SapouT
Level 21
What's your Minecraft Username?: SapouT
What's the title of your suggestion?: Gangrp decline, possible solutions, more engaging gangrp
What's your suggestion?:
I want to suggest some changes as I have noticed that gang roleplay has seen a massive decline the past months and weeks. To begin with I think that adding multiple crime zones like old pwp was and advertising them would allow gangs to engage in crimminal activity and conflict more. Also the addition of less severe majors for lighter ic motives that wont include losing limbs all the time would also help create a more active and engaging gangrp as people won't be "scared" to risk stealing a blunt weapon or getting into fights as the consenquences of minor ic motive like that wont be as severe and even tho they might still include lethal weapons they wont leave perms dsmage such as a lost limb. ( Ive suggested that in the past and got no clear abt it being accepted or denied).
How will this benefit the server and community?:
I think that these changes would allow new gangs and gangrpers to engage in more conflict easier and overall make gangrp more active. This would mean that more weapons will be sold, more police conflict will erupt, third party dealing of weapons and conflict will bmd will also once again become a thing, and overall gangrp will be "revived" or at least more active than now. It is undeniable that the criminality rates of karakura have majorly decreased. More and more people are quitting gangrp and even srp due to gangrp being "dead". At least this is what I have seen. In conclusion, I believe that making a more engaging gangrp experience would help alot and these two changes would easily fix that. I believe that with gangrp being more engaging, conflict between gangs can also erupt as it used to. About a year ago for example I remember bonten and yamagashira had a conflict. Nothing was official though we still fought eachother and got majors in daily. No rules have changed since then. Gangrp just became less engaging and less promoted, powerplant closed, and limb takin became a big trend. So now most people and even uvfg and vfg are scared to even ko people that gangrp to avoid majors. And smaller gangs many times find it dificult to engage in conflict with other gangrpers. For the first issue the slight perm change would help. For the second, the crime hotspots will allow gangs to rob eachother and start conflict as they used to when pwp was busy.
Also, for people that believe a more lore based gangrp would work better, this would also benefit them. Amore active community with more day to day engaging combat gangrp would mean that more ic motives and rivalties will be created that can fuel greater events with more detailed and more progressed gangrp. For example, Kaku kai and Bonten conflict that ended with an amazing war event started out as many conflicts and combat situations and majors back and forth. the rules worked kinda like how am suggesting back then. ppl didnt take so many limbs or at least didnt take only legs just to burn them and damge players as much as possible, and pwp was rlly famous and many conflicts started there so many gangs were engaging into fights and roberries in it. Overall a more engaging gangrp with these suggestions or others like these etc would greatly improve lore gangrp in the same way that when kishi and other gangs were doing alot of pvp gangrp and there were tons of gangs that were active in combat, lore gangrp was also big as these gangs also wanted to do lore based gangrp with p2l etc to make their achievments and rivalties more important and have better rp but also daily conflict with others.
Note, after receiving some feedback, I think it is would work if powerplant became more active with the addition of the old rule abt mugperms/minors in it etc. also this could apply to the sewers
Note, After some research i discovered that ic motive rule is a thing. This is more of a mention that we should enforce this rule more and make sure that every gangrp scenario makes some sense. Cuz damn cutting a leg and burning it cuz someone defended themselves from ur bat is WAY too unreasonable even for the most notorious criminal. Also many people get passed perms and do this cuz they just know the person. This is also an example as in most of these cases, an a person they barely know isn't worth stabbing for
What's the title of your suggestion?: Gangrp decline, possible solutions, more engaging gangrp
What's your suggestion?:
I want to suggest some changes as I have noticed that gang roleplay has seen a massive decline the past months and weeks. To begin with I think that adding multiple crime zones like old pwp was and advertising them would allow gangs to engage in crimminal activity and conflict more. Also the addition of less severe majors for lighter ic motives that wont include losing limbs all the time would also help create a more active and engaging gangrp as people won't be "scared" to risk stealing a blunt weapon or getting into fights as the consenquences of minor ic motive like that wont be as severe and even tho they might still include lethal weapons they wont leave perms dsmage such as a lost limb. ( Ive suggested that in the past and got no clear abt it being accepted or denied).
How will this benefit the server and community?:
I think that these changes would allow new gangs and gangrpers to engage in more conflict easier and overall make gangrp more active. This would mean that more weapons will be sold, more police conflict will erupt, third party dealing of weapons and conflict will bmd will also once again become a thing, and overall gangrp will be "revived" or at least more active than now. It is undeniable that the criminality rates of karakura have majorly decreased. More and more people are quitting gangrp and even srp due to gangrp being "dead". At least this is what I have seen. In conclusion, I believe that making a more engaging gangrp experience would help alot and these two changes would easily fix that. I believe that with gangrp being more engaging, conflict between gangs can also erupt as it used to. About a year ago for example I remember bonten and yamagashira had a conflict. Nothing was official though we still fought eachother and got majors in daily. No rules have changed since then. Gangrp just became less engaging and less promoted, powerplant closed, and limb takin became a big trend. So now most people and even uvfg and vfg are scared to even ko people that gangrp to avoid majors. And smaller gangs many times find it dificult to engage in conflict with other gangrpers. For the first issue the slight perm change would help. For the second, the crime hotspots will allow gangs to rob eachother and start conflict as they used to when pwp was busy.
Also, for people that believe a more lore based gangrp would work better, this would also benefit them. Amore active community with more day to day engaging combat gangrp would mean that more ic motives and rivalties will be created that can fuel greater events with more detailed and more progressed gangrp. For example, Kaku kai and Bonten conflict that ended with an amazing war event started out as many conflicts and combat situations and majors back and forth. the rules worked kinda like how am suggesting back then. ppl didnt take so many limbs or at least didnt take only legs just to burn them and damge players as much as possible, and pwp was rlly famous and many conflicts started there so many gangs were engaging into fights and roberries in it. Overall a more engaging gangrp with these suggestions or others like these etc would greatly improve lore gangrp in the same way that when kishi and other gangs were doing alot of pvp gangrp and there were tons of gangs that were active in combat, lore gangrp was also big as these gangs also wanted to do lore based gangrp with p2l etc to make their achievments and rivalties more important and have better rp but also daily conflict with others.
Note, after receiving some feedback, I think it is would work if powerplant became more active with the addition of the old rule abt mugperms/minors in it etc. also this could apply to the sewers
Note, After some research i discovered that ic motive rule is a thing. This is more of a mention that we should enforce this rule more and make sure that every gangrp scenario makes some sense. Cuz damn cutting a leg and burning it cuz someone defended themselves from ur bat is WAY too unreasonable even for the most notorious criminal. Also many people get passed perms and do this cuz they just know the person. This is also an example as in most of these cases, an a person they barely know isn't worth stabbing for
Last edited: