the new system, there wont be random attacks just because. The 24/7 minor assault permissions allow for a street fight to start from an argument or "bumping into someone" if you decide to, like what you can see in some crime shows.
So..just extending powerplant? I don't really see the point of this. Powerplant itself is large enough in my opinion, and unlike the tunnel - leads directly into the sewers.
My last suggestion is to update the KPD by switching out their current Glock 17 firearm with the more accurate New Nambu M60 that Japanese Law Enforcement use in real life.
Sure.