What's your Minecraft Username?: BurbRP
What's the title of your suggestion?: revamp the rolling system
What's your suggestion?:
My suggestion is to change the rolling system. Instead of rolling the same number for everything there could be different rolls like in RPGs. You could roll for strength, agility etc. In a combat situation you would roll mostly strength. But if someone is trying to run away from a fight they might roll agility, or there could be a unique roll for getting out of a fight. These rolls will be based mostly on species. While normal players might keep the usual 150 roll. A small animal might have a low strength, but a high agility score, for example they could roll 75 for strength and 150 (or even higher) for agility. Some ideas for rolls could be: Strength, Agility, Disengage, Grapple, Sleight of hand/Steal and possibly a raw luck check, where everyone rolls the same no matter what. Also, would this really be pay to win? I mean birds can fly and there is no problem with that. If animals simply roll lower on some things and higher on others I think it would be a lot more balanced.
How will this benefit the server and community?:
I think we should abandon rolling the same for every single action. Not everything should be decided by the same number. Take birds for example, they roll 75. Humans are much stronger than birds. But are we really supposed to believe that humans, rolling 150, have on average a 75% chance of catching a bird trying to fly away? Or catching a cat, with its great agility, trying to run away?
This would also allow bears to get the strength they need, while not rolling to high.
I would love to see some change happen to the rolling system, right now I think animals are very unbalanced. Humans are always stronger in every aspect. Animals should be able to escape, to slip away, like they do in real life.
What's the title of your suggestion?: revamp the rolling system
What's your suggestion?:
My suggestion is to change the rolling system. Instead of rolling the same number for everything there could be different rolls like in RPGs. You could roll for strength, agility etc. In a combat situation you would roll mostly strength. But if someone is trying to run away from a fight they might roll agility, or there could be a unique roll for getting out of a fight. These rolls will be based mostly on species. While normal players might keep the usual 150 roll. A small animal might have a low strength, but a high agility score, for example they could roll 75 for strength and 150 (or even higher) for agility. Some ideas for rolls could be: Strength, Agility, Disengage, Grapple, Sleight of hand/Steal and possibly a raw luck check, where everyone rolls the same no matter what. Also, would this really be pay to win? I mean birds can fly and there is no problem with that. If animals simply roll lower on some things and higher on others I think it would be a lot more balanced.
How will this benefit the server and community?:
I think we should abandon rolling the same for every single action. Not everything should be decided by the same number. Take birds for example, they roll 75. Humans are much stronger than birds. But are we really supposed to believe that humans, rolling 150, have on average a 75% chance of catching a bird trying to fly away? Or catching a cat, with its great agility, trying to run away?
This would also allow bears to get the strength they need, while not rolling to high.
I would love to see some change happen to the rolling system, right now I think animals are very unbalanced. Humans are always stronger in every aspect. Animals should be able to escape, to slip away, like they do in real life.