-1/+1
Okay so this is my second time writing a response to this... So I will try and cover everything that I did before my computer crashed. I've read through multiple if not all of the replies on this thread as I'm writing my reply, but of course someone could have posted something while I'm typing this. Nonetheless, I have a sort of neutral thought about it, but definitely lean towards
-1. I heavily agree with Nylu, ImKana, Aidanator14, and Yonio.
Hitman: While I think the idea makes sense, I don't know that its plausible in SRP now. Especially when it comes to getting KPS in the first place. Additionally, in the current rules, you're not allowed to pass KPS permissions at all. When giving consent, you get to say who can get it and for how long.
Majoring: I also understand where this is coming from. But majors are passed around and anyone can have them, especially on the fact that after you KO someone, they have majors. I think this would just lead into KPS becoming exactly what it was previously. Additionally, I'll state what Nylu did from Hebwig and her thread post:
"As aforementioned, forced & permanent character death would not be as rampant. This benefits everybody, as nobody likes when their character dies, and it would give people more time to fully flesh out their characters and allow them to flourish, regardless of what path they choose to take." - Hebwig
(FEEDBACK | KILL PERMISSIONS RE-EVALUATION)
Kidnapping: I also understand this one. If you can go as far as kidnapping someone and holding them for multiple days against their will, it would make sense for KPS to be granted. But I worry about the wording of things. I believe this would unfortunately cause major disputes over what can and cannot be considered KPS granting and what not. Causing more OOC conflict that was for a large part been taken away from because of KPS being consented now. Hebwig also mentioned this in her thread:
"The more we overcomplicate our permissions, the more that arguments will take place. If you consider all of the benefits that I've mentioned in the thread and my replies, we only have good things to bring with this feature." -Hebwig
(FEEDBACK | KILL PERMISSION RE-EVALUATION)
When the permissions became consented, the risk factor to the game and to the character was near eliminated.
Hebwig also talked about this in her feeback post which I will post here:
"The risk is the KPD now. You want to intricately plan your crimes so that they don't find you, as they are the one exception (minus third party deals with BMD) to the consenting. Risk also exists in who you allow in your inner circle in-roleplay as they could be the person who takes your limb or eyes or kidnaps you for several days on end (as that would be one of the new additions if this is accepted). The risk should not be the consequences of killing another character. As I stated in another reply, forced / permanent character death is extremely frowned upon in roleplay communities and is a huge part as to why GangRP does not have a good reputation now." -Hebwig
(FEEBACK | KILL PERMISSION RE-EVALUATION)
I have seen in multiple scenarios that people have given consent to KPS and believe that most people who are saying -1 on the threat here as well are the same people who, if it made sense ICly, would
still given KPS consent now.
Though I know that the possibility of adding more scenarios to non-consented KPS would be something good to discuss. Just as ImKana put in his original reply to Hebwig's thread, the possibility of adding it so that verified gangs can kill members that leave their gangs is something to think about as well. But in the same hand, when there was KPS given to verified gangs, people would use that as their IC reason to hide. Stating that it's a gang and you should be scared leaving and would hide, yet once the seven days for permissions were up they stopped hiding.
Nonetheless, these are my thoughts and feelings towards the thread and as someone who is currently and consistently involved in the CrimeRP world.
I apologize for not making it clearer, it wasn't a suggestion to bring back KPS completely, rather bring it back with extreme caution. Most rules that would allow you to obtain KPS before would be eliminated and the only 2-3 rules that would allow you to kill is Major (depending on what limb you take), hit man, and/OR kidnapping. As yonio said, snitching and all other KPS oriented rules wouldn't apply to this making people who don't wish to gangrp not have to suffer from it.
Okay I saw this as I was typing my reply so I'm replying to it now, so, I apologize if I restate things that I've said before. As Hebwig stated multiple times in her first post, complete character death is something that shouldn't be as common as it was. And even still, I believe should stay where it is at this point. This brings up the same points she made of in other communities character death isn't as normal and even frowned upon in some instances. While I understand some of the frustration that people have with not being able to kill characters, I don't find that having KPS more included would add anymore roleplay opportunities.