IGN: Sirguiad
DATE: 04/09/2022
WHAT YOU WANT TO SUGGEST OR MENTION: Whitelist gangrp, Yeah. Again.
The perfect world: GangRP as a faction.
It is commonly known that the GangRP community is one of extreme toxicity, bypassers, avoidrpers, you name it. This has been said at least a thousand times by now, but our server needs a BIG change if it wants to be great again. Making GangRP a faction would decrease the toxicity greatly, as you would need to go through the hassle of applying, actually putting dedication into explaining why your character is a criminal - development! which most of the toxic gangrpers do not have. No one wants to see 18-year-olds fighting and murdering people, it is utterly ridiculous - Everyone with the [CRIMINAL] tag should be 25+, a teenager wouldn't be able to fight a grown man anyway. Criminal tags should be fearRP'D by normal civilians if identified ICly as one.
This will also make so members who apply will have more understanding of what they're getting in, possibly leading to less of a hassle while losing their characters.
A viable argument would be saying that this encourages Throwaway characters, and although I agree, they already exist, a lot of them. If you look closely, some people on the server EXCLUSIVELY gangrp, nothing else, their characters have no development, no personality, no nothing, only an empty vessel made to kill. The application would require you to write lore for your character to avoid that, but there's no accurate way of pointing out a throwaway.
A complete revamp on the gangs system.
Since it's a faction now, [CRIMINAL] tags will only be able to gang up on people if they join a gang - every gang is "verified now." All gangs must go through an application to form and be part of the faction, all gangs are "verified", but verification isn't as important as it is nowadays (Similar to the current unverified gangs on adverts).
Permissions have been an issue, the difficulty in getting them has always been a problem - The current permissions are made to protect the normal civilians that don't want to gangrp from getting randomly murderboned, but breaks coherency when it comes to gang members: Does a twisted, bloodthirsty gang member really needs to only attack another gang member in retaliation? In real life, rival gang members HATE each other, there shouldn't be that much need for a reason. In reality, I believe you should get KPS on every person in the [CRIMINAL] faction, part of a rival gang IF you ICLY recognized them as a member of this rival gang.
Gangs with more members, power, and popularity will have more benefits (similar to verified gangs nowadays).
HOW WILL THIS BENEFIT THE SERVER/COMMUNITY?:
With the change of Crime lead, I don't see a better timing to experiment with something new - Let's be honest, it is no surprise to anyone that gangrp is dying. This would possibly make gangrp less toxic and more enjoyable for everyone.
Honestly, i don't have any hopes for this to be accepted, but i believe some ideas from here could be used, maybe adapted.
DATE: 04/09/2022
WHAT YOU WANT TO SUGGEST OR MENTION: Whitelist gangrp, Yeah. Again.
The perfect world: GangRP as a faction.
It is commonly known that the GangRP community is one of extreme toxicity, bypassers, avoidrpers, you name it. This has been said at least a thousand times by now, but our server needs a BIG change if it wants to be great again. Making GangRP a faction would decrease the toxicity greatly, as you would need to go through the hassle of applying, actually putting dedication into explaining why your character is a criminal - development! which most of the toxic gangrpers do not have. No one wants to see 18-year-olds fighting and murdering people, it is utterly ridiculous - Everyone with the [CRIMINAL] tag should be 25+, a teenager wouldn't be able to fight a grown man anyway. Criminal tags should be fearRP'D by normal civilians if identified ICly as one.
This will also make so members who apply will have more understanding of what they're getting in, possibly leading to less of a hassle while losing their characters.
A viable argument would be saying that this encourages Throwaway characters, and although I agree, they already exist, a lot of them. If you look closely, some people on the server EXCLUSIVELY gangrp, nothing else, their characters have no development, no personality, no nothing, only an empty vessel made to kill. The application would require you to write lore for your character to avoid that, but there's no accurate way of pointing out a throwaway.
A complete revamp on the gangs system.
Since it's a faction now, [CRIMINAL] tags will only be able to gang up on people if they join a gang - every gang is "verified now." All gangs must go through an application to form and be part of the faction, all gangs are "verified", but verification isn't as important as it is nowadays (Similar to the current unverified gangs on adverts).
Permissions have been an issue, the difficulty in getting them has always been a problem - The current permissions are made to protect the normal civilians that don't want to gangrp from getting randomly murderboned, but breaks coherency when it comes to gang members: Does a twisted, bloodthirsty gang member really needs to only attack another gang member in retaliation? In real life, rival gang members HATE each other, there shouldn't be that much need for a reason. In reality, I believe you should get KPS on every person in the [CRIMINAL] faction, part of a rival gang IF you ICLY recognized them as a member of this rival gang.
Gangs with more members, power, and popularity will have more benefits (similar to verified gangs nowadays).
HOW WILL THIS BENEFIT THE SERVER/COMMUNITY?:
With the change of Crime lead, I don't see a better timing to experiment with something new - Let's be honest, it is no surprise to anyone that gangrp is dying. This would possibly make gangrp less toxic and more enjoyable for everyone.
Honestly, i don't have any hopes for this to be accepted, but i believe some ideas from here could be used, maybe adapted.