They are allowed if you applied for it from what I last rememberCharacters of more than 6.5 ft are not allowed. If you see someone with that height inform them thst they are breaking da rules
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They are allowed if you applied for it from what I last rememberCharacters of more than 6.5 ft are not allowed. If you see someone with that height inform them thst they are breaking da rules
Ups i forgor thatThey are allowed if you applied for it from what I last remember
The player hit box is 1.8 blocks. if a block is equal to a meter and the maximum size(wihout autorisation) is 1.95, the character can still go through doors. For the minuscule amount of characters over 1.95 meter, they can still shift and make their hitbox smaller. To conclude this, being over 2.2 meters tall is so uncommon that you would be placed in wikipedia list of tallest people in the world.Actually, I just realized something.
Using the generic.scale will change the size of the player model, making him unable to go thru doors, since the player model right now is made to go thru 2x1 gaps. if you were to change the height, the player skin would be distorted, since changing the height will also take affect on the players skin. So it would be pretty hard to implement the height option with the generic.scale option, since changing the height would also change the width. And from what I've read about, no plugin was made to do so, only a date pack, but it was for a 'Dwarf Potion', which was changeable from the Minecraft itself, using the /scoreboard command, but has also changed the width of the player model, making it hard for a "7'5 russian male with a V-Neck" player to fit thru a 2x1 gap (the typical door gap)
(Some of this was written with some help from the Minecraft Wiki, Reddit and Minecraft Support Sites)
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Yet, people still get the authorization for 7'5" to seem scarier ICly.To conclude this, being over 2.2 meters tall is so uncommon that you would be placed in wikipedia list of tallest people in the world.
You may not mind it, but some people might.I dont really mind if the width also changes along.
The player hit box is 1.8 blocks. if a block is equal to a meter and the maximum size(wihout autorisation) is 1.95,
My Professor char is 7’5 but it has nothing to do with wanting to seem scarier. It was logical as both his IC Parents are 7’5 and genetics can be passed down through generationsYet, people still get the authorization for 7'5" to seem scarier ICly.
It would make some people, who actually took some time and effort into writing the authorization application, mad.
You may not mind it, but some people might.
View attachment 56171View attachment 56172View attachment 56170
Converting feet into minecraft blocks is pretty easy, but converting feet into the attribute scale is slightly (kinda... actually very) hard.
The maximum amount you can set to the scale attribute, which will make you able to go thru a wall is:
/attribute IGN minecraft:generic.scale base set 1.111(1)
View attachment 56173
And I don't know for sure, how much feet... or blocks... it is.
anything above it makes you unable to go thru the 2x1 doorframe.
if generic.scale>1.1(1)
so for example, generic.scale=1.12
View attachment 56176
Two things can be done about that.Yet, people still get the authorization for 7'5" to seem scarier ICly.
It would make some people, who actually took some time and effort into writing the authorization application, mad.
You may not mind it, but some people might.
I don't see what you mean by the 1st option, could you elaborate?Two things can be done about that.
OPTION 1: Characters over 2 meters tall become the maximun height allowed to go through doors. (Gameplay focused solution) [i think this option could be better]OPTION 2: Characters over 2 meters tall have their assigned height and need to shift through doors (more realustic solution).
nice m8My Professor char is 7’5 but it has nothing to do with wanting to seem scarier. It was logical as both his IC Parents are 7’5 and genetics can be passed down through generations
What I want to say is that if a charcter height is X meters and said height is more than 2 meters, the player height is set to 1.99 meters. But Cannonically or ICly the character is still X meters.I don't see what you mean by the 1st option, could you elaborate?
2 option might seem as the better one, but people like Luvnlife over here would have to shift everytime they go thru any doors at school, even if they're entering their class, which might get annoying after some time, yet I know some people IRL that have to tilt their head down whenever they are going thru a doorframe, which looks kinda funny.
I get you now, thanks.What I want to say is that if a charcter height is X meters and said height is more than 2 meters, the player height is set to 1.99 meters. But Cannonically or ICly the character is still X meters.
So if BOBO is 2.1 meters tall, BOBO hitbox is 1.99 meters tall. But if you ask a character how tall is BOBO they will tell you "BOBO is 2.1 meters tall". This is the same thing as we do know but now it would only happen to those with extreme heights.
I feel as though if you choose your character should be this tall, you should have to deal with the issue of going through doors and shifting. Yes, genetics can happen, and sure it is possible for a character to be this tall at a 0.000038% percent, but not every person will be a healthy and normal 7'5 person who does not sustain serious pain and repercussions from being this tall alone. I have a decently tall character at 6'3, I roleplay her with height as a disadvantage against shorter characters in scenarios like fights and whatnot: most of the community ignores this alone.Two things can be done about that.
OPTION 1: Characters over 2 meters tall become the maximun height allowed to go through doors. (Gameplay focused solution) [i think this option could be better]OPTION 2: Characters over 2 meters tall have their assigned height and need to shift through doors (more realustic solution).