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I already addressed this in my post. If your fine with the low exp gain that's on you, everyone else is not okay with it. If you have no further counter arguments please do not reply. (Don't mean to sound aggressive btw)This was just denied, and it will be denied again.
As KimiNoUso stated in the reason for denial:
"- Whilst we understand it can be difficult to gain attributes on alternate accounts, this plugin is not directly designed to be grinded. It's there to provide attributes to your player over time, if everything was easy there would be no point in doing it."
-1.
I remade the entire post as my first original post was less serious, mainly because I thought what I was saying was common sense. I've made new points and addressed Kimi's statement in this current thread, please reread it.This suggestion has been denied before here. The new attribute system has made it more difficult to grind attributes, sure. But the response given by KimiNoUso states the reasoning for it and that was given after being reviewed by all staff members.
Additionally I'd like to remind everyone to remain respectful in your replies to this thread, it's open for feedback responses from for everyone to give their opinions and none should be discredited.
Just reread it, still saying no :D I don't think it's necessary!I remade the entire post as my first original post was less serious, mainly because I thought what I was saying was common sense. I've made new points and addressed Kimi's statement in this current thread, please reread it.
You don't think it's necessary but as we see in this thread alone, many other people do want this changeJust reread it, still saying no :D I don't think it's necessary!
You say yourself you want this change. "Whilst we understand it can be difficult to gain attributes on alternate accounts, this plugin is not directly designed to be grinded. It's there to provide attributes to your player over time, if everything was easy there would be no point in doing it." I've already stated that this is not about alt accounts and discussed that there is a fine line between something being unfair and something being difficult. I believe there is NO reason whatsoever, for the attributes to take this long to level.-1 Despite alot of us wanting it, I just don't see it happening for the reasons stated above.
That's cool! It still does not change or invalidate my opinion as I agree with KimiNoUso and NoZinth's statements that have already been made :DYou don't think it's necessary but as we see in this thread alone, many other people do want this change
+1IGN: Lazeas
DATE: 3/9/2023
WHAT YOU WANT TO SUGGEST OR MENTION: UnNerf speed/swim EXP gain, as I believe the EXP gain was recently accidentally nerfed due to the attribute update. If not by accident, buff it.
HOW WILL THIS BENEFIT THE SERVER/COMMUNITY?: Due to the attribute update, Speed/Swim now gives 3x less EXP than originally. This now makes the JOURNEY to get speed and swim much much LONGER. Even ACROBATICS, notorious for taking years to max prior to the attribute update, is now WAY faster than both swim and speed. I clarified this in my previous post https://schoolrp.net/threads/new-speed-swim-attribute-grind.58328/
I am very disappointed in the staff team's decision to deny my previous suggestion as it was very much WANTED and NEEDED change. The reasoning for its denial was due to the fact that the plugin is supposedly not designed to be grinded, and it's there for you to evolve and progress as you play with your character. However, something that isn't considered is the NEW player experience, not alts, NEW PLAYERS. Most people aren't thinking about this since they already have maxed out their characters in most attributes, mainly SPEED, which, as I mentioned previously, was 3x easier to level up than it is currently. So most experienced players should have no right to talk about the "Journey" or the "Adventure" of gaining attributes as the CURRENT new player experience is now subpar to the one they had. Let's take, for example, a new player that wants to join the swim or track team, those teams have requirements of usually 25-50% speed/swim to join the teams, which makes sense, and that should not change, BUT as I said in my previous thread, this would take 12 weeks of playing 20 hours a week consecutively. To only reach 25% in either of those attributes. By those numbers, I am not referring to grinding. Those numbers are the average speed gain from someone who roleplays normally, not grinds. It's not fair to expect a new player to play on the server for that long of a time to finally reach a certain requirement so they can get a CHANCE to participate in something like TeamRP.
Don't even get me started on the sports that involve an actual plugin. A new player stands no chance against an experienced player, who has max speed (which was easier to max before), in ANY plugin due to the insane difference low vs max speed is. You could also make a whole argument about GangRP and whatnot, but I won't touch on that.
I want to restate a previous point I made earlier because It's really important. Speed and swim EXP gain were NERFED. Most of you are already max speed so think about how long it took you to get max speed before, whether grinding an alt or playing on your main during greenie days. Maybe it took you 2 months? Now multiply that by 3. It would take you 6 months. That is absurd. This is the current state of speed and swim.
"If everything was easy there would be no point in doing it." There's a difference between making something easy and making something fair. This is not an MMO. It's a roleplay server. Players do not want to spend months, if not years, on the server to finally reach max speed/swim, let alone those who choose to grind for hundreds of hours - especially for those whose character goals are to join the track team or the swimming team.
Please reconsider reverting/buffing the speed and swim rates. Not only do a majority of experienced players agree with this change, but the way it is now restricts new players and discourages them from trying out new roleplays, even after they reach grade 12.
+1For staff: Before you read, I want to clarify that I did suggest this before, but I'm posting again because I've come up with a new rebuttal. I ask that you please read and give this thread some time before thoroughly reviewing it.
IGN: Lazeas
DATE: 3/9/2023
WHAT YOU WANT TO SUGGEST OR MENTION: UnNerf speed/swim EXP gain, as I believe the EXP gain was recently accidentally nerfed due to the attribute update. If not by accident, buff it.
HOW WILL THIS BENEFIT THE SERVER/COMMUNITY?: Due to the attribute update, Speed/Swim now gives 3x less EXP than originally. This now makes the JOURNEY to get speed and swim much much LONGER. Even ACROBATICS, notorious for taking years to max prior to the attribute update, is now WAY faster than both swim and speed. I clarified this in my previous post https://schoolrp.net/threads/new-speed-swim-attribute-grind.58328/
I am very disappointed in the staff team's decision to deny my previous suggestion as it was very much WANTED and NEEDED change. The reasoning for its denial was due to the fact that the plugin is supposedly not designed to be grinded, and it's there for you to evolve and progress as you play with your character. However, something that isn't considered is the NEW player experience, not alts, NEW PLAYERS. Most people aren't thinking about this since they already have maxed out their characters in most attributes, mainly SPEED, which, as I mentioned previously, was 3x easier to level up than it is currently. So most experienced players should have no right to talk about the "Journey" or the "Adventure" of gaining attributes as the CURRENT new player experience is now subpar to the one they had. Let's take, for example, a new player that wants to join the swim or track team, those teams have requirements of usually 25-50% speed/swim to join the teams, which makes sense, and that should not change, BUT as I said in my previous thread, this would take 12 weeks of playing 20 hours a week consecutively. To only reach 25% in either of those attributes. By those numbers, I am not referring to grinding. Those numbers are the average speed gain from someone who roleplays normally, not grinds. It's not fair to expect a new player to play on the server for that long of a time to finally reach a certain requirement so they can get a CHANCE to participate in something like TeamRP.
Don't even get me started on the sports that involve an actual plugin. A new player stands no chance against an experienced player, who has max speed (which was easier to max before), in ANY plugin due to the insane difference low vs max speed is. You could also make a whole argument about GangRP and whatnot, but I won't touch on that.
I want to restate a previous point I made earlier because It's really important. Speed and swim EXP gain were NERFED. Most of you are already max speed so think about how long it took you to get max speed before, whether grinding an alt or playing on your main during greenie days. Maybe it took you 2 months? Now multiply that by 3. It would take you 6 months. That is absurd. This is the current state of speed and swim.
"If everything was easy there would be no point in doing it." There's a difference between making something easy and making something fair. This is not an MMO. It's a roleplay server. Players do not want to spend months, if not years, on the server to finally reach max speed/swim, let alone those who choose to grind for hundreds of hours - especially for those whose character goals are to join the track team or the swimming team.
Please reconsider reverting/buffing the speed and swim rates. Not only do a majority of experienced players agree with this change, but the way it is now restricts new players and discourages them from trying out new roleplays, even after they reach grade 12.
+1For staff: Before you read, I want to clarify that I did suggest this before, but I'm posting again because I've come up with a new rebuttal. I ask that you please read and give this thread some time before thoroughly reviewing it.
IGN: Lazeas
DATE: 3/9/2023
WHAT YOU WANT TO SUGGEST OR MENTION: UnNerf speed/swim EXP gain, as I believe the EXP gain was recently accidentally nerfed due to the attribute update. If not by accident, buff it.
HOW WILL THIS BENEFIT THE SERVER/COMMUNITY?: Due to the attribute update, Speed/Swim now gives 3x less EXP than originally. This now makes the JOURNEY to get speed and swim much much LONGER. Even ACROBATICS, notorious for taking years to max prior to the attribute update, is now WAY faster than both swim and speed. I clarified this in my previous post https://schoolrp.net/threads/new-speed-swim-attribute-grind.58328/
I am very disappointed in the staff team's decision to deny my previous suggestion as it was very much WANTED and NEEDED change. The reasoning for its denial was due to the fact that the plugin is supposedly not designed to be grinded, and it's there for you to evolve and progress as you play with your character. However, something that isn't considered is the NEW player experience, not alts, NEW PLAYERS. Most people aren't thinking about this since they already have maxed out their characters in most attributes, mainly SPEED, which, as I mentioned previously, was 3x easier to level up than it is currently. So most experienced players should have no right to talk about the "Journey" or the "Adventure" of gaining attributes as the CURRENT new player experience is now subpar to the one they had. Let's take, for example, a new player that wants to join the swim or track team, those teams have requirements of usually 25-50% speed/swim to join the teams, which makes sense, and that should not change, BUT as I said in my previous thread, this would take 12 weeks of playing 20 hours a week consecutively. To only reach 25% in either of those attributes. By those numbers, I am not referring to grinding. Those numbers are the average speed gain from someone who roleplays normally, not grinds. It's not fair to expect a new player to play on the server for that long of a time to finally reach a certain requirement so they can get a CHANCE to participate in something like TeamRP.
Don't even get me started on the sports that involve an actual plugin. A new player stands no chance against an experienced player, who has max speed (which was easier to max before), in ANY plugin due to the insane difference low vs max speed is. You could also make a whole argument about GangRP and whatnot, but I won't touch on that.
I want to restate a previous point I made earlier because It's really important. Speed and swim EXP gain were NERFED. Most of you are already max speed so think about how long it took you to get max speed before, whether grinding an alt or playing on your main during greenie days. Maybe it took you 2 months? Now multiply that by 3. It would take you 6 months. That is absurd. This is the current state of speed and swim.
"If everything was easy there would be no point in doing it." There's a difference between making something easy and making something fair. This is not an MMO. It's a roleplay server. Players do not want to spend months, if not years, on the server to finally reach max speed/swim, let alone those who choose to grind for hundreds of hours - especially for those whose character goals are to join the track team or the swimming team.
Please reconsider reverting/buffing the speed and swim rates. Not only do a majority of experienced players agree with this change, but the way it is now restricts new players and discourages them from trying out new roleplays, even after they reach grade 12.