Mialyansa
Level 86
What's your Minecraft Username?: Hymol_13
What's the title of your suggestion?: The Horror | Sewers update.
What's your suggestion?:
Disclaimer:
For admins: Remember that you have control over how do these changes apply, if you dont like certain thing you can always implement it in other ways.
For everyone: If you don't like some of the changes, read into the Inner working section because maybe your problem with said part of the suggestion is solved by certain especifications in that particular sections. It has happened more than once that users tell me that a suggestion does not take into account certain things that it actually did. Please read.
Minor changes
• THE TIMERS: This is the system that manages the randomness of events in the sewers. (If developers dont like how the randomness is managed here, they can freele create a system that fits their view better. I am just showing how it could be done.)
• There is one timer that is constantly on a countdown.
• The timer has randomized countdown times, the countdown time goes from 1 minute to 3 minutes.
• When the timers hit 0, a random event of the ones listed here will take place. This is known as an activation event.
• Timers stop during events: fightclub, Ikigai openings, especial events. This is done in order to prevent weird things happening during those.
• Added mental fog: The darkness effect will randomly be applied to players.
Inner workings
• Darkness effect will randomly affect players based on a timer. When the timer is over it will activate the effect.
• Added cave noises: New eerie cave noises will be added. Cave noises will be more common.
New cave noises
• Doors: Doors will casually close or open in the sewers.
Inner workings
• Upon an activation event, a group of doors will change their state to opened or to closed.
• Doors are listed in groups. Groups are affected all at once by the activation event. This is meant to make more common this event happening near players.
• The locked doors are exempt from this in order to mantain the privacy of turfs, Fightclub and Ikigai.
• Not all unlocked doors are subject to this change. Only doors that are commonly used will be affected in order to reduce lag.
• Phones: Phones will casually recieve an anonymous call with random speech, and eerie text.
Inner workings
• Players will recieve it individually, one player per activation event, in other words, players wont recieve this call all at once.
• Signal won't corrupt the phones messages. It would not be scary if you can't read the text.
Examples
• "You recieved a message from UNKNOWN [Open]" When opened: "HELPHELPHELPHELPHELP"
• "You recieved a message from UNKNOWN [Open]" When opened: "Behind you :)"
• "You recieved a message from UNKNOWN [Open]" When opened: "Free us. We have been so lonely. Please free us."
• "You recieved a message from UNKNOWN [Open]" When opened: "TWILIGHT has been removed :'( "
• "You recieved a message from UNKNOWN [Open]" When opened: "Do you have: a familiy, loved ones, friends; who would miss you if you were gone."
• "You recieved a message from UNKNOWN [Open]" When opened: "Hey please, is there anyone there?"
• "You recieved a message from UNKNOWN [Open]" When opened: "Please don't kill me!"
• "You recieved a message from UNKNOWN [Open]" When opened: "Hey please, is there anyone there?"
• Blackout: Certain zones of the sewers will shut their lights off.
Inner workings
• Upon an activation event the light blocks will turn off.
• Light blocks are grouped in certain areas in order to reduce lag.
• Light blocks that cant be turned off will be replaced with non-light emiting blocks.
• Upon the lights being turned off. A countdown of around one minute will start. After the timer hits zero, lights will be back on.
• Places like turfs, ikigai, fightclub are not affected.
• Not all lights of the sewers are subject to this effect. This is done to reduce lag of course.
Edit: Twilight removed. It will have it's own suggestion in the future because of the following reasons.
• Ghosts are overused. Many people feel like ghost are too common. I don't really like anything of my suggestions being conventional.
• It was an NPC. People dont like NPC (except Tom for some reason.)
• It needs to be revised. Given that I want to propose it as an event character. They need to have their own suggestion.
• It could endanger the suggestion success. I believe that this suggesstion success might be limited because of twilight being in it. I also feel like it is one of the most bland points of the update idea.
How will this benefit the server and community?:
I believe that sewers intend to create a sense and feeling of uneasyness, that because of experience of players, doesnt manage to create. This could be a very nice way of creating an scary atmosphere and expressing in a more subtle way how wicked can the underground be. Making the underground more scary makes more realistic the aversion and fear characters have for the sewers.
What's the title of your suggestion?: The Horror | Sewers update.
What's your suggestion?:
Disclaimer:
For admins: Remember that you have control over how do these changes apply, if you dont like certain thing you can always implement it in other ways.
For everyone: If you don't like some of the changes, read into the Inner working section because maybe your problem with said part of the suggestion is solved by certain especifications in that particular sections. It has happened more than once that users tell me that a suggestion does not take into account certain things that it actually did. Please read.
Minor changes
• THE TIMERS: This is the system that manages the randomness of events in the sewers. (If developers dont like how the randomness is managed here, they can freele create a system that fits their view better. I am just showing how it could be done.)
• There is one timer that is constantly on a countdown.
• The timer has randomized countdown times, the countdown time goes from 1 minute to 3 minutes.
• When the timers hit 0, a random event of the ones listed here will take place. This is known as an activation event.
• Timers stop during events: fightclub, Ikigai openings, especial events. This is done in order to prevent weird things happening during those.
• Added mental fog: The darkness effect will randomly be applied to players.
Inner workings
• Darkness effect will randomly affect players based on a timer. When the timer is over it will activate the effect.
• Added cave noises: New eerie cave noises will be added. Cave noises will be more common.
New cave noises
• Doors: Doors will casually close or open in the sewers.
Inner workings
• Upon an activation event, a group of doors will change their state to opened or to closed.
• Doors are listed in groups. Groups are affected all at once by the activation event. This is meant to make more common this event happening near players.
• The locked doors are exempt from this in order to mantain the privacy of turfs, Fightclub and Ikigai.
• Not all unlocked doors are subject to this change. Only doors that are commonly used will be affected in order to reduce lag.
• Phones: Phones will casually recieve an anonymous call with random speech, and eerie text.
Inner workings
• Players will recieve it individually, one player per activation event, in other words, players wont recieve this call all at once.
• Signal won't corrupt the phones messages. It would not be scary if you can't read the text.
Examples
• "You recieved a message from UNKNOWN [Open]" When opened: "HELPHELPHELPHELPHELP"
• "You recieved a message from UNKNOWN [Open]" When opened: "Behind you :)"
• "You recieved a message from UNKNOWN [Open]" When opened: "Free us. We have been so lonely. Please free us."
• "You recieved a message from UNKNOWN [Open]" When opened: "TWILIGHT has been removed :'( "
• "You recieved a message from UNKNOWN [Open]" When opened: "Do you have: a familiy, loved ones, friends; who would miss you if you were gone."
• "You recieved a message from UNKNOWN [Open]" When opened: "Hey please, is there anyone there?"
• "You recieved a message from UNKNOWN [Open]" When opened: "Please don't kill me!"
• "You recieved a message from UNKNOWN [Open]" When opened: "Hey please, is there anyone there?"
• Blackout: Certain zones of the sewers will shut their lights off.
Inner workings
• Upon an activation event the light blocks will turn off.
• Light blocks are grouped in certain areas in order to reduce lag.
• Light blocks that cant be turned off will be replaced with non-light emiting blocks.
• Upon the lights being turned off. A countdown of around one minute will start. After the timer hits zero, lights will be back on.
• Places like turfs, ikigai, fightclub are not affected.
• Not all lights of the sewers are subject to this effect. This is done to reduce lag of course.
Edit: Twilight removed. It will have it's own suggestion in the future because of the following reasons.
• Ghosts are overused. Many people feel like ghost are too common. I don't really like anything of my suggestions being conventional.
• It was an NPC. People dont like NPC (except Tom for some reason.)
• It needs to be revised. Given that I want to propose it as an event character. They need to have their own suggestion.
• It could endanger the suggestion success. I believe that this suggesstion success might be limited because of twilight being in it. I also feel like it is one of the most bland points of the update idea.
How will this benefit the server and community?:
I believe that sewers intend to create a sense and feeling of uneasyness, that because of experience of players, doesnt manage to create. This could be a very nice way of creating an scary atmosphere and expressing in a more subtle way how wicked can the underground be. Making the underground more scary makes more realistic the aversion and fear characters have for the sewers.
Last edited: