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revamp the rolling system

Mappaya

Level 0
What's your Minecraft Username?: BurbRP
What's the title of your suggestion?: revamp the rolling system

What's your suggestion?:
My suggestion is to change the rolling system. Instead of rolling the same number for everything there could be different rolls like in RPGs. You could roll for strength, agility etc. In a combat situation you would roll mostly strength. But if someone is trying to run away from a fight they might roll agility, or there could be a unique roll for getting out of a fight. These rolls will be based mostly on species. While normal players might keep the usual 150 roll. A small animal might have a low strength, but a high agility score, for example they could roll 75 for strength and 150 (or even higher) for agility. Some ideas for rolls could be: Strength, Agility, Disengage, Grapple, Sleight of hand/Steal and possibly a raw luck check, where everyone rolls the same no matter what. Also, would this really be pay to win? I mean birds can fly and there is no problem with that. If animals simply roll lower on some things and higher on others I think it would be a lot more balanced.

How will this benefit the server and community?:
I think we should abandon rolling the same for every single action. Not everything should be decided by the same number. Take birds for example, they roll 75. Humans are much stronger than birds. But are we really supposed to believe that humans, rolling 150, have on average a 75% chance of catching a bird trying to fly away? Or catching a cat, with its great agility, trying to run away?
This would also allow bears to get the strength they need, while not rolling to high.
I would love to see some change happen to the rolling system, right now I think animals are very unbalanced. Humans are always stronger in every aspect. Animals should be able to escape, to slip away, like they do in real life.
 

Oliverium

Level 64
Oliverium
Oliverium
Omega+
-1
If you want to take these things into account, try suggesting /it p2l! There's no need to add a whole other rolling system that would just end up confusing players.
 

urufu

Level 21
Urrufu
Urrufu
Notable+
-1
As much as I love this idea, I just don't think it would work well for SRP. How would you allocate stat points? And in the long run, what would the actual outcome be? Humans Vs Humans wouldn't change at all if it were dependant on species, and if you could train your stat points, it would just be adding even more grind to SRP which burns people out incredibly quickly.
 

Popo

Level 67
DarkxWalker
DarkxWalker
Notable
I can see SchoolRP adapting well to a new rolling system if given the chance. The current one we have has been the same, unchanged and flawed one for the past 9 years.
 

frenzyyy

Level 12
frenzyyy
frenzyyy
Omega+
I think at the moment there is already a struggle getting newer players to understand when to roll and how to roll- I think this just adds on a whole new layer of confusion. Honestly, I like the rolling right now, I believe you could also choose to do this yourselves with other people if you want to make the rolling and roleplay more detailed. However, I do not think an entire system should be built around it because getting people to learn this will be tough.
 

soratheonly

Level 84
Community Team
Event Team
soratheeonly
soratheeonly
Omega+
-1
I feel like updating the rolling system to become more complicated could just add more pressure on staff to help fix misunderstandings and arguments formed off of rolling, which (from what I've seen) doesn't happen because of the simple rolling system there is now.
 

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