Gangrp rn is 0 risk because most stuff are done with consent or are pre-determined.
Idk what you guys are up to but I can’t relate to that at all
With Otake, we don’t do consented stuff ever- i mean, yeah we used KPS a while back but that was because the player who was killed consented to KPS if they were to leave and betray Otake; that’s what he ended up doing. in other words, nothing was pre-determined at all and the consent still had a LARGE risk because KPD did end up actually getting involved. we didn’t plan KPD to get involved when we did it- why? because
nothing was pre-determined
And for pre-determined stuff, there’s ways to determine what you want to do without determining the outcome. For example:
Otake’s kidnapping event with Itaru Saiky does more than just prove that you can determine just a little bit beforehand then do the rest ICly. Cloud (Itaru’s owner) consented to kidnapping BECAUSE there was already beef and drama that had been escalating for around a month oocly. After he consented, we didn’t tell him how we’d do it. We just pre-determined that one day, we’d find him and kidnap him- and that’s what we did. He didn’t expect it the day we did it neither
adding onto that, it’s NEVER fun to determine the outcome. during this event, we had the Akihito clan, KPD, Saiky family, and college football team all after us. we did not AT ALL plan any of that, it just happened. there were parts during the event where we even almost got arrested. none of that was determined nor planned. we just went with the flow
Gangrp is
100% risk worthy
only if you make it. When doing events, you can just plan the basic outline such as “hey, this event will include us kidnapping your character” but plan the rest ICly. Another recommendation is to occasionally do events where there’s a chance KPD will be involved. there’s a risk there knowing you don’t know whether or not your character will be in cuffs or dead at the end of the event.