Amongus_pawn_69_3
Level 9
if you dont wanna get attacked dont go in
players online
this suggestion was made bcs of ppl like uif you dont wanna get attacked dont go in
I definitely do think that there should be some sort of middle ground. Maybe for IC reasoning you can attack anyone who’s wearing a mask out of suspicion of them being a hostile criminal, or perhaps if you have IC knowledge of a character being in a rival gang against yours you’d be allowed to immediately attack them if seen inside powerplant. I like the activity boost in the powerplant, but I don’t like the IC reasoning players are using to attack people. It certainly allows them to do the bare minimum possible to gain perms and end up farming items and money. Just the other day I watched someone walk up to a guy wearing sunglasses in the powerplant, ask for them, and then actioned to take them right off their face. I just believe there should be a better way to go about gaining the IC reasoningNEUTRAL
I can see both sides of the coin; That area is meant to be a danger zone for a reason, so people need to acknowledge the risk of getting assaulted the moment they step in. However, I do agree that people should roleplay out their activity instead of jumping straight into the action as if it was a PvP zone in a Minecraft Server. Whenever I handle situations, I always make sure that they try to give the other person a chance as long as it's reasonable (e.g. They ask for money before trying to k.o them without saying a single word)
As if that is not common knowledge. Originally I was going to -1 this post because of that but that isn't the main focus, its the fact that certain people will claim this and that and cause uneeded and unwanted drama for a game item. This is utterly ridiculous. Sure, they can mug if they have a valid reason but that's the entire point of this suggestion - making it so that a valid reason it there beforehand.I see where you come from, but please remember that powerplant is a criminal hotspot and not a social hotspot. Things can be done to make it so we don't just get to mug whenever, but at the same time, the place was made for us to criminalrp.
IGN: Springwood
DATE: 12 August, 2022
WHAT YOU WANT TO SUGGEST OR MENTION:
Stricten the permissions that are granted in the power plant: While I believe that the power plant is an excellent location for criminal activity, it is currently being used as a way of receiving specific requirements without even having a solid motive, and as a way for criminal organizations to continue their criminal activity by acting on these loosened requirements. Anyone who enters the power plant, regardless of whether they are the nicest person in-character, is knocked out if they refuse to give up their personal belongings in the event that they are robbed or anything similar to that.
I believe that receiving permissions in the power plant is far too loosened, far too easy to receive - make receiving permissions in the power plant more difficult to obtain so that actual roleplay can eventuate. The daily cycle of most of today's gang roleplayers is to enter the power plant, wait for a player to enter it, and knock them out if they refuse to do something in order for them to post it in their gang activity. Make permissions loosened, but let there be a catch attached to it.
HOW WILL THIS BENEFIT THE SERVER/COMMUNITY?: By making receiving permissions in the power plant more difficult to obtain, I believe, will create great roleplay and add actual motive behind any criminal activity that occurs in there. This could potentially boost the reputation of certain gangs and make them more well-known for their remarkable roleplay in the criminal world.
[Brought up by oInfi]
Some players, including myself, who expect great roleplay enter the power plant to explore and build lore. Permissions are granted far too easily in the power plant, allowing gang roleplayers like you to take advantage of it on a continuous basis, it’s not even about criminal roleplay anymore. Furthermore, gang roleplayers who happen to have the same mindset as you can potentially improve and gain a whole unique view on the greater side of roleplay if this suggestion was to be taken into consideration. Thanks for your input!if u walk in expecting to be mugged and koed then why would u cry when whatever u expected actually happened?
or maybe if 5 gang members come up to u saying give me 5k or else then just do what they ask like wtf would u do irl if 5 dudes came up to u saying "give me 40 dollars or else", u wouldnt just say no to their face and stand there would u
Like I stated in china’s response: The power plant is meant to represent a danger zone, a place where criminals frequently congregate and hang out, the power plant as of currently is nothing more than a way for gang roleplayers to receive loosened permissions in, and outside of the area. If I decide to enter the power plant, I can expect some controversy, but let there be a stronger motive to actually take action rather than asking someone for money and instantly attacking them if they refuse. I can somewhat understand your way of thinking nevertheless. Thanks for your input!BIGGGG -1
If you don’t like the rules of powerplant. Just, don’t go in it.. Literally that simple.
one day they're gonna suggest "People who GangRP should give the person theyre attacking a 70 Page text of In-Character reason to attack them"Criminals don't owe you an explanation.
"Hello there sir, it seems you have walked in the powerplant which is known for its very high crime rate and the possibilites of you being knocked out is pretty high here, before we continue I'd like to let you know I am here to knock you out and traditionally pick up only 5.000 Japanese Currency, please do not worry as I cannot steal something else from you unfortunately."Criminals aren't thinking much about a greeting when all of these factors are at play
Apart from the power plant, there are a variety of criminal locations, you don't often see players acting on any type of permissions there - as mentioned in my previous replies, all the power plant is being used for is to gain permissions, highlight loosened activity, and farm in-character money - in some instances, being robbed of your belongings or even attacked for the smallest reason has realism attached to it, it all depends on who you're interacting with. The power plant, like sewers, existing turfs, abandoned areas, and other similar areas, is a criminal zone. Why do you think you don't often see players acting on any form of permissions in one of these areas? Because the power plant ensures easygoing permissionsIt's a strange thing to find a 'solution' for. What do you restrict? People can't just try to mug you in the most dangerous part of town because they execute it poorly? Then what's the alternative to maintain the realism of the criminal danger of the powerplant?
I completely agree with this; criminals owe you no explanation. However, I believe the power plant is nothing more than a criminal representative example hotspot, similar to other areas in Karakura, but more advantageous for current gang roleplayers. Simply put, the power plant, as a result of today's loosened permissions, is nothing more than free receiving of any form of requirements - the area ought to have a stronger motive, a more thorough reason to attack and approach. Furthermore, players are frequently seen observing the power plant from outside the gates - any criminals who happen to be inside the power plant cannot attack the player observing the area simply because they are not inside the power plant, but rather in front of it. It adds absolutely no realism to the scene, and as much as I believe that realism is a must in this regard, realism unfortunately is not there in addition to the way the power plant currently worksCriminals don't owe you an explanation. They don't owe you a reason. You're in a part of town that's known for danger, known that if you enter- you're in trouble. So, from the perspective of an experienced criminal- there's a multitude of reasons for them to attack you. You could be from a rival gang. You could have something worth stealing. You could be trying to gather information. Criminals aren't thinking much about a greeting when all of these factors are at play. Because seriously, why the fuck would you be there?
In the event that you are robbed or attacked, I would say that it’s a 5 minute robbery/attack, depending on its performance, is not something I would consider character development. What happens now that I've been knocked out in the power plant? Was character development formed, or did you benefit the opposing party? The only motive today's gang roleplayers have to knock out someone in the power plant is to simply ask for money and expect them to refuse so that they may move over to the knock-out point. Nevertheless, thanks for the input!As for the argument that it gives nothing to the roleplay factor, there's always some character development to be found in getting your shit absolutely rocked!
The only thing you guys are losing out on is the lack of a proper introduction to the criminals trying to mug you. And that's such a weird thing to properly enforce, hence, I maintain my position of leaving powerplant permissions (PPP?) alone.
dude like i said the whole point is to attract gangrpers so that they wont do their stuff in plaza, "loose permissions" is just something they're putting as a "come here if you want to beat up someone" the whole purpose is to commit crimes not take pictures or have a lovely time with yo partner dawgApart from the power plant, there are a variety of criminal locations, you don't often see players acting on any type of permissions there - as mentioned in my previous replies, all the power plant is being used for is to gain permissions, highlight loosened activity, and farm in-character money - in some instances, being robbed of your belongings or even attacked for the smallest reason has realism attached to it, it all depends on who you're interacting with. The power plant, like sewers, existing turfs, abandoned areas, and other similar areas, is a criminal zone. Why do you think you don't often see players acting on any form of permissions in one of these areas? Because the power plant ensures easygoing permissions
I completely agree with this; criminals owe you no explanation. However, I believe the power plant is nothing more than a criminal representative example hotspot, similar to other areas in Karakura, but more advantageous for current gang roleplayers. Simply put, the power plant, as a result of today's loosened permissions, is nothing more than free receiving of any form of requirements - the area ought to have a stronger motive, a more thorough reason to attack and approach. Furthermore, players are frequently seen observing the power plant from outside the gates - any criminals who happen to be inside the power plant cannot attack the player observing the area simply because they are not inside the power plant, but rather in front of it. It adds absolutely no realism to the scene, and as much as I believe that realism is a must in this regard, realism unfortunately is not there in addition to the way the power plant currently works
In the event that you are robbed or attacked, I would say that it’s a 5 minute robbery/attack, depending on its performance, is not something I would consider character development. What happens now that I've been knocked out in the power plant? Was character development formed, or did you benefit the opposing party? The only motive today's gang roleplayers have to knock out someone in the power plant is to simply ask for money and expect them to refuse so that they may move over to the knock-out point. Nevertheless, thanks for the input!