What's your Minecraft Username?: HampterHunter
What's the title of your suggestion?: Vehicle Upgrades Changes
What's your suggestion?:
Car upgrades as we know is still.. what some would say Cookiecutter, we have 3 Upgradeable Parts in a vehicle, The Engine, Fuel Tank, and Brakes, And all of them still uses the principle of 'More Expensive = Better" However I believe that we can make it better, to bring some Required knowledge to upgrading cars, that way... The high prices are justified but not entirely required to make your car best at something, I will only cover the existing upgradeable parts but If more parts to upgrade on a cars becomes possible, I will make a new proposition for what stats these upgrades do:
Extra Note: I will not be adding extra upgrades options either, Unless possible.
1. Engine Upgrades:
By default the Engine is fine, most production cars are specifically spec'd out to have the best Performance to Gas Mileage ratio (Exception to some), Personally right now The Economy Engine is useless as there would be barely any players who would willingly downgrade their engine, and thus the changes to the engine upgrades are as follows:
1.1 Economy Engine
Changes:
Rename the Engine to be called: Bolt-ons & Retune
Stats Changes:
1.2 Fast Engine
Changes:
Rename the Engine to be called: Racing Grade Mods
Stats Changes:
1.3 SuperFast Engine
Changes:
Rename the Engine to be called: Horsepower Maniac
Stats Changes:
2. Fuel Tank Upgrades:
Default Fuel Tank is fine, the only changes are the stats for the upgraded ones. Such as the Huge Tank being changed into a smaller tank for more Performance gain at the cost of the Car Owner having to pay for gas more often, and the Large tank being given the maximum amount of Fuel Capacity at the cost of neutering some stats and countering other performance upgrades from engines or brakes in exchange of a much higher fuel capacity.
2.1 Large Tank
Changes:
Rename the Upgrade from Large Tank to Enduro Tank
Stats Changes:
2.2 Huge Tank
Changes:
Rename the Upgrade from Huge Tank to Performance Tank
Stats Changes:
3. Brakes Upgrades:
Same as Fuel Tank and Engine, the default one is good enough. The changes here are mostly stats, Accelerations being affected by Brakes is naturally dumb, so I decided to revamp them with existing stats that we have, rather making an entirely new stats, The changes are as follows:
3.1 Sport Brakes
Changes:
Rename the Upgrade from Sport Brakes to Slotted Steel
Stats Changes:
3.2 Racing Brakes
Changes:
Rename the Upgrade from Racing Brakes to Carbon Ceramics
Stats Changes:
That is all for the suggested changes to the upgrades, and If you decides to comment "But oh it's too complicated!" because it is, If you want a Good Upgrade system where It's Actually GOOD, and have a less chance of making cars the "Same Speed" at the later age of the new plugin much like the old plugin, THIS is the way to do it.
You'd have to COMPROMISE simplicity to gain something that are balanced, fun, and technical enough to have most cars different in stats.
How will this benefit the server and community?:
This will help with Further improving, refining, and all-around making the new Vehicle Plugin's Upgrade system a more technical feature where players needs to know how to Min-Max their car's stats to squeeze the most out of it. And avoid the thing that most players would call "Players having the same car speed and stats again".
What's the title of your suggestion?: Vehicle Upgrades Changes
What's your suggestion?:
Car upgrades as we know is still.. what some would say Cookiecutter, we have 3 Upgradeable Parts in a vehicle, The Engine, Fuel Tank, and Brakes, And all of them still uses the principle of 'More Expensive = Better" However I believe that we can make it better, to bring some Required knowledge to upgrading cars, that way... The high prices are justified but not entirely required to make your car best at something, I will only cover the existing upgradeable parts but If more parts to upgrade on a cars becomes possible, I will make a new proposition for what stats these upgrades do:
Extra Note: I will not be adding extra upgrades options either, Unless possible.
1. Engine Upgrades:
By default the Engine is fine, most production cars are specifically spec'd out to have the best Performance to Gas Mileage ratio (Exception to some), Personally right now The Economy Engine is useless as there would be barely any players who would willingly downgrade their engine, and thus the changes to the engine upgrades are as follows:
1.1 Economy Engine
Changes:
Rename the Engine to be called: Bolt-ons & Retune
Stats Changes:
- Fuel Usage: -10.0%
- Acceleration (Friction): +10.0%
- Top Speed: +10.0%
- Turning Speed: +10.0%
- Accelerator Chances: 5.0%
- Accelerator Boost: +50.0%
Top Speed: 31.7 (47.5 w/Boost)
1.2 Fast Engine
Changes:
Rename the Engine to be called: Racing Grade Mods
Stats Changes:
- Fuel Usage: -17.5%
- Acceleration (Friction): +5.0%
- Top Speed: +20.0%
- Turning Speed: -5.0%
- Accelerator Chances: 10.0%
- Accelerator Boost: +25.0%
Top Speed: 34.6 (43.2 w/Boost)
1.3 SuperFast Engine
Changes:
Rename the Engine to be called: Horsepower Maniac
Stats Changes:
- Fuel Usage: -25.0%
- Acceleration (Friction): +7.5%
- Top Speed: +30.0%
- Turning Speed: -10.0%
- Accelerator Chances: 25.0%
- Accelerator Boost: +10.0%
Top Speed: 37.4 (41.2 w/Boost)
2. Fuel Tank Upgrades:
Default Fuel Tank is fine, the only changes are the stats for the upgraded ones. Such as the Huge Tank being changed into a smaller tank for more Performance gain at the cost of the Car Owner having to pay for gas more often, and the Large tank being given the maximum amount of Fuel Capacity at the cost of neutering some stats and countering other performance upgrades from engines or brakes in exchange of a much higher fuel capacity.
2.1 Large Tank
Changes:
Rename the Upgrade from Large Tank to Enduro Tank
Stats Changes:
- Fuel Capacity: 100.0 L
- Acceleration (Friction): -5.0%
- Top Speed: -5.0%
- Turning Speed: -7.5%
2.2 Huge Tank
Changes:
Rename the Upgrade from Huge Tank to Performance Tank
Stats Changes:
- Fuel Capacity: 30.0 L
- Acceleration (Friction): +2.5%
- Top Speed: +5.0%
- Turning Speed: +5.0%
3. Brakes Upgrades:
Same as Fuel Tank and Engine, the default one is good enough. The changes here are mostly stats, Accelerations being affected by Brakes is naturally dumb, so I decided to revamp them with existing stats that we have, rather making an entirely new stats, The changes are as follows:
3.1 Sport Brakes
Changes:
Rename the Upgrade from Sport Brakes to Slotted Steel
Stats Changes:
- Brake Power: +50.0%
- Acceleration: +10.0%
- Turning Speed: +5.0%
3.2 Racing Brakes
Changes:
Rename the Upgrade from Racing Brakes to Carbon Ceramics
Stats Changes:
- Brake Power: +100.0%
- Acceleration: +5.0%
- Turning Speed: +10.0%
That is all for the suggested changes to the upgrades, and If you decides to comment "But oh it's too complicated!" because it is, If you want a Good Upgrade system where It's Actually GOOD, and have a less chance of making cars the "Same Speed" at the later age of the new plugin much like the old plugin, THIS is the way to do it.
You'd have to COMPROMISE simplicity to gain something that are balanced, fun, and technical enough to have most cars different in stats.
How will this benefit the server and community?:
This will help with Further improving, refining, and all-around making the new Vehicle Plugin's Upgrade system a more technical feature where players needs to know how to Min-Max their car's stats to squeeze the most out of it. And avoid the thing that most players would call "Players having the same car speed and stats again".