AAadhira
Level 8
What's your Minecraft Username?: AAadhira
What's the title of your suggestion?: GangRP Revival
What's your suggestion?:
1. Adding missions for Verified/Unverified gangs
2. More Roleplay When Interacting With KPD and GangRPers
How will this benefit the server and community?:
The discussion can be taken and/or forgotten as the idea is still in early stages, depending if one wants to take effect of the matter or to throw it away. However, listening to the idea for the revival of GangRP to bring new and old to have a goal in SRP to have more fun!
1. Adding missions for Verified/Unverified gangs
In order for GangRPers wanting to feel rewarded in a sense of their actions of crimes, we need to look into how other roleplays plan out. SchoolRP allows students to get an education in order to make a name for themselves. KPD allows safety for the citizens within Karakura. Doctors do the same, dealing with people injured or in need of assistance. GangRP does not receive from the view of what those experience. So, for those who are in a verified/unverified gang (seen with the /gang command), those members would receive a daily/weekly goal that is given to them via gang plug in for individual members at a time. Different for everyone willing to help assist their other gang members. This will allow an objective for GangRpers to strive for rather than just manslaughter on the civilians and allows a fun side quest for those willing to take the risk. For example, robbing banks, or robbing vehicles from NPC dealers by a new command ( /rob [item_name] ) , this would give a notification to the KPD officers of a slight identification of the member who has done the action of robbery in order to track them down to allow a person to enjoy the process of GangRP.
2. More Roleplay When Interacting With KPD and GangRPers
In most cases, officers depend on rolling in order to get their actions across to ensure their satisfaction of the matter. In cases like these, it makes one side of roleplay positive than the other; making others quit the idea of roleplaying entirely. Allowing it to be mandatory for officers to have a reason to suspect, a reason to taze, or arrest a member of a gang allows the understanding of both parties of the roleplay. This is also to be done when actioning out against officers and GangRPers. When actioning, P2L would be mandatory to allow chaotic roleplays to take place, from officers, to civilians, and to the GangRPers in order to keep the population of a fun roleplay to take place. Rolling would only be allowed if both parties allow the idea of rolling for their actions to be done. On the topic of rolling, Verified/Unverified gang members should get a slight boost of their rolling capabilities from the /gang command. Increasing it to something like 175 instead of the base 150, allowing a slight fighting advantage due to their gang reputation, and keeping officers higher with their 200 rollings.
- These two ideas are main components that can help the rise of GangRP once again, to allow missions to supply a reward system for the type of Roleplay they are doing, and the use of P2L in order to make high-tier gangrp battles against officers to keep a fun environment for those in the RolePlay.
If you find this recommendation good, and plan on looking into it, contacting my Discord: aaadhira1006 will allow the confirmation of ideas in order to help the revival of a roleplay genre.
Until Next Time,
AAadhira
What's the title of your suggestion?: GangRP Revival
What's your suggestion?:
1. Adding missions for Verified/Unverified gangs
2. More Roleplay When Interacting With KPD and GangRPers
How will this benefit the server and community?:
The discussion can be taken and/or forgotten as the idea is still in early stages, depending if one wants to take effect of the matter or to throw it away. However, listening to the idea for the revival of GangRP to bring new and old to have a goal in SRP to have more fun!
1. Adding missions for Verified/Unverified gangs
In order for GangRPers wanting to feel rewarded in a sense of their actions of crimes, we need to look into how other roleplays plan out. SchoolRP allows students to get an education in order to make a name for themselves. KPD allows safety for the citizens within Karakura. Doctors do the same, dealing with people injured or in need of assistance. GangRP does not receive from the view of what those experience. So, for those who are in a verified/unverified gang (seen with the /gang command), those members would receive a daily/weekly goal that is given to them via gang plug in for individual members at a time. Different for everyone willing to help assist their other gang members. This will allow an objective for GangRpers to strive for rather than just manslaughter on the civilians and allows a fun side quest for those willing to take the risk. For example, robbing banks, or robbing vehicles from NPC dealers by a new command ( /rob [item_name] ) , this would give a notification to the KPD officers of a slight identification of the member who has done the action of robbery in order to track them down to allow a person to enjoy the process of GangRP.
2. More Roleplay When Interacting With KPD and GangRPers
In most cases, officers depend on rolling in order to get their actions across to ensure their satisfaction of the matter. In cases like these, it makes one side of roleplay positive than the other; making others quit the idea of roleplaying entirely. Allowing it to be mandatory for officers to have a reason to suspect, a reason to taze, or arrest a member of a gang allows the understanding of both parties of the roleplay. This is also to be done when actioning out against officers and GangRPers. When actioning, P2L would be mandatory to allow chaotic roleplays to take place, from officers, to civilians, and to the GangRPers in order to keep the population of a fun roleplay to take place. Rolling would only be allowed if both parties allow the idea of rolling for their actions to be done. On the topic of rolling, Verified/Unverified gang members should get a slight boost of their rolling capabilities from the /gang command. Increasing it to something like 175 instead of the base 150, allowing a slight fighting advantage due to their gang reputation, and keeping officers higher with their 200 rollings.
- These two ideas are main components that can help the rise of GangRP once again, to allow missions to supply a reward system for the type of Roleplay they are doing, and the use of P2L in order to make high-tier gangrp battles against officers to keep a fun environment for those in the RolePlay.
If you find this recommendation good, and plan on looking into it, contacting my Discord: aaadhira1006 will allow the confirmation of ideas in order to help the revival of a roleplay genre.
Until Next Time,
AAadhira