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GangRP Revival

AAadhira

Level 8
What's your Minecraft Username?: AAadhira
What's the title of your suggestion?: GangRP Revival

What's your suggestion?:
1. Adding missions for Verified/Unverified gangs

2. More Roleplay When Interacting With KPD and GangRPers

How will this benefit the server and community?:
The discussion can be taken and/or forgotten as the idea is still in early stages, depending if one wants to take effect of the matter or to throw it away. However, listening to the idea for the revival of GangRP to bring new and old to have a goal in SRP to have more fun!

1. Adding missions for Verified/Unverified gangs

In order for GangRPers wanting to feel rewarded in a sense of their actions of crimes, we need to look into how other roleplays plan out. SchoolRP allows students to get an education in order to make a name for themselves. KPD allows safety for the citizens within Karakura. Doctors do the same, dealing with people injured or in need of assistance. GangRP does not receive from the view of what those experience. So, for those who are in a verified/unverified gang (seen with the /gang command), those members would receive a daily/weekly goal that is given to them via gang plug in for individual members at a time. Different for everyone willing to help assist their other gang members. This will allow an objective for GangRpers to strive for rather than just manslaughter on the civilians and allows a fun side quest for those willing to take the risk. For example, robbing banks, or robbing vehicles from NPC dealers by a new command ( /rob [item_name] ) , this would give a notification to the KPD officers of a slight identification of the member who has done the action of robbery in order to track them down to allow a person to enjoy the process of GangRP.

2. More Roleplay When Interacting With KPD and GangRPers

In most cases, officers depend on rolling in order to get their actions across to ensure their satisfaction of the matter. In cases like these, it makes one side of roleplay positive than the other; making others quit the idea of roleplaying entirely. Allowing it to be mandatory for officers to have a reason to suspect, a reason to taze, or arrest a member of a gang allows the understanding of both parties of the roleplay. This is also to be done when actioning out against officers and GangRPers. When actioning, P2L would be mandatory to allow chaotic roleplays to take place, from officers, to civilians, and to the GangRPers in order to keep the population of a fun roleplay to take place. Rolling would only be allowed if both parties allow the idea of rolling for their actions to be done. On the topic of rolling, Verified/Unverified gang members should get a slight boost of their rolling capabilities from the /gang command. Increasing it to something like 175 instead of the base 150, allowing a slight fighting advantage due to their gang reputation, and keeping officers higher with their 200 rollings.

- These two ideas are main components that can help the rise of GangRP once again, to allow missions to supply a reward system for the type of Roleplay they are doing, and the use of P2L in order to make high-tier gangrp battles against officers to keep a fun environment for those in the RolePlay.

If you find this recommendation good, and plan on looking into it, contacting my Discord: aaadhira1006 will allow the confirmation of ideas in order to help the revival of a roleplay genre.

Until Next Time,
AAadhira
 

DarkEclipic

Level 191
Community Team
Lore Team
DarkEclipic
DarkEclipic
Omega+
Gangrp hasn't 'died', just in a low as many people don't have many things going on/are busy. If you want to interact with police, just go interact with them. It's up to your lead to keep the group interactive so the missions make no sense.
 

Popo

Level 69
DarkxWalker
DarkxWalker
Notable
In order for GangRPers wanting to feel rewarded in a sense of their actions of crimes, we need to look into how other roleplays plan out. SchoolRP allows students to get an education in order to make a name for themselves. KPD allows safety for the citizens within Karakura. Doctors do the same, dealing with people injured or in need of assistance. GangRP does not receive from the view of what those experience. So, for those who are in a verified/unverified gang (seen with the /gang command), those members would receive a daily/weekly goal that is given to them via gang plug in for individual members at a time. Different for everyone willing to help assist their other gang members. This will allow an objective for GangRpers to strive for rather than just manslaughter on the civilians and allows a fun side quest for those willing to take the risk. For example, robbing banks, or robbing vehicles from NPC dealers by a new command ( /rob [item_name] ) , this would give a notification to the KPD officers of a slight identification of the member who has done the action of robbery in order to track them down to allow a person to enjoy the process of GangRP.

AAadhira, I love you man, but you can't expect your logic to actually work in that sense. Each and every faction here actually comes with a predetermined purpose: Police Department is already known for prioritising the safety of the city, whilst doctors prioritise the health of the people whether they are injured or in need of assistance. The crime faction is like a wild submachine gun, you can't actually expect events or missions to be automated or prepared each week or every day with an obnoxious plugin like that. It's simply not feasible nor would it be a good idea. You have to make your own missions, interact with other people to get objectives. You can start your own fun side quests by going out of your way to try and do them, change the norm of Gang Roleplay. We aren't supposed to do it for you, and you are supposed to do it for yourself.


In most cases, officers depend on rolling in order to get their actions across to ensure their satisfaction of the matter. In cases like these, it makes one side of roleplay positive than the other; making others quit the idea of roleplaying entirely. Allowing it to be mandatory for officers to have a reason to suspect, a reason to taze, or arrest a member of a gang allows the understanding of both parties of the roleplay. This is also to be done when actioning out against officers and GangRPers. When actioning, P2L would be mandatory to allow chaotic roleplays to take place, from officers, to civilians, and to the GangRPers in order to keep the population of a fun roleplay to take place. Rolling would only be allowed if both parties allow the idea of rolling for their actions to be done. On the topic of rolling, Verified/Unverified gang members should get a slight boost of their rolling capabilities from the /gang command. Increasing it to something like 175 instead of the base 150, allowing a slight fighting advantage due to their gang reputation, and keeping officers higher with their 200 rollings.

As for this, it doesn't make much sense. I will let you know something: I have reached out or been reached out by two different KPD officers recently, and had P2L fights with their characters lasting up from two to three hours with tasers and tranquilizers involved without getting arrested (Thanks to Ary). You just have to agree on something with solid grounds when it comes to that fight seeing as it's a play to loss battle. If you don't actually reach out to officers, then you can't expect to have P2L fights with any of them, and mandating P2L fights would be hectic and simply not feasible as well. GangRPers, or at least a majority of them, are known for powergaming in the sense that they might dodge attacks easily or go out of their way to make it unfair for the officer that they are fighting without the aspect of rolling. As for your second note where you want rolls to be increased, that will just be hard to keep track of as people could roll out of 175 and say that they are from a UVG/VG when they aren't. Alas, these ideas generally don't give any motivation to revive GangRP in the first place.

However, the important thing to note down is that GangRP is not dead. Considering the recent change of how permissions are optimised, the only difference is that the GangRPers who were only around to make characters 'useless' by chopping off their limbs the second they get motive are either banned, retired, or quit the server entirely. All those who remain are the ones that chose to cope with the new update, or are changing the norm completely by taking a different approach to GangRP as a whole.
 

-kam

Level 107
x4kam
x4kam
Notable
AAadhira, I love you man, but you can't expect your logic to actually work in that sense. Each and every faction here actually comes with a predetermined purpose: Police Department is already known for prioritising the safety of the city, whilst doctors prioritise the health of the people whether they are injured or in need of assistance. The crime faction is like a wild submachine gun, you can't actually expect events or missions to be automated or prepared each week or every day with an obnoxious plugin like that. It's simply not feasible nor would it be a good idea. You have to make your own missions, interact with other people to get objectives. You can start your own fun side quests by going out of your way to try and do them, change the norm of Gang Roleplay. We aren't supposed to do it for you, and you are supposed to do it for yourself.




As for this, it doesn't make much sense. I will let you know something: I have reached out or been reached out by two different KPD officers recently, and had P2L fights with their characters lasting up from two to three hours with tasers and tranquilizers involved without getting arrested (Thanks to Ary). You just have to agree on something with solid grounds when it comes to that fight seeing as it's a play to loss battle. If you don't actually reach out to officers, then you can't expect to have P2L fights with any of them, and mandating P2L fights would be hectic and simply not feasible as well. GangRPers, or at least a majority of them, are known for powergaming in the sense that they might dodge attacks easily or go out of their way to make it unfair for the officer that they are fighting without the aspect of rolling. As for your second note where you want rolls to be increased, that will just be hard to keep track of as people could roll out of 175 and say that they are from a UVG/VG when they aren't. Alas, these ideas generally don't give any motivation to revive GangRP in the first place.

However, the important thing to note down is that GangRP is not dead. Considering the recent change of how permissions are optimised, the only difference is that the GangRPers who were only around to make characters 'useless' by chopping off their limbs the second they get motive are either banned, retired, or quit the server entirely. All those who remain are the ones that chose to cope with the new update, or are changing the norm completely by taking a different approach to GangRP as a whole.
i second this
 

Arocatula

Level 198
Arocatula
Arocatula
Rich+
RIP some of those old GangRPers. You probably won’t be missed.
GangRP isn’t necessarily dead, its just not as alive, but it still exists to an extent.
 

! salty

Level 51
dotsalt
dotsalt
Notable
When actioning, P2L would be mandatory to allow chaotic roleplays to take place
nope no nuh uh
rolling creates much more chaos lmao, and with p2l it wall fall into that same "one sided fight" you mentioned earlier- the officer will always win.

Allowing it to be mandatory for officers to have a reason to suspect, a reason to taze, or arrest a member of a gang allows the understanding of both parties of the roleplay. This is also to be done when actioning out against officers and GangRPers.
this already exists lmao

On the topic of rolling, Verified/Unverified gang members should get a slight boost of their rolling capabilities from the /gang command. Increasing it to something like 175 instead of the base 150, allowing a slight fighting advantage due to their gang reputation, and keeping officers higher with their 200 rollings.
this i agree with
 

! salty

Level 51
dotsalt
dotsalt
Notable
AAadhira, I love you man, but you can't expect your logic to actually work in that sense. Each and every faction here actually comes with a predetermined purpose: Police Department is already known for prioritising the safety of the city, whilst doctors prioritise the health of the people whether they are injured or in need of assistance. The crime faction is like a wild submachine gun, you can't actually expect events or missions to be automated or prepared each week or every day with an obnoxious plugin like that. It's simply not feasible nor would it be a good idea. You have to make your own missions, interact with other people to get objectives. You can start your own fun side quests by going out of your way to try and do them, change the norm of Gang Roleplay. We aren't supposed to do it for you, and you are supposed to do it for yourself.




As for this, it doesn't make much sense. I will let you know something: I have reached out or been reached out by two different KPD officers recently, and had P2L fights with their characters lasting up from two to three hours with tasers and tranquilizers involved without getting arrested (Thanks to Ary). You just have to agree on something with solid grounds when it comes to that fight seeing as it's a play to loss battle. If you don't actually reach out to officers, then you can't expect to have P2L fights with any of them, and mandating P2L fights would be hectic and simply not feasible as well. GangRPers, or at least a majority of them, are known for powergaming in the sense that they might dodge attacks easily or go out of their way to make it unfair for the officer that they are fighting without the aspect of rolling. As for your second note where you want rolls to be increased, that will just be hard to keep track of as people could roll out of 175 and say that they are from a UVG/VG when they aren't. Alas, these ideas generally don't give any motivation to revive GangRP in the first place.

However, the important thing to note down is that GangRP is not dead. Considering the recent change of how permissions are optimised, the only difference is that the GangRPers who were only around to make characters 'useless' by chopping off their limbs the second they get motive are either banned, retired, or quit the server entirely. All those who remain are the ones that chose to cope with the new update, or are changing the norm completely by taking a different approach to GangRP as a whole.
this p much yeah
 

layzah

Level 51
layzah
layzah
Omega+
In a sense gangrp isn't dead, but it has been slowly declining over the years. There are two sets of categories in the gangrp community: Perm based, Roleplay based. Those two have been at eachothers necks forever, and now that gangrp is rp prioritized the perm based ones are starting to dip out, which is why gangrp is at a decline because those were the ones keeping the crime mostly active.

My point is, gangrp isn't 'dead,' but its more active in the roleplay scene, which is why you don't see much crime(permissions) being used out in the open as much. Someone could probably word this better than me, but I think the point im getting out is there.
 

Renidite

Level 14
You aren't going to have events every other week, crime isn't as important as the other factions. There are already a lot more 'crime' businesses popping up and ones that are more active such as Fight Club, Ikigai, Bounty Hunting, Crime Clinic, and now The Street racing one run by nylu.
 

layzah

Level 51
layzah
layzah
Omega+
You aren't going to have events every other week, crime isn't as important as the other factions. There are already a lot more 'crime' businesses popping up and ones that are more active such as Fight Club, Ikigai, Bounty Hunting, Crime Clinic, and now The Street racing one run by nylu.
All factions are equally important
 

SIMPL3Z

Level 114
Community Team
Lore Team
-1.

First of all, I wanna say I fully agree with what jay said.
In a sense gangrp isn't dead, but it has been slowly declining over the years. There are two sets of categories in the gangrp community: Perm based, Roleplay based. Those two have been at eachothers necks forever, and now that gangrp is rp prioritized the perm based ones are starting to dip out, which is why gangrp is at a decline because those were the ones keeping the crime mostly active.

My point is, gangrp isn't 'dead,' but its more active in the roleplay scene, which is why you don't see much crime(permissions) being used out in the open as much. Someone could probably word this better than me, but I think the point im getting out is there.

Secondly,
1. Adding missions for Verified/Unverified gangs
To me, adding these missions/quests not only seems like a bunch of coding work for the developers but also like we are making it some type of tycoon... The unique and interesting roleplay experiences you got from other players and the scenarios and events you can create yourself are what should be important and can be strived for by the people of the community themselves. As well as, this would put more focus on KPD vs. Gang, which I'll talk about in the second bit.

As for the general topic of 'rewards' : Gangs are already rewarded in some way. Think of UVG and VG, which in and of itself is already a reward + the perks that come alongside them, which are quite a few actually. And I am aware that besides myself, others on the BM team also want to help gangs set up their stuff, host events, and do more interactions with them; a reward. (For example: FC contractees.)


2. More Roleplay When Interacting With KPD and GangRPers
Lastly, this I kind of fully disagree with.
- You cannot force P2L. P2L is a chosen way to roleplay and fight, and the base fighting system for the server is rolling. Something you will always default to if either of the parties do not want to P2L. Which, if both parties do want to P2L, there is no issue.
- Officers need to have the motive to suspect, taze, and arrest like you said they needed to 'gain' - This is already a thing. They can't mindlessly arrest people.
- Allowing UVG and VG gang members to roll 175 not only seems broken but also just OP... It will create a huge influx of people joining the gangs just to get the 175 rolling perk.

Besides; GangRP is GangRP. It is supposed to be gang vs gang, not gang vs. KPD.
I understand that interactions with the KPD are inevitable, and are bound to happen at one point or another. But generally, when it comes to GangRP, you would want to avoid the cops, no? The idea of Gang VS. KPD is just not how it is meant to be... it's gangRP!!
 

AAadhira

Level 8
Thread starter
I get a lot of people are commenting their position of my post. However, I felt like posting it for no retrieval of 'hatred' on my ideas. When discussing ideas with friends, these are the ones that are brought up, 'KPD overpower' or 'GangRP dying'. In my viewpoint, I see all aspects on why or why not this isn't the case. Yet, for those wanting to, it gets barebones. I love this server, the community, and all the friends along the way; but if some 'gang v gang' is how it's suppose to be, why is it mainly 'gang v kpd'? It feels dead by the people who claim it is, as dead represents a small fan base to a particular basis. Have the debates here, as I feel ideas cannot just be associate with one specimen.
 

Arocatula

Level 198
Arocatula
Arocatula
Rich+
I think the school factions are more important than the stabby stab coin flip ones. I mean, it's in the title of the server and whatnot.

anyway i hate gang roleplay minus one
This is coming from the same mf whose character has a concerningly large gambling addiction.
 

Infi

Level 148
Moderator
Government Lead
Builder
oInfi
oInfi
Omega+
Why not just get rid of all crime and KPD? Will reduce about 70% of the problems on the server
 

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