+1 from me.
There are a lot of valid points brought up, but I also just don't see the need for KPS on a cop after getting tased.
When you're defending yourself, there's a concept called use of reasonable force. As someone said earlier, tasing someone does not kill them. It does not cause lasting damage, and it does not knock someone out. Tasers are only meant to temporarily incapacitate a person. Also, I saw a very good point earlier while reading through. Glocks and tasers are, apparently, on the same level when it comes to granting permissions. A glock, I can understand. But a taser? It just doesn't make sense.
And now, it is time for my GangRP 'slander.' Whereas there are some good gangroleplayers out there, a majority of them that I see nowadays have simply seemed to have disregarded the fact that this is a roleplay server. Most gang roleplayers I see have their description with the bare minimum as far as detail goes, or they simply say WIP and call it a day. Why does this matter? This matters because there is very little effort being put into gang roleplay in a vast majority of the instances that I have seen. Honestly, a lot of it just goes along the lines of: Grabs. Dips. Grabs. Dips. Grabs. Dips. Rinse and repeat. With as much emphasis as I can muster, this is a roleplay server. It seems completely unnecessary, and too easy to gain KPS on a cop simply because you were tased.
Anywho, this is not to say that all gang roleplay characters are bad, but getting KPS on a cop? After being tased? This goes back to the reasonable force point that I made earlier, as well as something else that I want to bring up. Fear.
Why would someone risk their life to kill someone if they were tased? When you're going to retaliate and possibly go for the kill, you're going to have to expect the other party to be prepared to use lethal force to defend themselves if you have the intent to kill. Risking your life because you got a shock that temporarily incapacitated you is. . . A little wacky.