[-1] I have been playing srp for around a year and ever since I joined kills were permanent. My question is, why would anyone give consent to actually die?? This moves to further problems such as: if for example someone left a verified gang, his character got all the information on the gang and he wants to snitch. Normally the lead along with the gang would act on kps and avoid any info being spilled. With these changed rules though the former member for example can easily say "I dont consent" that easy a gang is doomed. The real image is that gangrp was and will always be a risk. Removing that risk just ruins it fully. It's like a game that you cant lose and how long will it take people to get bored with it?. I understand the pain of losing a character but it is part of the game and if you chose to gangrp you have to go through it. I also have a character that I would be sad to lose but removing the risks of losing a character makes it easy. Instead of playing smart, everyone can just not consent into a permanent kill and gangrp as we knew it will just not work. Right now this suggestion will cause arrests to rise and gangrp to slowly die. People vote yes because obviously gangrp was always cool looking and the idea of gangrp without losing characters sounds awesome bit gangrp will get pointless after this.
Everyone will now be able to do it and it will not longer have anything interesting. It will lose all source of competition and everything will change as we knew. What's the point in leading a verified gang if you cant do pretty much anything with the people leaving or if you cant do anything in general that others cant. Stronger gangs always killed each other but now all of this has to change
I can understand that after constant whining of losing characters and calling gangrp toxic, gamble, and advising people not to go into it staff decided this rule but to be honest we should not change this fir the people that want to gangrp without a risk. What could happen is that those people stay out of gangrp until they realise that Its Just A Game it's an imaginary person in a game if they cant stand losing their character the answer is simple Don't gangrp. Plus verified gang leaders should still have the ability to use kps on former members for obvious reasons. Leaving a gang is the ultimate betrayal. A leader gets motivated to erase the former member's full existence in order to avoid information being spilled. Why is that changing? ? ?Right now verified gangs get nerfed too and the risk gets removed again. WHY do you want gangrp to NOT have a risk. Thats how gangrp always were RISKY. It removes all motivation to gangrp. And ill agree with kana here. There is no risk in joining and it almost allows players to join a verified gang, buy verified weapons and then leave the same day not to mention that they will claim to have ic info using it against the gang after. This whole new update makes no sense. It is there to make gangrp friendly to those that are not fit for it and used to throw dirt on it as well as advising new players to stay away from it. This is the actual problem with gangrp. It changes frequently to stay friendly for those that never liked it or its risks. Gangrp without risks is simply not gangrp. I don't know if many enjoy it but I don't having to discuss oocly about using kps or typing huge paragraphs with others for no reason(no reason because even if you win the paragraph fight there are no consequences). Also take a look at the +1s, Lots of them are from people that used to hate on gangrp but wow when gangrp loses its risk of losing a character suddenly its a +1. Wasn't the whole point of srp to not take character's deaths oocly and be sad about them? This update is not needed considering the fact that a huge amount of gangrp activities gets voided daily because people start whining when they lose their character. Personally I can't find a reason why this update will make gangrp fun. It will no longer be gangrp it will just be a bunch of players writting a story about a random character they thought of and value precious enough to ruin the game for everyone removing the traits that make it a game. Its a non competitive, without the ability to win or lose as well as any risk to make it interesting or to make it easy for evryone. In other words pointless
In Addition., How about the poor gangs that are mainly killing gangs ? This suggestion will destroy them fully. Losing is always part of a game and most mature people should not have a problem with losing. Why ruin it? Why can't the ones that cannot accept losing in a game just stay out of gangrp and instead they have to change gangrp for the ones that can easily lose and still have fun in this. Most of the people will think I am toxic but it is what it is. Gangrp have been like thisever since i joined the server and people got used to it. Don't change it, Instead allow players to chose if they want to take the risk or not. And its not like gangrp started dying due to the fact that people started losing characters. It started having issues when non gangrpers started hating on it because when they tried it they couldn't compete with the ones that had way more experience. Making it easy for everyone just ruins it for the ones that spent hours, days, months or even years gangrping and suddenly they can't even kill people that just joined gangrp. It is unfair this way. The problem is not with gangrp. Its the people that spent one week in a developing gang and then decided that gangrp is not worth it and started throwing dirt on it. And for those people you are changing it. Leaving the ones that actually loved gangrp even when it started flopping unsatisfied. I am one of them. When gangrp flopped and pretty much all of my friends quit srp or gangrp I stayed there and decided to open a gangdoing my best to save it. And suddenly gangrp changes for the ones that made it flop. I understand people's side that want the ooc consent based kps but Its pointless. Thats why gangrp was always interesting, Because it actually had a risk and a reason to get better, A reason to compete and the passion of always trying to improve, To reach the top. Thats what makes this game fun. A game with no risk, no competition and no winners or losers will eventually get boring.
-I might have repeated myself my bad if i did so, I am just a bit tired. I tried to sum up in a paragraph the reason why its a BIG -1 from me and I hope to find people that will understand this suggestion.