I wish to revive this topic once again, previously in another thread, I expressed my hatred for combat and troll keybinds— However, other keybinds with the intention of having more comfort such as /feed, /carry, sports team keybinds, and etc. were fine.
Truthfully; there would be a lot to uncover here. Starting with the crime faction, arguably one of the biggest factions up to date and nothing can compete against that. A faction known to have a somewhat disliked reputation among the populace of SchoolRP, and that derives from the “GangRPers” who sought to go after permissions and spam keybinds— Thankfully, a lot of them have either gotten banned or quit altogether due to the recent updates that provoked their favourite parts about gang roleplay. Nevertheless, some of those players still remain within the server and those are ones I dislike, purely because they give the crime faction a bad image.
Second, a lot of people that tend to argue about not being able to go against the police officers in-game. Well, what do you expect? They were never meant to be fought one on one, and aren't meant to be fought at all hence the advantages they have— Nevertheless, the police department has been heavily nerfed over the years: Going from having a vest that could deflect katanas, riot shields, glocks, ballistic masks, and tasers to only having a gas mask, riot shield, taser, and tranquilizers (for certain ranks, SGT+).
Yet, that's not really my point. You can build a storyline with a lot of officers, they are willing to roleplay with you. You, as a crime roleplayer, need to take the initiative for this. A lot of my planned events were built on motive of solid ground, the consent of other officers, and the construction of the sequences that each and every event had. So what I am proposing here is less of a ‘What I dislike about SRP’, and more about the crime faction needing to change the norm entirely. There are so many things you can do with motive and consent as long as others are willing to roleplay with you, you just need to take the initiative in the first place.
The crime faction isn't just about entering powerplant and instigating to knock someone out. The crime faction isn't about baiting permissions to knock someone out or to break their leg.
This is the only faction with so much room for intuitiveness. This is the only faction that isn't as limited as other factions, so much potential and yet none of it is taken granted.
Here are a few things ”you” can do as a crime or gang roleplayer:
- Character Development, whether that's through a huge loss that was provoked by a rival gang member. This can be done through motive and consent.
- Torture Roleplay, sure, a little gory in a sense. However, suppose that you do have the permissions and motive, there's so much potential with this form of roleplay.
- Gang Brawls, Wars, etc. — This is a very sensitive topic on my part, seeing as most wars turn toxic over time which tends to ruin the roleplay aspect overall.
- Developing Relations with other organisations such as the embedded BMD. — Although this task might be a little difficult, maybe if your character gains their attention, you will be able to become a black market associate that allows you to gain access to most of the dealers and their fellow associates!
I only mentioned four because those are the only things that came up to mind at this very moment. However, there are many more things within the crime faction that ’you’ can participate in: You can apply to become a fighter in the fight club and gain a reputation for throwing hands. You can become a street racer and run away from police officers whilst escaping their spikes and vehicle pursuits. You can be security at the crime clinic to see what the accustomed clinicians can do to help their patients whilst taking a risk yourself!