SapouT
Level 21
IGN: SapouT
DATE: 12/4/22 (12 April)
WHAT YOU WANT TO SUGGEST OR MENTION: Lately I’ve noticed that criminal roleplay has been losing its “seriousness” what I mean by that is that a while ago criminal roleplay had much more serious rps that would involve many people, major weapons, killing... Many believe that it’s better that kill permissions have become more strict and harder to gain. At one extend I am a fan of that change too. For example: I believe that snitching is better to grant major assault permissions as snitching is something that a Civilian Roleplayer would maybe do. So escalating to kill permissions wouldn’t be good cause civilian role players shouldn’t be in possible risks like that as they chose to not partake in situations like that and not have characters dying a lot. What I believe is that an ideal situation is when perms between criminal roleplayers are easier to get (I’ll get to that in a sec) whilst really rare to impossible to get to a civilian roleplayer. Therefore making it 100% of a choice for a civilian roleplayer to give perms. Though with the new kill permissions it has become completely a choice to make even for gangrpers and such situations have become much rarer. After this brief long introduction here comes the suggestion. I believe that when someone displays a Weapon and uses it to fear someone into doing certain actions, it should be kill permissions on their character.
HOW WILL THIS BENEFIT THE SERVER/COMMUNITY?: Criminal roleplay community will be benefited as there would be a slight increase in more serious scenarios. I also believe that good criminal roleplay would occur when for example someone Has gotten into someone’s apartment, scammed them, and then the scammed person tries to fear them out. Then if the “scammer” person doesn’t do so that would mean major permissions to the owner of the apartment but if the owner had used a weapon to scare them away, it would mean kill permissions. In that way, more situations where killing, majoring, and other similar activities can occur and help gangs and syndicates with the want to do such things. It will also mean that having a character to survive long in gangs will become more risky but still make gang members have an enjoyable and exciting roleplay. I think that’s useful because criminal roleplay always had that excitement and many have proved that it’s not guaranteed that you will always lose many character like that.
Why I believe this won’t be a problem?
Because using a weapon to force someone do something isn’t something that civilian roleplayers commonly do. If they did so they would probably be criminal roleplayers. So I believe that it’s something that won’t affect people that don’t want to lose a character like that. Even people that want to take a more delinquent turn in gangrp can easily avoid such situations. Will it still be a choice to give kill permissions? At a certain extend yes. But I believe that it will be more logical like that as nowadays people don’t have any good reason to threat with a weapon verbally and then use the weapon to show that they intend to make their actions into reality. Whilst with the new fearp thin I suggest they would gain something from using a weapon like that though with the risk of another party acting on kill permissions.
My last argument about the topic is the fact that I think it would be cool cuz it’s not something affecting everyone. It doesn’t even affect all criminal roleplayers. It’s a suggestion that will either be useless to many but helpful to those who want to partake in that kind of criminal roleplay that involves weapons and criminal activities like that
ADITIONAL NOTES: I want to finish by saying this is related ONlY when using a weapon for fearp, because I think that when someone hold a weapon out it’s still like threatening the opposite party to do something. For example if there were firearms and one held a pistol on the other and forced them to do something, if the person being threatened with a gun had a gun of their own they would probably take it out and use it on the opposite party on their first chance.
DATE: 12/4/22 (12 April)
WHAT YOU WANT TO SUGGEST OR MENTION: Lately I’ve noticed that criminal roleplay has been losing its “seriousness” what I mean by that is that a while ago criminal roleplay had much more serious rps that would involve many people, major weapons, killing... Many believe that it’s better that kill permissions have become more strict and harder to gain. At one extend I am a fan of that change too. For example: I believe that snitching is better to grant major assault permissions as snitching is something that a Civilian Roleplayer would maybe do. So escalating to kill permissions wouldn’t be good cause civilian role players shouldn’t be in possible risks like that as they chose to not partake in situations like that and not have characters dying a lot. What I believe is that an ideal situation is when perms between criminal roleplayers are easier to get (I’ll get to that in a sec) whilst really rare to impossible to get to a civilian roleplayer. Therefore making it 100% of a choice for a civilian roleplayer to give perms. Though with the new kill permissions it has become completely a choice to make even for gangrpers and such situations have become much rarer. After this brief long introduction here comes the suggestion. I believe that when someone displays a Weapon and uses it to fear someone into doing certain actions, it should be kill permissions on their character.
HOW WILL THIS BENEFIT THE SERVER/COMMUNITY?: Criminal roleplay community will be benefited as there would be a slight increase in more serious scenarios. I also believe that good criminal roleplay would occur when for example someone Has gotten into someone’s apartment, scammed them, and then the scammed person tries to fear them out. Then if the “scammer” person doesn’t do so that would mean major permissions to the owner of the apartment but if the owner had used a weapon to scare them away, it would mean kill permissions. In that way, more situations where killing, majoring, and other similar activities can occur and help gangs and syndicates with the want to do such things. It will also mean that having a character to survive long in gangs will become more risky but still make gang members have an enjoyable and exciting roleplay. I think that’s useful because criminal roleplay always had that excitement and many have proved that it’s not guaranteed that you will always lose many character like that.
Why I believe this won’t be a problem?
Because using a weapon to force someone do something isn’t something that civilian roleplayers commonly do. If they did so they would probably be criminal roleplayers. So I believe that it’s something that won’t affect people that don’t want to lose a character like that. Even people that want to take a more delinquent turn in gangrp can easily avoid such situations. Will it still be a choice to give kill permissions? At a certain extend yes. But I believe that it will be more logical like that as nowadays people don’t have any good reason to threat with a weapon verbally and then use the weapon to show that they intend to make their actions into reality. Whilst with the new fearp thin I suggest they would gain something from using a weapon like that though with the risk of another party acting on kill permissions.
My last argument about the topic is the fact that I think it would be cool cuz it’s not something affecting everyone. It doesn’t even affect all criminal roleplayers. It’s a suggestion that will either be useless to many but helpful to those who want to partake in that kind of criminal roleplay that involves weapons and criminal activities like that
ADITIONAL NOTES: I want to finish by saying this is related ONlY when using a weapon for fearp, because I think that when someone hold a weapon out it’s still like threatening the opposite party to do something. For example if there were firearms and one held a pistol on the other and forced them to do something, if the person being threatened with a gun had a gun of their own they would probably take it out and use it on the opposite party on their first chance.